I belive that MWO artworks are really great, but I think that their respective 3D models are so different... I mean they often are larger and too blocky while in the artworks they look so dynamic and slender... It seems that artworks are created within a 4:3 screen and then stretched into a 16:9 proportion.
I'm not asking to review already released mechs of course (too much time wasted), but just to ask the Dev team to think about future releases.
What is the opinion of the community?
Thanks for your time guys
Edited by SirSlaughter, 27 June 2013 - 10:36 AM.