

Shadow Hawk Build
#1
Posted 26 June 2013 - 02:31 PM
#2
Posted 26 June 2013 - 02:56 PM
That thing is slower than an Atlas and would pop like popcorn under fire, but wow, impressive firepower.
I wonder if they will have three meshes for that awesome shoulder cannon.
#3
Posted 26 June 2013 - 03:09 PM

#4
Posted 26 June 2013 - 03:16 PM
#5
Posted 26 June 2013 - 03:19 PM
Bishop Steiner, on 26 June 2013 - 03:16 PM, said:
But is it a Shadow Hawk?
#7
Posted 26 June 2013 - 03:21 PM
Now, maybe I missed it, but where did everyone get the info that the prime ShadowHawk will have 3 Ballistic points?
#8
Posted 26 June 2013 - 03:24 PM
Prosperity Park, on 26 June 2013 - 03:21 PM, said:
Now, maybe I missed it, but where did everyone get the info that the prime ShadowHawk will have 3 Ballistic points?
http://mwomercs.com/phoenix
Hardpoints and max engine are up.
#9
Posted 26 June 2013 - 03:25 PM
Prosperity Park, on 26 June 2013 - 03:21 PM, said:
Now, maybe I missed it, but where did everyone get the info that the prime ShadowHawk will have 3 Ballistic points?
The details for the Hardpoints are listed with the release of the Shadow Hawk art.
Edit: lol One Medic Army beat me to it

Edited by Varro Thaddeus, 26 June 2013 - 03:26 PM.
#10
Posted 26 June 2013 - 03:27 PM
Shadowhawk 2H MWO 6-9-3 ERPPC
Endo-Steel
325 XL
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 3
Standard Armor
Armament:
1 ER PPC
3 Streak SRM-2s
3 Machine Guns
1 Beagle Active Probe
Or do a straight swap of the MGs SSRMs, and BAP for SRMs or an Artemis LRM15.
Or slow it down a bit to 5/8/1 with an XL and carry a gauss rifle (or 2xAC5) 10-12 SRMs and a medium laser.
Edited by Narcissistic Martyr, 26 June 2013 - 03:32 PM.
#11
Posted 26 June 2013 - 04:05 PM
275 XL
Endosteel
13 DHS
3 JJ
272 Armor
1 ER PPC
3 Streak SRM-2s (100 rd of ammo)
1 UAC/5 (75 rounds of ammo)
Another option is to swap the UAC/5 for an AC/5 and 2 MGs but this will likely require freeing up an extra ton somewhere for MG ammo.
Honestly very disappointed in the hardpoints and completely shocked they didn't go with 2 Energy Hardpoints in the RA, while reducing the Ballastic or Missile Hardpoints down to 2. Having only 1 Energy hardpoint really limits if not outright cripples this mech from the standpoint of competitive damage output.
#12
Posted 09 July 2013 - 09:53 PM
Light Hunter Hawk.
XL360- top speed 106.04KPH before tweak.
ES, DHS, Standard Armor.
x1 ERLL
x3 SSRMs (2 tons ammo)
x3 Machineguns (2 tons ammo)
x2 JJ
Full armor except one point on each leg
I just imagine Spiders and Ravens fleeing screaming from this thing. Maybe not, actually in practice, but... The thought excites me. ^.^
LRM Hawk
XL315- top speed 92.78KPH before tweak.
ES, DHS, Standard Armor.
x2 LRM 15
x1 LRM 5
x1 ML
x1 JJ
x5 tons LRM ammo
Self explanitory. Fast enough to evade the enemy, carries approximately 25 volleys of 35LRM rain. I considered and, for once, rejected Artemis. The added weight of each launcher greatly reduced the overall number that could be carried as well as reducing the available ammunition. This may be wrong-headed, but I opted for bulk rather than precision.
Headed to "lunch" at work, so I'll post these. Might make a couple more later.
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