Since I'm tired of playing Gauss / PPC / AC20, I started playing WoT a bit.
In fact I reactivated my old beta account and found a lot of stuff added.
After playing it a few days now, something just jumps into my mind:
WoT is Battle of Attrition
Up to Tier5, you can oneshot guys, but then suddenly in Tier6 every tank on the battlefield got around 850HP+ (not the scouts ofc, be they are very fast or very small and hard to detect).
Also you got armor, that bounces shot and totaly negates all damage.
The guns however, do about 140 damage (average).
So, many shots bounce off + you can actually dodge shots with speed =
You live long, very long, it takes minutes to kill lets say a Tiger (Heavy) with a VK 36.01 (Medium).
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Scouts can scout, because they are hard to spot (good cover rating, small), can actually dodge shots with speed.
Heavys can tank, with there armor and HP, deal tons of damage - though they are very slow.
Mediums are manouverable and can deal LOTS of damage, perfect for flanking.
Arty is very vulnerable, but very good support (indirect fire).
You can only see enemys that you or a teammate can see, if they are behind a house, even if they are 10 meters away, you don't see them.
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The problem are the hitboxes in this game.
Every mech got 11 hitboxes, where his HP (armor) is disributed.
So its: HP / 11.
In WoT its: Just HP + armor (bounces).
Is this understandable?
How can we have a battle of attrition, if we got so few HP?
HP / 11 = wow.
Edited by WolvesX, 25 June 2013 - 04:42 PM.