Edited by Tennex, 27 June 2013 - 10:26 AM.
New Mech Movement Behavior
#1
Posted 27 June 2013 - 10:23 AM
#2
Posted 27 June 2013 - 10:26 AM
#3
Posted 27 June 2013 - 10:27 AM
doesn't make sense to have one without the other
Edited by Tennex, 27 June 2013 - 10:40 AM.
#5
Posted 27 June 2013 - 10:29 AM
I like it.
#7
Posted 27 June 2013 - 10:30 AM
the radio tower on forest will be jumpjets only as well as many other places. Gives JJs a better meaning.
also means no easy way going upper city for the right spawn point anymore except the BRIDGE. This will change river city gameplay completely.
Edited by TexAss, 27 June 2013 - 10:33 AM.
#8
Posted 27 June 2013 - 10:31 AM
#9
Posted 27 June 2013 - 10:31 AM
Edited by CutterWolf, 27 June 2013 - 10:34 AM.
#10
Posted 27 June 2013 - 10:32 AM
Quote
SlowdownAngle:[color=#959595] 30°
So a 70 ton mech and a 45 ton mech are considered mobility equivalents? IMO: This sort of explains quite a bit about why mediums are in the state they are in.
#11
Posted 27 June 2013 - 10:33 AM
#12
Posted 27 June 2013 - 10:33 AM
3rdworld, on 27 June 2013 - 10:26 AM, said:
There are a lot of issues where this comment would be fitting, but this isn't one of them. This is a good change that will impact gameplay positively. I'm glad they are spending time on this, and I hope we get more changes to physics (like this one but opposite for declines) in the near future.
#13
Posted 27 June 2013 - 10:34 AM
#14
Posted 27 June 2013 - 10:37 AM
Hmm, except:
Medium: Cataphract
SlowdownAngle: 30°
Large: Quickdraw
SlowdownAngle: 25°
That's just mean.
Edited by Steel Will, 27 June 2013 - 10:41 AM.
#15
Posted 27 June 2013 - 10:38 AM
#16
Posted 27 June 2013 - 10:39 AM
#18
Posted 27 June 2013 - 10:44 AM
*THIS* will go a long way towards making the maneuverability of lights and mediums (and more importantly Jumpjets) much more apparent and necessary.
Kudos PGI.
#19
Posted 27 June 2013 - 10:45 AM
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