Edited by TheManUpStairs, 27 June 2013 - 10:36 AM.
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Question About Ppc Balance
Started by FactorlanP, Jun 26 2013 12:33 PM
41 replies to this topic
#41
Posted 27 June 2013 - 10:35 AM
+1 HEAT ON PPC's NOW!
#42
Posted 27 June 2013 - 02:33 PM
MaddMaxx, on 27 June 2013 - 10:15 AM, said:
Those have a 17% heat efficiency. Pretty sure they would be toast as soon as they fired twice and then shut down for 15 seconds.
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Right, but now the enemy team only has 2 mechs left. (remember this is a 200 ton lance vs a 200 ton lance we're theorycrafting about)
Do you think they can kill all 4 before they come back online for another shot?
That's assuming we fire the shots in succession too. Preferably we'd shoot a mech, hide for a few seconds and cool off, rinse, repeat. Should only take 4 shots.
I still want to battle it out. But you're right, the 3 quickdraws would probably be better for sustained firepower, but he appeard not to want 3v4, nor to wait for the flea to come out.
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But the point still remains, if they try to balance PPCs using a team/lance tonnage limit, it becomes about packing as much PPC as possible into it. Does absolutely nothing.
Edited by Dude42, 27 June 2013 - 02:42 PM.
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