Splitpin, on 28 June 2013 - 03:51 PM, said:
This has been acknowledged here
http://mwomercs.com/...longer-working/ by Karl Berg. Unfortunately with every previous patch's feedback being archived with each new patch, resolved or not, worthwhile PGI replies get lost. Could this please be added to known issues.
I believe you are referring to this post :-
by Karl Berg
Posted 14 June 2013 - 03:07 AM
Quote
Hey guys; yes, as you've noticed our issues with packet latency and loss aren't completely sorted, although the graphs indicate we came pretty close. With this very last patch we're now within about 10 to 20% of the total packet rate from about a month ago, except now players won't get disconnected due to low levels of packet loss or large latency variations. We have another fix coming with next patch to try and bring us all the way back in line, which should hopefully also solve the latency problems several users are noticing.
HSR, as it is right now, is extremely sensitive to varying latency, so for those of you experiencing large latency variations due to the increased send rate, this next patch should make things much better. Slightly longer term we are discussion options for removing the need to compute latency for HSR all together.
now where was this post ?
it was here -
this is exactly what i mean when i said this :-
Quote
Now, if there is a problem/error, people ARE going to find out, you as a game developer (PGI) should at the very least have the courtesy to admit to these problems and show/inform us how you are going about containing/solving it by having a working thread which is highly visible so that the majority of users will see it and feel reassured that PGI is working on it.
Instead you deny, ignore or have a no comment attitude ultimately only to give a official vague reply about "how you are looking into it" only when a thread has sufficently grown mostly into a flame war, and us your community have to sift down to the very depths of the forums to find it. It makes me think PGI intentionally want to cover up and hope the issue dies down or fades into memory.
More than half of the flame posts can be eliminated/would not have been posted, if PGI just gets their act together and have working threads with objective goals, timelines and prompt postings on problems/errors. Dont wait until we come and tell you there is a problem and then you pretend there isnt one ... that is absolutely disgusting.
As Splitpin has kindly pointed out above, the question we should be asking is: -
why was that official post left to rot in the archives when it was still relevant and not resolved ?
why is it not in the known issues official thread ?
they promised a fix in the next very patch did it happen ? (see bold text in karl bergs official post) - no it didnt or at least nothing happened for me and a lot of people experiencing the same problem.
did they come back to us - the community after that 1 official post which has now drowned in the sea of past archives ? - no they didnt.
I rest my case
Regards,
WoNkY SaUsAgE
Edited by WoNkY SaUsAgE, 28 June 2013 - 09:22 PM.