based on a post in Game Balance thread, too lazy to link, I would propose a suggestion that along with the c-bill boost for the 1st 25 games, that Arm Lock be usable during this period, but then remain off permanently from there-on out.
Reasons from other thread:
1.) Causes almost immediate convergence of arm and torso weapons allowing for more accurate pin-point damage than would normally be possible without a skillful approach.
2.) Ruins new player experience in gaining said skill.
3.) Add the ability to color code the aiming doohickeys.
As part, and only part, of the problem of high-pin point alphas, this would go along way in determining a better balanced solution by taking off the training wheels after a certain period of time; still a casual experience for a while, but then it promotes you to become part of the big-boys club once you achieve some time in the game.
Sorry to the original poster in game balance for high-jacking.
Not going to link a thread that Devs may not pour through; besides, the original poster posted in Game Balance and not here where they may look. Added the feature to color code the aiming doohickey (it's a good idea).
Edited by Aphoticus, 25 June 2013 - 09:13 AM.