Edited by POOTYTANGASAUR, 28 June 2013 - 09:42 PM.
Clans Balanced!
#1
Posted 28 June 2013 - 09:41 PM
#2
Posted 28 June 2013 - 10:43 PM
Sure there will be some resctrictions like Clan Endo and FF only available on Clan mechs but the weapons will be mountable on IS mechs and the lore supports this. Just read the novels, there are tons of example of the IS mounting captured/salvaged Clan weapons on their mechs.
#3
Posted 28 June 2013 - 10:49 PM
#4
Posted 28 June 2013 - 11:59 PM
But because some people were exploiting the repair system and instead of PGI forcing repairs to keep everyone on a level playing field they removed the simulation and any chance they had to balance Clan tech.
So anything you suggest to balance Clan tech is mute because the best system they had they removed to satisfy the COD crowd.
#5
Posted 29 June 2013 - 12:40 AM
Viktor Drake, on 28 June 2013 - 10:43 PM, said:
Nope.
You do that and you can safely delete around 50% of the game.
All the IS tech becomes completely obsolete and all the Clan omnies become completely obsolete...
#6
Posted 29 June 2013 - 05:06 AM
[color=#000000]OmniMechs are not fully modular. An OmniMech's structural components: its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech.[/color]
[color=#000000]1.NO changing the engine[/color]
[color=#000000]2.No taking off internal structure[/color]
[color=#000000]3.No messing with the armor, [/color]
[color=#000000]4.No moduel slots?[/color]
#7
Posted 29 June 2013 - 05:32 AM
#9
Posted 29 June 2013 - 05:43 AM
No tech mixing for a while
Clans and IS each have their own quees. Clan v clan or IS v IS
Special events will be held where IS fights Clan, players will be notified that running IS will be outgunned but rewards will be higher
#10
Posted 29 June 2013 - 06:05 AM
Dracol, on 29 June 2013 - 05:43 AM, said:
No tech mixing for a while
Clans and IS each have their own quees. Clan v clan or IS v IS
Special events will be held where IS fights Clan, players will be notified that running IS will be outgunned but rewards will be higher
This would be exceedingly boring and extremely unimaginative as well...
What's needed is a higher matchmaking value as well as reduced drop numbers. As has been suggested, clans should drop in "starts" as is seen in the btech universe... For example, 1 star could face off against 2 lances (5v8) or 2 stars vs 3 lances (10v12). The the case of the 5v8, the individual clan mechs would be of a slightly higher matchmaking value than the is, in terms of the 10v12, the IS would have the slightly higher matchmaking value per mech.
Combine this with reasonable implementations of clan weapons and I see 100% no reason why IS can't fight Clan... Oh, by "reasonable" I mean not cannon values... As in a Clan ER PPC would do like 11.5 dmg per shot, not 15... A clan lrm 20 would weigh like 7.5 to 8 tons, not 4.5... If this messes up stock fits, well then, by all means, mess them up.
#11
Posted 29 June 2013 - 06:26 AM
Personally, I don't care if we never see clan mechs. Almost all of the previous MW titles dealt with the clan invasion, we need one firmly set in the Succession Wars era. I know that's out of the question as all the Clanners want their toys, I just hope they don't screw over the people that want to play IS by making Clan mechs the only viable option for play.
Dmitri
#12
Posted 29 June 2013 - 06:29 AM
Fajther, on 29 June 2013 - 05:06 AM, said:
Inaccurate statement.
Clans can have their firepower advantage balanced by simply dropping 10v12. That two mech starting disadvantage is a big deal with MW:O's dynamic, especially since Clan mechs don't have any better defenses than their IS counterparts.
#13
Posted 29 June 2013 - 06:29 AM
They will never be able to fit insane amounts of stuff on or go excessively faster than original, while IS mechs won't get the insanely op clan XL engines, maintaining some of their flavour.
Oh and screw the lore when it comes to LRMs, clan ones need a minimal range too or there's no point in using streaks at all.
#14
Posted 29 June 2013 - 06:31 AM
Waking One, on 29 June 2013 - 06:29 AM, said:
So the omni-mechs should be less customisable than IS mechs currently are?
#15
Posted 29 June 2013 - 06:36 AM
Clan Omnimechs (Timber Wolf, Summoner, Mad Dog among the other 13) will follow similar though not complete rules as TT where Omnimechs are set in what they have for weapons and equipment. However we like to change out weapons so the rumor is if you pilot an Omnimech you'll be stuck with the equipment that comes on that version but you'll be able to change out weaponry.
Let's look at the primary Timber Wolf (Mad Cat) Loadout
XL375
15 Heat Sinks (Double)
Endo Steel Chassis
Ferro Fibrous Armor
None of the above you could change. You could also not change whether the mech has MASC or not as well as possibly being restricted in removing ECM/BAP. However you could change out the Mad Cat's load out which on this version is:
2x ER Large Laser
2x ER Medium Laser
1x Medium Pulse Laser
2x Machine Guns
2x LRM-20's
I'm not sure the hard points but I'd wager given the current system that would be 5 energy, 2 ballistic and 2 missile unless some of those are omni hard points.
Finally in regards to IS using clan tech. I do believe the tech will be restricted and they will add items to the IS buy list as we "salvage" them from a lore stand point or whenever the Wolf's Dragoons just give out all the info.
#17
Posted 29 June 2013 - 06:42 AM
Butane9000, on 29 June 2013 - 06:36 AM, said:
[Omnimechs will be less flexible than non-omnimechs]
I'd be very surprised if PGI actually went to all the effort of designing a whole new section of Mechlab just to make:
a: Omnimechs less versatile than standard mechs, which is the opposite of what should be true, irrespective of the details.
b: Omnimechs with bad stock designs with silly engine choices and low armour DoA.
To say nothing of the fact that you're misrepresenting the status of Omnimechs anyway. An Omnimech can have a workshop refit where the engine is removed, the skeleton replaced or whatever. It merely deprives it of Omni status from that point on. Since being able to replace weapons on the spot vs over a week makes no difference in MW:O, that makes them functionally identical to a standard IS mech of the sort we use currently. They just use Clan Tech.
#18
Posted 29 June 2013 - 06:44 AM
1. Convergence (Timber Wolf = DoA)
2. Doubled armor (higher emphasis on alpha-strikes to penetrate it, Clans are better at this specific strategy)
3. Free and open customization of standard Battlemechs (Omnimech advantages lost completely; also, the TT ratios were based on stock mechs for both sides whereas every player in MWO worth his/her salt uses a custom)
4. Ultra Autocannon implementation (UAC/20 will be broken)
5. No heat penalties (spam ER lazors)
6. Clan pilots in MWO will actually know how to use real tactics, as opposed to TT pilots who used stupid honor rules
7. 1.4 DHS (Clan DHS are smaller and can thus be spammed easier, this hurts IS much more)
Something to remember is that the TT ratios were based on pure fluff (just the preferences of each faction) and thus will not likely work at all in MWO due to the differences listed above as well as any that I might have missed. I hate to break it to ya'll, but using multiples of 4 for IS and 5 for Clans could quite possibly cause a massive shitstorm of brokenness one way or the other (Clans UP or OP). We're gonna need completely new numbers for Mechwarrior: Online.
Edited by FupDup, 29 June 2013 - 07:02 AM.
#19
Posted 29 June 2013 - 07:01 AM
LRM20s that only weigh 5 tons, ER large lasers that only take up a single crit slot and weigh a ton less, and dont get me started on the 12 ton clan UAC20
And id kill to get some clan ER medium lasers on my quickdraw, 7dmg a laser at one ton each and with the same range as a standard large laser. So much evil!
#20
Posted 29 June 2013 - 07:52 AM
Clan omnis should not have the option to modify engines, structures, or armor and their teams should be outnumbered when up against IS. That should be enough to keep them balanced since we all know what happens when one team is outnumbered and the other is focus firing.
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