What do I mean? A new player will be struggling for c-bills. They need a mech, weapons, upgrades and more mechs. I am sure there are a significant amount of people who do not care about mastering their mechs and just stop at elite. It's quite a chore to buy the modules themselves at the current prices.
I think that the following should be done to smooth out the module progression and make players want to master their mechs earlier (Hey I have 4 modules but only 3 slots... if I master my mech, I can put all 4!)
- Create lower tier modules that are perhaps 25%-33% as effective as existing ones (capture accelerator 5%, Sensor range with lower range, target retention that only gives 1 extra second, etc) and price them low (100k-500k tops) or make them available from the start to all players.
- Create other newbie modules that players can use (I'm sure I have a module suggestion thread here somewhere).