MeatForBrains, on 27 June 2013 - 11:59 AM, said:
"Next Patch Implements End To Ridge Humping? Nerf To Assaults."
This is only one example of one current map.
.
Example: (River City) Going to upper city from dockside (water side start) there will be only (1) viable route to upper if I estimate the level of incline correctly. The broken overpass, the left path up seems too steep, and even if you can climb that your speed would be reduced to the point of creating a traffic jam, if the enemy team uses the long bridge from base to upper city you will have a turkey shoot, consisting of (2) possible murder holes, not to mention the streets between buildings in lower.. That example is of course using non jump jet mechs as a majority of the attacking force from lower city.. This would definately create an advantage for the enemy team starting on the high side of the map, and if the high side team uses this to their advantage it would also create an easy cap scenario for the team starting high side, all they have to do is wait for the lower city team to move across the water and try to attack from that direction (that already occurs presently). Also any kind of frontal attack down the middle would be suicide, at that point only one way into the enemy base would be possible (the curved ramp), and again anything without decent jump jets would have (1) way in to enemy base.
No jump jets would be bad on river city.
I see more forced contact at pinch-points, I see murder holes being a big thing, and I see (fish in a barrel) being quoted soon. River City is only one example, a very easy example to explain..
Take note though, terrain that one team cannot climb means that the enemy team has the same disadvantage if they fall down, or get caught in a position with no way up and over, BUT the intial advantage will still be there for the high side enemy team.
With the current maps we have, I see "stand off" being the tactic of necessity, more so on some maps over others. What impact 12 v 12 instead of 8 v 8 will have is unkown at this point..
Will terrain changes/mech mobility changes cause more varied strategies being used, or fewer.??
Yet unkown, I will be watching this carefully.
Edited by Odins Fist, 28 June 2013 - 02:08 PM.