

Stalker vs Atlas
#21
Posted 09 June 2012 - 06:59 AM
#22
Posted 09 June 2012 - 07:03 AM
Grokmoo, on 09 June 2012 - 05:03 AM, said:
Because it's an incredibly efficient way to pack 10-20pts of close range damage onto a mech.. 2 mediums for 2 Tonnes gives 10 pts of damage and six points of heat., 4 mediums gives 20 pts of damage for 4 tonnes and 12 pts of heat.
After the primary weapon systems are done most mechs can find the space to add some mediums as back up weapons. At a rough guess i'd say about 90% of mechs in the TRO have 2 to 4 medium lasers, and most of the rest have a single medium laser.
#23
Posted 09 June 2012 - 07:30 AM
#24
Posted 09 June 2012 - 07:31 AM
Overall the Medium Laser is not bad weapon.
The stalker is a example of a really good offense is better than a really good defense.
#25
Posted 09 June 2012 - 07:42 AM
#26
Posted 09 June 2012 - 07:50 AM
FrostPaw, on 09 June 2012 - 04:28 AM, said:
#27
Posted 09 June 2012 - 07:52 AM

#28
Posted 09 June 2012 - 02:14 PM
over a hill: atlas vs stalker = stalker
#29
Posted 09 June 2012 - 02:17 PM
#31
Posted 09 June 2012 - 02:22 PM
Shoot an Atlas in the rear, it turns around and you die.
#32
Posted 09 June 2012 - 02:32 PM
Shiinore, on 09 June 2012 - 02:22 PM, said:
Shoot an Atlas in the rear, it turns around and you die.
Eh. Lot of designs that can punch through even the back armor on an Atlas- and it carries quite a few tons of AC and LRM ammo to crit-boom if you do. Stock ones pack a hefty five tons of ammo in the torso- two in the right, three in the left. Heck, a Jenner can even pull it off on one well-placed salvo, as it has just enough protection to soak a pair of laser hits, but not nearly enough to stop four plus the SRMs.
Edit: And the Stalker only has two, one ton in each side torso for it's SRM's- the LRM ammo is in the arms.
Edited by wanderer, 09 June 2012 - 02:34 PM.
#33
Posted 09 June 2012 - 02:45 PM
#34
Posted 09 June 2012 - 02:49 PM
zzzuk, on 09 June 2012 - 04:42 AM, said:
Logic'd
#35
Posted 09 June 2012 - 02:54 PM
EvereadyGold, on 09 June 2012 - 02:45 PM, said:
Depends on how SSRM's are implemented, as always. In fact there are reasons why even the Clans continue to use standard SRM's.
The most important aspect is a matter of control. The way SSRM's work is they have a firing control logic that prevents them from firing unless ALL tubes associated with the launcher are aligned with the target. On the one hand this is good because it ensures maximum efficency and best use of ammunition, however even if most tubes are aligned it will balk and refuse to fire.
This ends up being disconcerning to pilots who just pulled the trigger and didn't see any missiles launch because the system logic overruled their command. In some cases it can be viewed as a flaw because sometimes it is more important to deal what damage you can then the theoretical maximum possible.
When you also add in the potential of specialty munitions like SRM-Narc or Inferno rounds that SSRM's cannot use there is a real solid argument to keep the older launchers in service, and perhaps even favor them over the somewhat pricier SSRM.
#36
Posted 09 June 2012 - 02:55 PM
EvereadyGold, on 09 June 2012 - 02:45 PM, said:
Why not streak SRM Atlas?
The main difference between these armless mechs versus armed ones is a table top issue. Sometimes you can fall down, to your back or belly. An Atlas or other arm based mech (with traditional hands and traditional arms) can regain their balance better. Likewise, it is much easier to punch with a traditional hand and traditional arm. 'Mechs like the Stalker can not punch, they can kick - but so can the Atlas. On the Table top, the traditional arm and hand based 'mechs like the Atlas can also use their hands to grab trees and other objects to use as a blunt weapon. Why is this important?
Sometimes in the HEAT of the battle - a Battlemech is overheating and can not use their weapons effectively. So, why not throw a punch or two. A 100 ton Atlas can do some impressive damage and has a chance of hitting the weak cockpit and kill the pilot. The stalker can not. There are even some 'Mechs that have specialized hand to hand weapons (melee weapons to use against other Battlemechs). I am guessing punching and melee weapons will not show up in MWO.
#37
Posted 09 June 2012 - 02:59 PM
Boydsan, on 09 June 2012 - 02:55 PM, said:
Why not streak SRM Atlas?
The main difference between these armless mechs versus armed ones is a table top issue. Sometimes you can fall down, to your back or belly. An Atlas or other arm based mech (with traditional hands and traditional arms) can regain their balance better. Likewise, it is much easier to punch with a traditional hand and traditional arm. 'Mechs like the Stalker can not punch, they can kick - but so can the Atlas. On the Table top, the traditional arm and hand based 'mechs like the Atlas can also use their hands to grab trees and other objects to use as a blunt weapon. Why is this important?
Sometimes in the HEAT of the battle - a Battlemech is overheating and can not use their weapons effectively. So, why not throw a punch or two. A 100 ton Atlas can do some impressive damage and has a chance of hitting the weak cockpit and kill the pilot. The stalker can not. There are even some 'Mechs that have specialized hand to hand weapons (melee weapons to use against other Battlemechs). I am guessing punching and melee weapons will not show up in MWO.
Just thought of the stalker more as a missile boat is all I guess (also, can't wait to get my hands on ATMs once clan tech starts trickling in)
#38
Posted 09 June 2012 - 03:01 PM
The Stalker is only 85 tons as opposed to the Atlas' robust 100. The Stalker has a decent weapons load-out and overall better long-range firepower than the Atlas, but the Atlas has better heat management. The Atlas also has a boatload more armor. In the TT setting the Atlas' fully realized hands also give it a huge advantage in close combat. This translates into the Stalker's 1,559 BV and the Atlas' 1,897 BV for the stock variants.
The Stalker will likely be cheaper than the Atlas in game-terms, giving it an advantage over the Atlas in that respect.
Edited by Jack Gammel, 09 June 2012 - 04:06 PM.
#39
Posted 09 June 2012 - 03:01 PM
#40
Posted 09 June 2012 - 03:06 PM
OP is saying "What is the point of using an Atlas when the Stalker exists"
Well there's a couple reasons to:
1. Durability
2. Close range punch
(yes, a stalker can putout almost the same/possibly more point blank damage, but it doesn't have the focus of the AC 20, so it's less likely to punch through armor in 1 salvo)
The -better- question is "What is the point of using an Awesome When the stalker exists?"

Both have very strong long range punch:
2 LRM 10's + 2 LL's is about the same firepower/range as 3 ppc's.
Stalker has waaay more mid-range punch:
2 LRM 10's + 2LL's + 2 SRM 6's + 4ML's vs. 3 PPC's + 1 SL
Stalker has waaay more point blank punch:
2 LL's + 4 ML's + 2 SRM 6's for the stalker vs. 1 SL on the awesome.
Stalker also has Indirect Fire capabilities with the LRM's whereas Awesome is only direct fire. I personally think this is one of the examples of "Varied Loadout > Pure Energy loadout."
P.S.
Of course I'm not being series about all this. Yes, I prefer the Stalker to the Awesome, but I fully intend to get both unless there's a strict mech limit on my garage.

Edited by LackofCertainty, 09 June 2012 - 03:15 PM.
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