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How To Make The Locust (Lct-1V) Work?


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#21 Hans Von Lohman

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Posted 25 June 2013 - 02:47 PM

Not to mention the fact the ballistics are in the arms. You need to make your CT weapon your primary, as that will survive longer than your arm weapons.

The other variants of the Locust in the official TRO books were two variants that replace the MG's with SRM-2's, or LRM-5's. Those two variants are going to be the same in MWO. The 4th variant was to have 1 medium and 1 small laser in each arm, but ditch the CT laser for that. That laser boat variant sounds good, as you get more of the energy points you want, but they're the crummy arm points you don't want.

Edited by Hans Von Lohman, 25 June 2013 - 02:52 PM.


#22 Fate 6

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Posted 25 June 2013 - 02:56 PM

Locust will be the first mech where it is actually worth considering leaving out DHS

#23 Hans Von Lohman

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Posted 25 June 2013 - 03:07 PM

I don't use DHS in my Commando 2D. I just upgraded it with a bigger XL engine, Endo, FF, and threw on the ECM it is known for. The weapons I left stock, and to make room I kept it with standard heat sinks because that light of a weapon loadout didn't make that much heat anyway.

Plus, I might be one of the few mechs that gets a bonus for being in the water.

#24 Avimimus

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Posted 25 June 2013 - 03:30 PM

What happens if they make it really tiny?

IMHO, I could've run around with two LRM5s... I used to do that in my Commando prior to the LRM nerf.

#25 Deathlike

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Posted 25 June 2013 - 04:40 PM

View PostAmsro, on 25 June 2013 - 12:51 PM, said:

Spider 5k with less everything.


If you hadn't asked for 5K buffs, just remember that people saying "MGs are fine" back in the day will get pretty much nothing to work with on the Locust.

Have fun!

#26 Sephlock

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Posted 25 June 2013 - 05:15 PM

1 ER LLas. Hopefully the center torso mounted laser will be able to swivel...

#27 Sephlock

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Posted 25 June 2013 - 05:18 PM

Also I am going to laugh if it turns out to be medium mech sized.

#28 FupDup

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Posted 25 June 2013 - 05:22 PM

View PostSephlock, on 25 June 2013 - 05:18 PM, said:

Also I am going to laugh if it turns out to be medium mech sized.

It would be better if it was the size of a car in River City. ;)

#29 Angel of Annihilation

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Posted 25 June 2013 - 06:03 PM

Honestly the Locust is the only reason I might not buy the Phoenix Pack. I just don't think I will every use it, especially since I have a founders Jenner that is better in every single way.

Pretty much every ballastic weapon other than MGs is going to be too heavy and with only two slots and one hardpoint in the CT for an energy weapon you just don't have the firepower to really do much of anything. Now the missile or energy variant, well those you can do something with. 2 Streak SRMs plus a ML or MPL can actually do something. Same with a quad small laser set up. If the Phoenix mech was one of those, well it might be ok.

#30 Lyoto Machida

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Posted 25 June 2013 - 06:09 PM

View PostViktor Drake, on 25 June 2013 - 06:03 PM, said:

Honestly the Locust is the only reason I might not buy the Phoenix Pack. I just don't think I will every use it, especially since I have a founders Jenner that is better in every single way.

Pretty much every ballastic weapon other than MGs is going to be too heavy and with only two slots and one hardpoint in the CT for an energy weapon you just don't have the firepower to really do much of anything. Now the missile or energy variant, well those you can do something with. 2 Streak SRMs plus a ML or MPL can actually do something. Same with a quad small laser set up. If the Phoenix mech was one of those, well it might be ok.


Blasphemy! The Locust is iconic...

#31 Carrioncrows

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Posted 25 June 2013 - 06:14 PM

Outside of the Prime Variant most of the other Locust mechs are going to be missile carriers.

#32 Fred013

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Posted 25 June 2013 - 06:20 PM

I have calculated that a locust with a 170 engine will go 149.7 kph w/ speed tweak.

#33 InRev

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Posted 25 June 2013 - 07:19 PM

Current streak mechanics will absolutely brutalize this mech (and the Flea).

100% hit, even with the missiles hitting different "bones" more reliably, instead of just the CT, will ravage the extremely light armor protection on the Locust.

Streaks worry me more than anything for the 20-tonners.

#34 XSerjo

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Posted 25 June 2013 - 07:20 PM

Jenner, Raven are doing everything better than Commando (same 10 ton difference).
Why should Locust do anything better than Spider? Even with tonnage restrictions for drops: it's million times better to have 30-35 tons scout, who can kill any other scout.

I promise, Locust pilot won't be able to kill heavier lights (if pilot skills are equal).

#35 FupDup

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Posted 25 June 2013 - 07:21 PM

View PostXSerjo, on 25 June 2013 - 07:20 PM, said:

Jenner, Raven are doing everything better than Commando (same 10 ton difference).
Why should Locust do anything better than Spider? Even with tonnage restrictions for drops: it's million times better to have 30-35 tons scout, who can kill any other scout.

I promise, Locust pilot won't be able to kill heavier lights (if pilot skills are equal).

An SSRM Locust will probably be able to take down a quad-MG Spider. ;)

Edited by FupDup, 25 June 2013 - 07:22 PM.


#36 Johnny Reb

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Posted 25 June 2013 - 08:23 PM

Main variant, with xl170 is 8 tons w/ added hs, not sure of armor tonnage lets say 3 tons (same as flea), erLL is 5 tons, then 4 machine guns and 2 tons of ammo add up to the 20 tons. Then endo and FF might save around 1.5 tons for ams/ammo or bap. Lets say it has 57 free slots like a jenner, with this build it takes. 54 used slots if you use standard hs. 11 unused slots if dbl hs are used without ams/ammo and ff, with some tonnage left over about 1 ton. Not gonna be many builds for this. Standard hs might be viable in this mech.

#37 Kaarde

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Posted 25 June 2013 - 08:33 PM

If your popping off a single flashlight from the snout and a couple of mg's from the wings your heat load shouldn't be all that bad. You'd only need the 10....

Never mind. Just realized that three of the 10Hs are external on the small engines. DHS likely wouldn't be viable due to crit space.

#38 Spheroid

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Posted 25 June 2013 - 08:35 PM

With an XL 170 that leaves only 7 tons for payload after endo(Ferro provides no weight advantages at such low armor levels). By necessity this machine must run machine guns with a energy backup or a single LPL/ER Large.

Edited by Spheroid, 25 June 2013 - 09:12 PM.


#39 5th Fedcom Rat

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Posted 25 June 2013 - 08:57 PM

The best way to make it work is not to buy it at all.

#40 Johnny Reb

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Posted 25 June 2013 - 09:11 PM

View PostSpheroid, on 25 June 2013 - 08:35 PM, said:

With an XL 170 that leaves only 7 tons for payload after endo. By necessity this machine must run machine guns with a energy backup or a single LPL/ER Large.

If im reading smurfy right the std 160-170 weigh 7 tons (6 hs included) and the xl 160-170 is 4 tons (6 hs included). So a xl 170 w/ 4 hs is 8 tons + 3 ton armor leaves 9 tons before endo.

Edited by Johnny Reb, 25 June 2013 - 09:12 PM.






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