Next Patch Implements End To Ridge Humping? Nerf To Assaults.
#41
Posted 27 June 2013 - 01:15 PM
--billyM
#43
Posted 27 June 2013 - 01:23 PM
#44
Posted 27 June 2013 - 01:29 PM
Lostdragon, on 27 June 2013 - 01:23 PM, said:
Eh, I see it adding badly needed value to Light and Medium mech mobility, and massively decreasing Heavy and Assault mobility. I don't see it having an effect on combat effectiveness otherwise.
#45
Posted 27 June 2013 - 01:32 PM
#47
Posted 27 June 2013 - 01:39 PM
#48
Posted 27 June 2013 - 01:40 PM
#49
Posted 27 June 2013 - 01:46 PM
Caviel, on 27 June 2013 - 01:29 PM, said:
Eh, I see it adding badly needed value to Light and Medium mech mobility, and massively decreasing Heavy and Assault mobility. I don't see it having an effect on combat effectiveness otherwise.
I think a mech caught in the middle of a canyon is going to have a hard time defending against a striker that goes 140+ and can take the high ground at will. Should be interesting.
#50
Posted 27 June 2013 - 01:49 PM
#52
Posted 27 June 2013 - 03:10 PM
16/24 JJ Highlanders/Victors in a match? Or JJ Catapult C1 PPC/LRM "boats"? Or Trebuchet/Blackjack will atually have a role, like being fast and hunting JJ lights? Or more of the disgusting Atlas LRM boat blasphemy? Stalkers just ditching PPC and going for LL+SSRM or LRM 9000+?
In a couple days from the patch, the new FOTM will have been born.
Until that I'm making mental notes on my jump-capable mechs
#53
Posted 27 June 2013 - 04:15 PM
#54
Posted 27 June 2013 - 04:22 PM
#55
Posted 27 June 2013 - 04:23 PM
Likey likey, so much win in one little change
#56
Posted 27 June 2013 - 04:36 PM
#57
Posted 27 June 2013 - 08:31 PM
#58
Posted 27 June 2013 - 09:35 PM
#59
Posted 27 June 2013 - 09:35 PM
However after reading about this, I am not so sure I want to buy into the Phoenix Package as 3 of the 4 Phoenix Mechs aren't equiped with JJs. In fact I might sell all my non-jump jet mechs.
#60
Posted 27 June 2013 - 09:38 PM
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