Jump to content

Project Phoenix Leaked


1715 replies to this topic

#1021 Duncan Jr Fischer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 493 posts
  • LocationKyiv

Posted 26 June 2013 - 10:37 PM

View PostDemonicD3, on 26 June 2013 - 10:14 PM, said:

First I would like to say, this is a nice deal. Pretty much the same as the founders package with better premium bonus's and without the MC packages. Anybody that missed out on the founders deal should pick this up and it's likely many founders will pick it up as well. However, as nice as new mechs are the path that seems to be in place here is that PGI is more focused on developing and releasing new content that will make them some more money then fixing bugs/developing gameplay for this game.

Normally that would be fine but I thought the point of a beta was to finetune the game before releasing it. Usually that involves fixing bugs as a priority and developing/adding new things to be tested out (like community warfare). Lately there has been more bug fixes however I believe if PGI spent more time on community warfare and stuff like it as well as bug fixes at the start then releasing new mechs and premium items we would have been out of BETA by now, playing a refined community warfare and THEN looking forward to new mechs and premium stuff.

This has been a very long beta and players are starting to lose all interest in the game and releasing new mechs and packages like this won't prevent that. I bought your package, as I did with the founders. Please use this money to progress bug fixes, working on community warfare and additional gamemodes. It's what this game needs right now more then new mechs. Just my opinion, don't get all pissy at me if you have a different opinion.


Though I totally agree on most points, I have to remind that usually in development the artists don't do game mechanics or programming, it's separate teams. Artists create new mechs and props, and it in no way delays the bug fixing and feature development.
It's good to remember that.

Edited by Duncan Jr Fischer, 26 June 2013 - 10:37 PM.


#1022 Frost Lord

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 419 posts

Posted 26 June 2013 - 10:38 PM

View PostZanathan, on 26 June 2013 - 10:13 PM, said:


They've mentioned it a number of times that 3PV can only play against 3PV and vice versa. For example, the latest Ask the Devs: http://mwomercs.com/...vs-40-answered/

Seriously he is right, check the official threads/posts under Ask the Devs / Command Chair / Announcements forums.

Ok seems like a bad way to go about it I think i will stick with cockpit view my self.

#1023 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 26 June 2013 - 10:38 PM

View PostTekadept, on 26 June 2013 - 10:32 PM, said:

Simple solution, Bad Solution: They fire half of the mech designers, then hire some more coders to fix the netcode, then once the game is more stable they can look at rehiring designer to work on fluff again, keeping the additional coders to keep expanding the game from that point on.


I went ahead and fixed that for you...

#1024 valkyrie

    Member

  • PipPipPipPipPipPipPip
  • 508 posts

Posted 26 June 2013 - 10:38 PM

Not a bad deal, all things considered. I really want the Battlemaster too.

Buuuuuut...

I wouldn't touch this with my Highlander's missile arm. Why? Because I have absolutely zero intention of paying another $80 so I can get 4PPC Stalker farmed in four new 'Mechs. I can do that for free right now, but I choose not to lest I sling my monitor out the window after a few matches of spontaneous combustion. "Oh, but the heat penalties!" you say. Yeah, now I don't get instagibbed, I get killed half a second later. Failing that, everyone else is still playing "How many PPCs can I put on this?" Warrior Online, so I'll still die in seconds to a hellstorm of blue from across the map since everyone seems to be carrying at least two of the damn things regardless of weight class. Whooopty damn doo da.

Of course, now you're dangling the CW bit again (because we haven't had that particular carrot on a stick rot away in front of us over the last year). Again, who cares? I've got so little details to go on I'm not even sure it's going to be anything significant, doubly so if it just means that PPC farming/getting PPC farmed is still the primary method of adding a little tick to your faction score.

Right now, your game is so broken I can't even be bothered to boot it up and patch. I'm planning to sit and complain because I do like this game at it's core - I saw what it could've been quite a while back, and I really liked it. But in the meantime? I can't justify dropping $80 on a game where "dynamic gameplay" boils down to either camping the high ground with as many PPCs/Gauss as possible and trying to instagib people while not being instagibbed yourself or avoiding combat entirely to go sit in red squares. That's so far from the MechWarrior Online that I originally paid money for and enjoyed at one point it's downright pathetic.

Here's the deal PGI - I want to support this game. I used to have fun in this game. I really like the 'Mechs you're planning to put in this game. However, I will absolutely, positively not buy this package until I'm shown that you're planning to put some well-designed mechanics in place to revert the current AlphaWarrior/CapWarrior gameplay into something that actually resembles a MechWarrior game. I can tell you for a fact I'm not alone here, because I can't possibly be the only consumer smart enough to understand that "vote with your wallet" = "don't give companies money until they offer a product more to your liking." Show me some progress - or, god forbid, be transparent for once and show us what you're planning to do to fix this - and I'll drop some cash on this instead of going and buying Company of Heroes 2 like I'm planning to. If I want to play a game where everything dies almost instantly to enemies they can barely see, I've got ArmA II and it's expansions already installed. That's not the gameplay I play BattleTech games for, and if people think that's how MechWarrior should be, they need to have their heads examined.

You've got 1 month to earn my trust back and with it, my money. Good luck, PGI. I get the feeling you'll need it.

#1025 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 26 June 2013 - 10:44 PM

View PostVasces Diablo, on 26 June 2013 - 10:38 PM, said:


I went ahead and fixed f*$*#* that for you...

Do people that do that really think they are smart and witty? You are my "target audience" for that question obviously.

Oh look Ma I can do it too.

Lets go build a new car with a new engine design. The car will appear rather boring and bland initially thats fine, however the engine runs like a pig and can attain a top speed of 20km/hour, that's ok, its a prototype, we keep the engineers working on that whilst the design team continue to make the car look all purrrdy. after 6 months, we revisit the overall package, yes the car looks a lot better but can only attain 60km/hour now.. So we do continue with the few engineers trying to fix the engine issues or let the people keep making it look purrdy? letting them keep adding more polish to the product that in the end may never perform that well?

Edited by Tekadept, 26 June 2013 - 10:46 PM.


#1026 qki

    Member

  • PipPipPipPipPipPipPipPip
  • 1,034 posts
  • LocationWarsaw

Posted 26 June 2013 - 10:44 PM

Man.. if only the shadow hawk didn't have that "hood", it would have been perfect.

Edited by qki, 26 June 2013 - 10:46 PM.


#1027 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 26 June 2013 - 10:48 PM

View Postqki, on 26 June 2013 - 10:44 PM, said:

Man.. if only the shadow hawk didn't have that "hood", it would have been perfect.

It also comes with a voice modulator too ala green arrow :)

I am wondering if looking at the side if your weapon fire manages to *nick* the protruding auto cannon does that count as a side torso hit? that would make it rather easy to still hit when they are torso twisting.

Edited by Tekadept, 26 June 2013 - 10:50 PM.


#1028 Lucky 7

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 227 posts

Posted 26 June 2013 - 10:49 PM

View PostTekadept, on 26 June 2013 - 10:32 PM, said:

Simple solution, They fire half of the mech designers, then hire some more coders to fix the netcode, then once the game is more stable they can look at rehiring designer to work on fluff again, keeping the additional coders to keep expanding the game from that point on.


I forgot that they grow on trees and are instantly familiar with the code and ready to go.
How about they keep the designers, make money with the designs and hire more coders with said money (and of course make a profit and all).

#1029 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 26 June 2013 - 10:52 PM

View PostLucky 7, on 26 June 2013 - 10:49 PM, said:


I forgot that they grow on trees and are instantly familiar with the code and ready to go.
How about they keep the designers, make money with the designs and hire more coders with said money (and of course make a profit and all).

Thats ok I forgive you for forgetting. I do realise that issue as I am a codemonkey myself, but in the long run it will pay off much better IMO, but whatever IGP is happy with in the end is that all that matters newhoo :)

Edited by Tekadept, 26 June 2013 - 10:57 PM.


#1030 Lucky 7

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 227 posts

Posted 26 June 2013 - 10:57 PM

View PostTekadept, on 26 June 2013 - 10:52 PM, said:

Thats ok I forgive you for forgetting. I do realise that issue as I am a codemonkey myself, but in the long run it will pay off much better IMO, but whatever.


I agree, they should have enough guys to do all that at once. You can't just do one or the other, you have to improve and come out with new shinies all at the same time.
They are hiring, are they not? :-)

#1031 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 26 June 2013 - 11:09 PM

View PostTekadept, on 26 June 2013 - 10:52 PM, said:

Thats ok I forgive you for forgetting. I do realise that issue as I am a codemonkey myself, but in the long run it will pay off much better IMO, but whatever IGP is happy with in the end is that all that matters newhoo :)


If you honestly are a developer and you have been subject to hiring/firing by the same company multiple times based on their needs from project to project, than I feel sorry for you. I'm not kidding. That's not the way it should be done. I've been an IT project manager for a close to 10 years. If something is falling behind on a project, you bring in a contractor to supplement resources. What you absolutely do not do, is fire or furlough the group that is on or ahead of schedule to hire more people for the group that's behind. Sending knowledge out the door, hoping it will still be there for you (and come back to work for you) months down the road is a way to guarantee that that aspect of development will ultimately fall behind too.

#1032 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 26 June 2013 - 11:14 PM

View PostDuncan Jr Fischer, on 26 June 2013 - 10:37 PM, said:


Though I totally agree on most points, I have to remind that usually in development the artists don't do game mechanics or programming, it's separate teams. Artists create new mechs and props, and it in no way delays the bug fixing and feature development.
It's good to remember that.


I in no way said they did, PGI got the money from the founders program to use for development. They decide what gets developed. They could have hired more people to work on game features and bug fixes. What my point was that with all the money people are pooling into the game, they seem to be using that money to work on more mechs and premium content to obtain more money. It's like pooling your money for the same gameplay just so they can release more content that will make you want to spend more money. What i was asking is that with all the money obtained during this package and if it's anything like the founders package was, it will be a lot of money that they spend it on hiring more people to work on the game features and gameplay rather then repooling it back for artist designers to create more mechs we don't need.

#1033 Lucky 7

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 227 posts

Posted 26 June 2013 - 11:40 PM

View PostDemonicD3, on 26 June 2013 - 11:14 PM, said:

create more mechs we don't need.


But I do need more 'Mechs.. so who is this "we" you speak of? :-)
No worries I also want them to improve the code.. seriously.

#1034 SpikeTank

    Member

  • PipPip
  • 46 posts

Posted 26 June 2013 - 11:53 PM

We should be able to buy them with in game currency. Some have spend lots of $$ on founder package but didnt found anything in game worth spending the gold on.

#1035 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 27 June 2013 - 12:47 AM

View PostSpikeTank, on 26 June 2013 - 11:53 PM, said:

We should be able to buy them with in game currency. Some have spend lots of $$ on founder package but didnt found anything in game worth spending the gold on.

Same here. What, is our money not good anymore just because we gave it to them earlier? Is inflation THAT BAD?

#1036 Lucky 7

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 227 posts

Posted 27 June 2013 - 12:48 AM

You can buy all these Mechs with C-bills.. just not the hero variants.

#1037 Bloodweaver

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 890 posts

Posted 27 June 2013 - 12:54 AM

Pretty cool, PGI.

Can't say I didn't see it coming, though :)

#1038 J I N

    Member

  • PipPipPip
  • 85 posts

Posted 27 June 2013 - 01:07 AM

Nothing new since yesterday on the last 12 pages... lets talk about something interesting:

What is the Dragon Slayer? :)
A Quickdraw with more laserslots? (one hand gone, for one ppc?)

#1039 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,143 posts

Posted 27 June 2013 - 01:54 AM

View PostJIN1987, on 27 June 2013 - 01:07 AM, said:

Nothing new since yesterday on the last 12 pages... lets talk about something interesting:

What is the Dragon Slayer? :P
A Quickdraw with more laserslots? (one hand gone, for one ppc?)

Hero Victor

#1040 Balumba Peretrator

    Member

  • Pip
  • Elite Founder
  • 15 posts

Posted 27 June 2013 - 01:55 AM

I abandoned my hopes for this game not turning into world of tanks (walking robot edition).
This donation of 80$ goes in as my last attempt for Euro servers, Bug fixes, no 3d cheat view.
have nothing more to say.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users