DocBach, on 07 July 2013 - 08:19 AM, said:
Would that be opening the path to random shots hitting in a cone? The idea is to keep the different locations aiming points constant so people can't claim their skill is being taken away for randomness while still opening up alpha strikes damage.
It would if I could do anything about it. But I don't believe an ounce of how they argue on keeping that pinpoint levels because of skill. Simply moving the pinpoint off to the side doesn't really solve the problem - the shots still land exactly where they are meant to and that skill doesn't matter against a little bit of timing.
See, the way they argue 'skill' in here should hold little when it comes to the hard mechanics of the game. Skill as it should be is your ability to overcome those mechanics to play well. If you do not make some form of buffer for that skill, the situation cannot change because of the current game - referring to the horrid matchmaker of experienced vs new players with that pinpoint ability. Those perfect shots will still land on those specific places for those that can do it.
As much as they hate it, it is a handicap for their perfect hits, but its not as bad as they make it out to be.
The system as either how you have it set, or I envision it under a cone of fire around a guide still leaves those few key early shots perfectly accurate. High alphastrike builds remain as they are for the first shots. However as yours goes out, it is a perfectly manageable system where they know exactly where the next lands and can adjust accordingly.
The intent of mine is to make it so that massive alphastrike was a once in a while situation where if they rush again the next falters more unpredictably - or if they wait the target has time to recover. If the target doesn't take proper actions (like cover or re-positioning) its prone to be hit again. In that regard, the proper use of skill and experience by where you are and taking your time means you can overcome the system - but rushing like the current meta would only mean you can't. It forces a mitigation of damage by adding that time or the shots become wild and it forces less damage at those extreme ranges because it can't aim well.
The aiming distances for its effectiveness depends on the target and distance. In this way its mean to limit the frequency of alphastrike hits from PPC/Gauss boats from across the map, but the level of inaccuracy becomes negligible as the target is closer.
My goal is that ranges of 700m+ would be required to fall under that one careful shot or the wild ranges push it enough they can't hit it. It can be overcome - in yours easier than mine. Adding a random cone is harder to aim at extreme ranges than knowing your shots will land 'there' instead.
The mid-range of 300-600m would be around where the accuracy can be overcome on large mechs, but medium and lights might slip between the shots. Again, leaving pinpoint leaves the same issues as simply regrouping weapons leaves them with just needing an extra shot but they can do it easily.A cone makes that pointless and at best one or two lands while the rest veers off.
The close range (typical brawling range) of under 300m is where the mech sizes fall to a point that the distances remain close enough that you can't miss. In yours the levels remain constant, the aiming points predictable - its still pinpoint. In mine its a bit more wild, but the distances leaves it as if it were almost pinpoint. If the heat was enough it would be wide shots, but you'll still hit your target usually.
Cone fire does make the so-called "light-hunting" harder for those that are good with perfect shots now, but in an odd way it helps those that could be off just slightly on their shots as just slightly off might mean a variable is enough to hit.
However, either way is just a guess by me now. Without specifically testing it we'll not know.
But its not to dismiss your idea. It would help some, but I don't think that leaving a pinpoint accurate spot would exactly solve it all. A step in the right direction at least, but not something that would likely solve the problem completely.