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How To Make The Locust (Lct-1V) Work?


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#41 Jenkss

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Posted 25 June 2013 - 09:15 PM

View PostGeneral Taskeen, on 25 June 2013 - 02:08 PM, said:


My friend was circled by 3 4MG Spider's. He laughed and got 3 kills.


2 friends of mine ran 3 5Ks with 4MGs each. We got plenty of kills.

#42 Narcissistic Martyr

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Posted 25 June 2013 - 09:18 PM

1) Assume the speed limit will be lifted

2) Go >200 kph and be an excellent scout

3) Basically ignore weaponry and armor since you can't carry enough to fight effectively and focus entirely on scouting.

#43 Spheroid

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Posted 25 June 2013 - 09:18 PM

View PostJohnny Reb, on 25 June 2013 - 09:11 PM, said:

If im reading smurfy right the std 160-170 weigh 7 tons (6 hs included) and the xl 160-170 is 4 tons (6 hs included). So a xl 170 w/ 4 hs is 8 tons + 3 ton armor leaves 9 tons before endo.

You can use TT rules almost verbatim since there is no difference in mass in the XL 160-170 range. Here is my TT version with all weapons stripped and with necessary heatsinks mounted. Posted Image

#44 Johnny Reb

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Posted 25 June 2013 - 09:20 PM

View PostSpheroid, on 25 June 2013 - 09:18 PM, said:

You can use TT rules almost verbatim since there is no difference in mass in the XL 160-170 range. Here is my TT version with all weapons stripped and with necessary heatsinks mounted. Posted Image

I am going on smurfy for the engine weight plus the extra hs needed.

edit: the actual in game weights. as to the available open slots thats up to pgi.

Edited by Johnny Reb, 25 June 2013 - 09:22 PM.


#45 Deathlike

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Posted 25 June 2013 - 09:43 PM

View PostFupDup, on 25 June 2013 - 07:21 PM, said:

An SSRM Locust will probably be able to take down a quad-MG Spider. ;)


I'd like to see that, but methinks if the Spider's MG has its COF removed... the 5K would win outright. It would probably need LPL or something to help out...

Edited by Deathlike, 25 June 2013 - 09:44 PM.


#46 Spheroid

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Posted 25 June 2013 - 09:44 PM

@Johnny Reb

Stock Locust-1V minus 2 MG, mlas and ammo = three tons free. Switching from Std 160 to XL 160 gives you 7-4=3 additional tons. Internal structure is 10% chassis weight. STD is two tons, endo is one ton. Total available payload weight using both these materials is seven tons with default armor.

Edited by Spheroid, 25 June 2013 - 09:52 PM.


#47 Johnny Reb

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Posted 25 June 2013 - 09:52 PM

View PostSpheroid, on 25 June 2013 - 09:44 PM, said:

^Stock Locust-1V minus 2 MG, mlas and ammo = three tons free. Switching from Std 160 to XL 160 gives you 7-4=3 additional tons. Internal structure is 10% chassis weight. STD is two tons, endo is one ton. Total available payload weight using both these materials is seven tons with default armor.

guess my mistake is I neglected internal structure so endo + ff could help with that with .5 tons to make up.

edit: maybe only 3 mgs then.

Edited by Johnny Reb, 25 June 2013 - 09:55 PM.


#48 Ari Dian

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Posted 26 June 2013 - 05:21 AM

View PostHans Von Lohman, on 25 June 2013 - 01:31 PM, said:

A Large Laser, or Large Pulse Laser.

Granted, a LPLS is litterally going to be 1/3 or the mech's weight, but what can you do with just 20 tons?

Either way, this is definitely going to need an XL engine, Endosteel and Ferro Fiberous to get enough spare weight to do anything.

I just used an online mech builder software (Remlab) and if you put Endo, XL engine 160, full Ferro Fiberous armor on a 20 ton mech, then you have 7 tons left for weapons, and only 5 critical slots open.

The key to remember about mechs is that the lighter the machine, the more efficient they are for speed. So, lights need to move fast or they're vulnerable. Don't skimp on the engine.


I hope you didnt forget that you will need as well 4 crits and 4 tons for the heatsinks. Even 12 crits if you want to use DHS.

Lets see. 20t.
- 2t for internal (1 if you use ES)
- 4t for XL170
- 4t to get to 10 HS.
- max. 4t armor

make 17t for a max speed, full armored locust.
Spare 7t for weapons and ammo with ES. Might be 7.5t with FF armor, but i would prefer DHS over FF. You might get 0.5t free with FF armor. For 14 crit slots. DHS will help more than this.

You have the same 57 free crits as a cicada. Basicly the LCT-1V is the same as the CDA-3C just with half the weight and, because of this, half the armor. In the end you can gear up the cicada way better (9.5-10t free weight) than a locust. But, for parts of matchmaking with weight the locust just has half of the weight with equal weapons.

Only the damm small engine of 170 will make it hard to build a good mech in MWO. The extra HS, you will have to build in, will cost you a lot of crit slots.

#49 General Taskeen

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Posted 26 June 2013 - 05:25 AM

View PostJenkss, on 25 June 2013 - 09:15 PM, said:


2 friends of mine ran 3 5Ks with 4MGs each. We got plenty of kills.


Because you don't know any better and you're being matched against those that don't know any better.

#50 Ari Dian

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Posted 26 June 2013 - 05:40 AM

View PostViktor Drake, on 25 June 2013 - 06:03 PM, said:

Honestly the Locust is the only reason I might not buy the Phoenix Pack. I just don't think I will every use it, especially since I have a founders Jenner that is better in every single way.

Pretty much every ballastic weapon other than MGs is going to be too heavy and with only two slots and one hardpoint in the CT for an energy weapon you just don't have the firepower to really do much of anything. Now the missile or energy variant, well those you can do something with. 2 Streak SRMs plus a ML or MPL can actually do something. Same with a quad small laser set up. If the Phoenix mech was one of those, well it might be ok.


The founder Jenner dont has a loyality bonus (yet).
And the founder has only a 25% credit bonus vs the 30% on the Locust.

Edited by Ari Dian, 26 June 2013 - 05:41 AM.


#51 Ari Dian

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Posted 26 June 2013 - 05:53 AM

View PostFred013, on 25 June 2013 - 06:20 PM, said:

I have calculated that a locust with a 170 engine will go 149.7 kph w/ speed tweak.


If you think about it, it is going the same speed as a Cicada with a max engine of 340 is going (surprisse!). Or the spider with max engine of 255 (again surprisse!).

The base factor of 8.5 makes it really similar to these mechs that they "might" have the same high end speed.

Only mechs with uneven mech weight can get a little bonus if getting round up. Like the Jenner. 35 * 8.5 = 297.5. Round up to 300. So the jenner can run faster than 8.5 factor, and is, because of this, faster than the locust, spider, ciciada.
Raven would have been as well faster if the stock speed would have been higher (7 like the jenner). But because the base speed was only 6, and because of the max 1.4 factor for light mechs, he was struck at 294 (round to 295). At least the 3L. The other two are even slower.


The only exception would be hard tuned allowed engines like they did on the awesome (the base 3/5 ones). Who can use larger engines as he should be allowed to by the rules. Normally he could only use a 290 engine and was changed to allow a 300 engine (maybe because of the HS breakpoint).

#52 Enigmos

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Posted 26 June 2013 - 06:35 AM

With the increase in damage per shot, a ten second burst from 4 MG (< 90 meters & on target) delivers damage comparable to one round of Gauss. Granted a Gauss rifle would fire twice (every four seconds), but it is doubtful you can fit a Gauss into a Locust.





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