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New Mech Movement Behavior


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#1 Tennex

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Posted 27 June 2013 - 10:23 AM

http://mwomercs.com/...28#entry2495028

Edited by Tennex, 27 June 2013 - 10:26 AM.


#2 3rdworld

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Posted 27 June 2013 - 10:26 AM

I am glad they had time for that. Not any of the major issues with the game. I am glad that man hours were spent on this.

#3 Tennex

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Posted 27 June 2013 - 10:27 AM

if they are simulating physics what about a speed up for going down a slope.

doesn't make sense to have one without the other

Edited by Tennex, 27 June 2013 - 10:40 AM.


#4 Mechteric

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Posted 27 June 2013 - 10:27 AM

View Post3rdworld, on 27 June 2013 - 10:26 AM, said:

I am glad they had time for that. Not any of the major issues with the game. I am glad that man hours were spent on this.


i guess you like it when stalkers climb up hills effortlessly and snipe you then

#5 FactorlanP

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Posted 27 June 2013 - 10:29 AM

This will dramatically change how some of the maps are played.

I like it.

#6 3rdworld

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Posted 27 June 2013 - 10:29 AM

View PostCapperDeluxe, on 27 June 2013 - 10:27 AM, said:


i guess you like it when stalkers climb up hills effortlessly and snipe you then


so lets bandaid terrible balance by making hill humping take longer!

Then lets actually not make the best mech, the worst climber!

#7 TexAce

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Posted 27 June 2013 - 10:30 AM

I like it

the radio tower on forest will be jumpjets only as well as many other places. Gives JJs a better meaning.

also means no easy way going upper city for the right spawn point anymore except the BRIDGE. This will change river city gameplay completely.

Edited by TexAss, 27 June 2013 - 10:33 AM.


#8 Adridos

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Posted 27 June 2013 - 10:31 AM

Finally.

#9 CutterWolf

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Posted 27 June 2013 - 10:31 AM

Its a step in the right direction for sure but, I want to see them add in moving threw trees & water cutting down your movement speed too. (i.e. the deeper the water the slower you move based on your mechs size) Tree should slow your movement down also based on your mechs size.

Edited by CutterWolf, 27 June 2013 - 10:34 AM.


#10 Bagheera

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Posted 27 June 2013 - 10:32 AM

Actually, this bit right here is quite telling:

Quote

Medium:[color=#959595] [/color]Blackjack, Centurion, Dragon, JagerMech, Trebuchet, Cataphract, Hunchback
SlowdownAngle:[color=#959595] 30°
[/color]

So a 70 ton mech and a 45 ton mech are considered mobility equivalents? IMO: This sort of explains quite a bit about why mediums are in the state they are in.

#11 Acid Phase

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Posted 27 June 2013 - 10:33 AM

Silly Assaults. Those inclines are for lights.

#12 xDeityx

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Posted 27 June 2013 - 10:33 AM

View Post3rdworld, on 27 June 2013 - 10:26 AM, said:

I am glad they had time for that. Not any of the major issues with the game. I am glad that man hours were spent on this.


There are a lot of issues where this comment would be fitting, but this isn't one of them. This is a good change that will impact gameplay positively. I'm glad they are spending time on this, and I hope we get more changes to physics (like this one but opposite for declines) in the near future.

#13 Whompity

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Posted 27 June 2013 - 10:34 AM

I don't mind this, but it's gonna be a learning curve for a bit!

#14 Steel Will

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Posted 27 June 2013 - 10:37 AM

I'm actually quite stoked about this.

Hmm, except:

Medium: Cataphract
SlowdownAngle: 30°

Large: Quickdraw
SlowdownAngle: 25°

That's just mean.

Edited by Steel Will, 27 June 2013 - 10:41 AM.


#15 Iqfish

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Posted 27 June 2013 - 10:38 AM

Wow they are really speeding up things! I like it, interesting idea!

#16 Lyoto Machida

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Posted 27 June 2013 - 10:39 AM

Nice...anything that adds to the "realism" of it, I'm down for.

#17 Tennex

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Posted 27 June 2013 - 10:40 AM

View PostIqfishLP, on 27 June 2013 - 10:38 AM, said:

Wow they are really speeding up things! I like it, interesting idea!


yeah they've managed to keep a lot of things hush hush. And this is coming next patch. I'm less skeptical they will make the release deadline now.

#18 Livewyr

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Posted 27 June 2013 - 10:44 AM

Not gonna lie, this is pretty exciting.

*THIS* will go a long way towards making the maneuverability of lights and mediums (and more importantly Jumpjets) much more apparent and necessary.

Kudos PGI.

#19 Felbombling

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Posted 27 June 2013 - 10:45 AM

This is a great adjustment.

#20 Hobo Dan

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Posted 27 June 2013 - 10:45 AM

View PostLivewyr, on 27 June 2013 - 10:44 AM, said:

Not gonna lie, this is pretty exciting.

*THIS* will go a long way towards making the maneuverability of lights and mediums (and more importantly Jumpjets) much more apparent and necessary.

Kudos PGI.


My thoughts exactly...





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