Viktor Drake, on 30 June 2013 - 05:27 PM, said:
Damnit would people quit harping on the PPC. It is already too hot and barely comparable to the Large Laser in overall usefulness/effectiveness. If they nerf it more then it becomes useless to most balanced builds and probably even useless to boat builds.
For example, I run my 4G Quickdraw with Dual PPCs, 2 ML and 2 Streaks and my 4H Quickdraw with 2 LL, 2 ML and 3 Streaks. I can hands down tell you that the LL version totally outperforms the PPC version and 1 streak difference in the Firepower isn't why.
If PPCs were any worse, there is no way my 4G could compete or be competitive yet EVERYONE keeps whineing about PPCs. They obviously aren't OPed.
Also if they do nerf PPCs into oblivion then everyone will be complaining about LL. Honestly I am surprised that don't already.
The weight 2 tons less than PPCs, do only 1 less damage and 3 less heat. This means not only can you mount the same amout of them on a Stalker as you could PPCs but you would also be able to mount 8 more heatsinks to keep already cooler weapons cool. Oh and they have a shorter cooldown.
However no one is complaining about this so why the complaints about the PPC? Pulse duration? Ha...I can tell you from experience it is not hard to concentrate LLs on a single section of an enemy mech, especially slow assaults. Heck even against lights it is fairly easy to score hits with LLs.
Anyway, I really hope PGI ignores all the PPC whines. Sure screw with boats if you want, but don't nerf normal usage of PPCs into nothing.
As a man who has run a (hilarious) 6llas aws-8q, let me tell you why the 4ppc 8q is better.
First is range. That extra hundred meters makes a surprisingly large difference. It's the difference between being able to hit for full damage, or starting to feel the drop off in effectiveness in most midrange fights.
Second is pinpoint precision. A tricksy opponent that gets hit with 4ppcs gets hurt. One that sees the flash of the laser immediately turns and banks hard, and the last quarter of my damage doesn't hit at all, or gets splashed uselessly on an arm.
Third is critting. A ppc hit destroys one component per shot if it crits on internals, as it does ten damage and components have ten health. The llas spreads its damage evenly over all components, meaning it almost never gets crits.
The last is that, it turns out you can't really mount many extra heatsinks. The limiting factor is crit space, not tonnage for both builds.