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Wolves Balance Thread


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#1 WolvesX

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Posted 30 June 2013 - 05:00 PM

Hi there MWO friends!

Here are my humble suggestions to fix some (not all) problems of the current gameplay by making more weapons viable and creating more variety.

WEAPONS
Spoiler



GAMEPLAY
Spoiler



HOPES
Spoiler

Some ideas from side.
Please correct me and give me your ideas on it.
Like if you like them, report if you think I offended you.

HF GL
Wolves

Edited by WolvesX, 01 July 2013 - 08:01 AM.


#2 FupDup

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Posted 30 June 2013 - 05:26 PM

View PostWolvesX, on 30 June 2013 - 05:00 PM, said:

SPLs now weight 0.75 tons instead of 1. MPLs now weight 1.5 tons instead of 2. LPLs heat decreased to 7 (down from 8.6), now weight 6 tons ( 7 before).

The neckbeards are coming for you. I can hear them. Their pitchforks are sharpened and ready.

#3 Angel of Annihilation

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Posted 30 June 2013 - 05:27 PM

Damnit would people quit harping on the PPC. It is already too hot and barely comparable to the Large Laser in overall usefulness/effectiveness. If they nerf it more then it becomes useless to most balanced builds and probably even useless to boat builds.

For example, I run my 4G Quickdraw with Dual PPCs, 2 ML and 2 Streaks and my 4H Quickdraw with 2 LL, 2 ML and 3 Streaks. I can hands down tell you that the LL version totally outperforms the PPC version and 1 streak difference in the Firepower isn't why.

If PPCs were any worse, there is no way my 4G could compete or be competitive yet EVERYONE keeps whineing about PPCs. They obviously aren't OPed.

Also if they do nerf PPCs into oblivion then everyone will be complaining about LL. Honestly I am surprised that don't already.

The weight 2 tons less than PPCs, do only 1 less damage and 3 less heat. This means not only can you mount the same amout of them on a Stalker as you could PPCs but you would also be able to mount 8 more heatsinks to keep already cooler weapons cool. Oh and they have a shorter cooldown.

However no one is complaining about this so why the complaints about the PPC? Pulse duration? Ha...I can tell you from experience it is not hard to concentrate LLs on a single section of an enemy mech, especially slow assaults. Heck even against lights it is fairly easy to score hits with LLs.

Anyway, I really hope PGI ignores all the PPC whines. Sure screw with boats if you want, but don't nerf normal usage of PPCs into nothing.

#4 FupDup

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Posted 30 June 2013 - 05:29 PM

View PostViktor Drake, on 30 June 2013 - 05:27 PM, said:

Damnit would people quit harping on the PPC. It is already too hot and barely comparable to the Large Laser in overall usefulness/effectiveness. If they nerf it more then it becomes useless to most balanced builds and probably even useless to boat builds.

For example, I run my 4G Quickdraw with Dual PPCs, 2 ML and 2 Streaks and my 4H Quickdraw with 2 LL, 2 ML and 3 Streaks. I can hands down tell you that the LL version totally outperforms the PPC version and 1 streak difference in the Firepower isn't why.

If PPCs were any worse, there is no way my 4G could compete or be competitive yet EVERYONE keeps whineing about PPCs. They obviously aren't OPed.

Also if they do nerf PPCs into oblivion then everyone will be complaining about LL. Honestly I am surprised that don't already.

The weight 2 tons less than PPCs, do only 1 less damage and 3 less heat. This means not only can you mount the same amout of them on a Stalker as you could PPCs but you would also be able to mount 8 more heatsinks to keep already cooler weapons cool. Oh and they have a shorter cooldown.

However no one is complaining about this so why the complaints about the PPC? Pulse duration? Ha...I can tell you from experience it is not hard to concentrate LLs on a single section of an enemy mech, especially slow assaults. Heck even against lights it is fairly easy to score hits with LLs.

Anyway, I really hope PGI ignores all the PPC whines. Sure screw with boats if you want, but don't nerf normal usage of PPCs into nothing.

You must be playing an alternative game client where players use a variety of weapons. My version of Mechwarrior: Online is where every man and his grandmother mounts at least 2 ERPPC on each chassis.

May I ask you where the download link for your version of the game is? It sounds much more interesting than what I'm playing right now.

Edited by FupDup, 30 June 2013 - 05:36 PM.


#5 Aym

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Posted 30 June 2013 - 06:07 PM

Well Wolves good effort, but for started these are FAR too sweeping of changes to be made in one go. incremental is much smarter. Also, why are we talking about buffing things at all at this point? IF something is out of line bring it down, balance the weapons around a known standard/goal for gameplay speed. I personally suggest the Large Laser as it currently stands, bring things in line with it when considering range/accuracy/weight/heat/damage/recycle time.

#6 aniviron

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Posted 30 June 2013 - 06:19 PM

View PostViktor Drake, on 30 June 2013 - 05:27 PM, said:

Damnit would people quit harping on the PPC. It is already too hot and barely comparable to the Large Laser in overall usefulness/effectiveness. If they nerf it more then it becomes useless to most balanced builds and probably even useless to boat builds.

For example, I run my 4G Quickdraw with Dual PPCs, 2 ML and 2 Streaks and my 4H Quickdraw with 2 LL, 2 ML and 3 Streaks. I can hands down tell you that the LL version totally outperforms the PPC version and 1 streak difference in the Firepower isn't why.

If PPCs were any worse, there is no way my 4G could compete or be competitive yet EVERYONE keeps whineing about PPCs. They obviously aren't OPed.

Also if they do nerf PPCs into oblivion then everyone will be complaining about LL. Honestly I am surprised that don't already.

The weight 2 tons less than PPCs, do only 1 less damage and 3 less heat. This means not only can you mount the same amout of them on a Stalker as you could PPCs but you would also be able to mount 8 more heatsinks to keep already cooler weapons cool. Oh and they have a shorter cooldown.

However no one is complaining about this so why the complaints about the PPC? Pulse duration? Ha...I can tell you from experience it is not hard to concentrate LLs on a single section of an enemy mech, especially slow assaults. Heck even against lights it is fairly easy to score hits with LLs.

Anyway, I really hope PGI ignores all the PPC whines. Sure screw with boats if you want, but don't nerf normal usage of PPCs into nothing.


As a man who has run a (hilarious) 6llas aws-8q, let me tell you why the 4ppc 8q is better.

First is range. That extra hundred meters makes a surprisingly large difference. It's the difference between being able to hit for full damage, or starting to feel the drop off in effectiveness in most midrange fights.

Second is pinpoint precision. A tricksy opponent that gets hit with 4ppcs gets hurt. One that sees the flash of the laser immediately turns and banks hard, and the last quarter of my damage doesn't hit at all, or gets splashed uselessly on an arm.

Third is critting. A ppc hit destroys one component per shot if it crits on internals, as it does ten damage and components have ten health. The llas spreads its damage evenly over all components, meaning it almost never gets crits.

The last is that, it turns out you can't really mount many extra heatsinks. The limiting factor is crit space, not tonnage for both builds.

#7 Kaspirikay

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Posted 30 June 2013 - 06:20 PM

You people still think PGI listens. Thats the sad part.

#8 IceSerpent

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Posted 30 June 2013 - 06:20 PM

View PostFupDup, on 30 June 2013 - 05:26 PM, said:

The neckbeards are coming for you. I can hear them. Their pitchforks are sharpened and ready.


IMHO there's no reason to even get pitchforks out of the shed, let alone sharpen them - the "SRM rocket damage increase to 2.1 (up from 1.5)" part is a dead giveaway that OP just posted some random numbers without any rhyme or reason to them.

#9 TehSBGX

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Posted 30 June 2013 - 06:23 PM

Not sure how I feel about the Pulse laser changes, but everything else seems like a good idea Wolves. Splash and slowing down PPC projectile speed might be good. Also tightening the spread on the Lbx a bit more with a damage buff would make it a sweet brawling weapon.

#10 hammerreborn

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Posted 30 June 2013 - 07:15 PM

Lol I would have gotten so much $$$ from that game with you today Wolves with those UAV changes.

#11 Screech

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Posted 30 June 2013 - 08:54 PM

Could we add, advanced sensor module affects Tag?

#12 SirLANsalot

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Posted 30 June 2013 - 09:02 PM

@ idiots thinking the PPC is too hot now,


HA! You do know the PPC and ER were BOTH dropped by 2 heat a while back, and is primarily the cause of WHY we have such an issue now. ERPPC's should be 13 heat....they are currently 11. For a little perspective, large lasers were dropped by 1 heat a long time ago, and prior to that they were quite hot guns. Just dropping it by ONE made the LL a perfect gun, not too hot, not too cold. Right now the PPCs are on the too cold side.

#13 Roland

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Posted 30 June 2013 - 09:05 PM

View PostViktor Drake, on 30 June 2013 - 05:27 PM, said:

Damnit would people quit harping on the PPC. It is already too hot and barely comparable to the Large Laser in overall usefulness/effectiveness.

Posted Image

#14 jeffsw6

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Posted 30 June 2013 - 09:06 PM

I like the direction WolvesX wants to go. Maybe the values aren't exactly right, but would probably be an improvement.

Not sure about boosting LB-10X to 1.5 dmg/shell, though. I think it needs the dual-ammo thing that people keep suggesting, where it could fire AC/10 shells for point damage or LB-10X for cone damage, depending on the situation / whichever the pilot selects.

#15 Roland

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Posted 30 June 2013 - 09:12 PM

View Postjeffsw6, on 30 June 2013 - 09:06 PM, said:

I like the direction WolvesX wants to go. Maybe the values aren't exactly right, but would probably be an improvement.

Not sure about boosting LB-10X to 1.5 dmg/shell, though. I think it needs the dual-ammo thing that people keep suggesting, where it could fire AC/10 shells for point damage or LB-10X for cone damage, depending on the situation / whichever the pilot selects.

Buffing the damage per pellet is the way to go.

Given that the devs have essentially nerfed criticals by making it such that ammo doesn't always explode, and you can't get engine critical hits, the cluster munitions on the LBX would never have the impact that they do in the TT game. Critical hits are just always gonna be inferior to damage.

#16 M0rpHeu5

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Posted 30 June 2013 - 09:23 PM

I agree with your suggestions exept the PPC one. IF they do what you are suggesting the PPCs won't need a nerf couse there will be more cool weapons to use anyway.

#17 xenoglyph

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Posted 30 June 2013 - 09:49 PM

I like it a lot, unfortunately the next round of balancing will be:

SRMs: 3.5 damage per missile, "because we don't do small changes"
PPCs: 5 damage, 20 heat
ERPPCs: 6 damage, 25 heat
LRMs: 3.5 damage per missile, + faster tracking

Better luck next time!

#18 Aym

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Posted 30 June 2013 - 11:28 PM

View PostSirLANsalot, on 30 June 2013 - 09:02 PM, said:

@ idiots thinking the PPC is too hot now,


HA! You do know the PPC and ER were BOTH dropped by 2 heat a while back, and is primarily the cause of WHY we have such an issue now. ERPPC's should be 13 heat....they are currently 11. For a little perspective, large lasers were dropped by 1 heat a long time ago, and prior to that they were quite hot guns. Just dropping it by ONE made the LL a perfect gun, not too hot, not too cold. Right now the PPCs are on the too cold side.

@ ***** I quoted who thinks the 1 heat was the only difference to the Large Laser...
The damage was also increased. The damage was NOT increased on the PPC...

#19 MustrumRidcully

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Posted 01 July 2013 - 12:22 AM

View PostSirLANsalot, on 30 June 2013 - 09:02 PM, said:

@ idiots thinking the PPC is too hot now, HA! You do know the PPC and ER were BOTH dropped by 2 heat a while back, and is primarily the cause of WHY we have such an issue now. ERPPC's should be 13 heat....they are currently 11. For a little perspective, large lasers were dropped by 1 heat a long time ago, and prior to that they were quite hot guns. Just dropping it by ONE made the LL a perfect gun, not too hot, not too cold. Right now the PPCs are on the too cold side.


The PPC heat was not dropped by 2, it was dropped by 1. It had been at 9 heat per shot since Closed.

And I just don't believe that this is a major factor for the alpha boat faction. It's about 4-6 heat for a typical PPC boat, against a heat capacity of 60 to 66. It just isn't such a big deal.

It would be a big deal if the heat capacity was around 30 to 35. Then 4 to 6 heat would make a significant difference. Though with the current dissipation level, this might just make PPCs useless entirely. PPCs work right now becuase you can deal 120 damage in about 8 seconds, which is enough to cripple or destroy many mechs, and you can also go back into cover too cool off between shots, making it relatively safe.

Edited by MustrumRidcully, 01 July 2013 - 12:23 AM.


#20 SirLANsalot

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Posted 01 July 2013 - 12:47 AM

View PostAym, on 30 June 2013 - 11:28 PM, said:

@ ***** I quoted who thinks the 1 heat was the only difference to the Large Laser...
The damage was also increased. The damage was NOT increased on the PPC...


LL damage has always been 9 from the start of the game (yes its one higher from TT ). The heat was the ONLY thing changed on it in that patch.





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