To encourage using diverse weapons and discourage alpha-striking boated weapons, why not decrease the heat limit (so that a single PPC can bring you up to 30% heat in a typical 20 HS setup) while increasing the heat dissipation rate? Add this with real heat penalties for overheating, such as limbs exploding and whatnot when your heat goes past 125%, and people will be strongly discouraged from setting off more than 3 PPCs or 4 large lasers in one salvo, while still maintaining the same overall DPS.
This is all assuming the heat dissipation increase and heat ceiling decrease are balanced so that you can still chain-fire the same weapons, but you just can't fire them all at once.
This would get rid of the over-complicated rules of "X of this weapon is ok, but X+1 is not, but X of this other weapon is not ok, but Y is..." etc.
Thoughts?


Nerf Heat Cap, Buff Heat Dissipation
Started by imdrunkontea, Jun 25 2013 09:23 PM
6 replies to this topic
#1
Posted 25 June 2013 - 09:23 PM
#2
Posted 25 June 2013 - 09:39 PM
imdrunkontea, on 25 June 2013 - 09:23 PM, said:
Thoughts?
It's been raised before. More or less everyone liked it but PGI decided against it because it would affect lots of non-problem mechs (apparently) so it'd be far better to put in an arbitrary boating penalty that makes no sense, fails to solve the problem and punishes 6ML Jenners, Cicadas and the Swayback. Because they were ripping the meta apart. Apart, man.
#3
Posted 25 June 2013 - 10:14 PM
This idea is too radical for PGI.
...and PGI isn't a radical company.
...and PGI isn't a radical company.
#4
Posted 25 June 2013 - 10:19 PM
ITT Let's make lights from bad to useless because we don't like medium/heavy/assault builds and our brains can' fire off enough synapse to figure out suggestions to make this game more skilled based.
#5
Posted 26 June 2013 - 12:59 AM
CancR, on 25 June 2013 - 10:19 PM, said:
ITT Let's make lights from bad to useless because we don't like medium/heavy/assault builds and our brains can' fire off enough synapse to figure out suggestions to make this game more skilled based.
It doesn't hurt lights.
Heat cap gets reduced, heat dissipation gets raised.
To hink the heat of 4 Medium Lasers firing at their full ROF, you currently need 40 standard heat sinks or 20 (True) Double Heat Sinks.
4 Medium Lasers produce 16 heat. Even if we halved the current heat capacity (minimum 20 remaining with shs, minimum 25 with doubles), or if wet it at the canonical value of 30, that is well within the limit of the heat capacity. So your 4 Medium Laser Light would not overheat on an alpha at all. IF we double the dissipation, then 10 True Double Heat Sinks would be enough to counter the heat of these 4 medium lasers. That means when you fire your next salvo, your heat is back to 0.
If you build a 6 Medium Laser Jenner, you'd produce 24 heat per salvo. That is still within the heat cap of a double heat sink mech.After 4 seconds with 10 DHS, you'd sink 16 heat, going down to 8 heat. Another salvo would add this up to 32. This would exceed the cap. If you waited 2 seconds, or if you fired only 4 MLs now and wait 2 seconds to fire the other 2 MLs, you'd still be fine. And 10 DHS is actually less than a 6 ML Jenner could carry.
Where as a 4 PPC boat that can almost leg your Jenner either overheats instantly, or is forced to chain fire, lessening its chances of a clean hit with all of its firepower. But even PPC boats do not just lose out here. They can't alpha like mad any more, but they can sustain their firepower for extended time. A mech like the Awesome 8Q could now actually be workable with just his stock loadout. (Imagine that - functional trial mechs!)
#6
Posted 26 June 2013 - 02:30 AM
Basically Let's make energy even weaker while ignoring ballistic.
#7
Posted 26 June 2013 - 02:51 AM
No. Just enforce the 100% Heat Cap with painful immediate consequences, like chance of exploding ammo and more damage to internals. Escalate the heat penalty the more, the higher the Heatcap is exceded.
I have no problems with boating, eg hexa PPC Stakers or the like. I not for limiting options by regulating possible fittings, though i like the idea to trade a bonus for a malus always. E.g. you want high alpha, you have to live with the consequences of literally burning your own mech in the progress.
Think of it like you punish your car on the highway by going to the limit of each gear, but get premium acceleration in exchange, even though you take the chance of blowing your gearbox.
You have to weight your options, know what you get, and what could! happen. Still, and that is the important part, your choice remains free.
And one last word from another game out there: harden the f**k up. Adapt
I have no problems with boating, eg hexa PPC Stakers or the like. I not for limiting options by regulating possible fittings, though i like the idea to trade a bonus for a malus always. E.g. you want high alpha, you have to live with the consequences of literally burning your own mech in the progress.
Think of it like you punish your car on the highway by going to the limit of each gear, but get premium acceleration in exchange, even though you take the chance of blowing your gearbox.
You have to weight your options, know what you get, and what could! happen. Still, and that is the important part, your choice remains free.
And one last word from another game out there: harden the f**k up. Adapt

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