

Light Mech's Survivability Too Great
#101
Posted 14 July 2013 - 06:19 PM
#102
Posted 14 July 2013 - 06:33 PM
--billyM
#103
Posted 14 July 2013 - 06:49 PM
#104
Posted 14 July 2013 - 06:57 PM
PEEFsmash, on 27 June 2013 - 09:45 PM, said:
Had copy/pasted the Raven's win/loss ratio.
198 to 215 at 0.92 these days and I haven't fielded it or other lights much in this meta. It's suicide.
#105
Posted 14 July 2013 - 07:05 PM
----
And yes, I know that's technically an issue where your hit doesn't register; but that isn't so much hit detection or net code, but an issue with the hit boxes.
Edited by Koniving, 14 July 2013 - 07:06 PM.
#106
Posted 14 July 2013 - 07:09 PM
BillyM, on 14 July 2013 - 06:33 PM, said:
--billyM
I'd argue that point for lasers- the HBK-4P is my premiere light killer, even better than my 3L. If your aim is steady and you are careful with your shots, medium lasers will absolutely wreck any light foolish enough to close within 270m.
As far as SRMs, they might as well just pack up and go home, period right now. I need to start Frapsing again; if I had one MC for every time I fired 12+ srms into the back of an atlas moving at less than 30kph from under 50m and got no hit damage or crosshair color change, I could afford to buy the Dragon Slayer. So yes, the fact that SRMs are terrible against lights is unsurprising, and not really an argument for lights being too survivable right now.
#107
Posted 14 July 2013 - 07:16 PM
w0rm, on 27 June 2013 - 03:34 PM, said:
Yes whats wrong is that lights pretty much instadie when they meet my AC40 (in case the shots register; silly HSR).
death happens frequently in my spider, so much so that I actively avoid ac40 builds and keep a min distance of 500m for the LRM boats. same for the ppc boats. I don't know what the data on HSR involved misses are, but I get hit a lot
#108
Posted 14 July 2013 - 07:27 PM
#109
Posted 14 July 2013 - 07:32 PM
Tander09, on 14 July 2013 - 07:27 PM, said:
If they use the circle dance, just turn in the opposite direction that they are and alpha them when your aim is aligned with them. Also, moving in reverse lets you turn faster than moving forward. Try to find a wall to back up in to to keep your rear safe. While they are behind you, twist around to spread out their damage.
Honestly, the circle dance is hilariously easy to deal with. Even a Stalker can turn/twist pretty damn fast. There isn't much of an excuse for not being able to deal with lights.
Edited by FupDup, 14 July 2013 - 07:33 PM.
#110
Posted 14 July 2013 - 07:38 PM
Edited by Deathlike, 14 July 2013 - 07:38 PM.
#111
Posted 14 July 2013 - 08:08 PM
Tander09, on 14 July 2013 - 07:27 PM, said:
As a light mech pilot, I'll give you a hint.
There is.
#112
Posted 14 July 2013 - 09:00 PM
I can't use my SRMs on them unless they are running straight toward me, or stopped.
Paul Inouye:
Quote
#113
Posted 14 July 2013 - 09:08 PM
Also, it boggles my mind how you can disable ECM temporarily from a mech, yet not damage it... and vice versa happens sometimes, but not as often.
Edited by Deathlike, 14 July 2013 - 09:08 PM.
#114
Posted 14 July 2013 - 09:17 PM
LOL NO WAY! Thank god PGI will never listen to a thread like this one! If you dont like it go play the other game where you pilot refrigerators, TV's and hot water heaters on meth-fuel.
Edited by Funckadelic Mayhem, 14 July 2013 - 09:17 PM.
#115
Posted 14 July 2013 - 09:39 PM
kph Pretty Basby vs 110 kph raven) hew was killed by tow lrm boats assisting me late in the battle. but I got one torso yellow before the fired. And these were the "Dreaded" and "Massively OP" streaks...lol.
#116
Posted 14 July 2013 - 10:05 PM
William Mountbank, on 28 June 2013 - 02:13 AM, said:
When I get hit by an AC40, I can tell you my Spider goes to damaged internals from full armour. Everything else is a 100% miss for pinpoint weapons, surely?
Also, PC online gaming used to be a gentleman's game? I'm pretty sure I recall trolling in Doom2.

Yeah hit registration is ..problematic. Like with SRM dmg I think lights survivability can only really be discussed after we got a working game where people are where you see them ( already better), and hits are are hits ( and misses are misses).
This is not just a light mech issue, although it seems to show more there. A few days ago everything indicated that I had been hit by at least one PPC ( and who uses ONE PPC? so it must have benn several) in my Centurion, paperdoll flashed..and that was it. No dmg seemed to register.
krolmir, on 28 June 2013 - 04:12 AM, said:
Yes, that's pretty funny sometimes. Once I even had this with my Jäger vs a PPC Stalker. Despite my glorious 54kph he managed to miss me several times, always all out alpha and overheated. This repeated a few times and by the time my lonely MPL chewed through his back armour his internals were already read from overheat damage

And before anyone coes with: Play higher elo and that won't happen: Of course it won´t. The same Jäger got PPC sniped from about 1km into the head just 2 matches before that... but this inconsistency is a match making issue, so off topic here.
#117
Posted 14 July 2013 - 10:10 PM
Edited by Kagdoom, 14 July 2013 - 10:11 PM.
#118
Posted 14 July 2013 - 10:38 PM
(The answer is usually not very)
Much like the last damn time we had problems with lag shields, any issues with lights will go away once the hit detection is fixed. All you can do for now is to pack some lasers around to cut the legs out from under the lights, take some streaks, or sacrifice a chicken and pray to Mecha-Jesus that your shots are allowed to connect. Sacrificing a chicken in the process may help.
Edited by TOGSolid, 14 July 2013 - 10:40 PM.
#120
Posted 15 July 2013 - 01:31 AM
If you take your 3PPC/Gauss Highlander and shoot your 45 damage alpha at a Spider and miss, you just did zero damage - even if you think you were aiming correctly. Maybe he moved at the last minute, maybe you didn't compensate for projectile travel, maybe convergence meant everything went wide on both sides. It wasn't the netcode or screwy hitboxes, it was you and your choice of weapon loadout.
The Spider is incredibly thin, with lanky limbs and torso - it represents a pretty small amount of pixels to hit. To compensate for this advantage it has the lowest damage output of all mechs and is the weakest mech vs other lights, mediums or just any other mechs mounting lasers and SSRMs.
The best way to pilot a Spider is stay behind a mountain before jumping out and hitting an assault in the back. And mountains maketh the mech invincible.
Maybe you'll be happy when clantech arrives - doesn't the Madcat have rear facing missilepods?
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