Let me lay it out for you guys again. PPCs were recently BUFFED. How?
They now cancel ECM when you shoot someone. SRMs, one of the main ways to counter a PPC boat if you can approach him, were nerfed. Seismic Sensor was added, making it impossible to approach a PPC boat without his knowledge. BAP now counters ECM, which means that mechs able to mount ECM can no longer use it to approach a PPC boat with a BAP equipped, either. Not like you need it, because of the Seismic Sensor.
The most powerful weapon in the game has become relatively more-powerful over the past few weeks. Understand? Now, they probably didn't do SRMs and Seismic specifically to buff PPC, they just didn't realize that's basically what it was.
What they explicitly did do was add that ECM-cancellation ability to PPCs. That is insane. But we can all plainly see, PGI does not care that the PPC is over-powered and needs to be adjusted. They only care about Paul's idealistic vision of how players *should* play. They don't care how they *do* play, which is based on the available armaments in the game!
MaddMaxx, on 29 June 2013 - 06:00 AM, said:
So if that is true then there is no FIX ever. Those who "play to win" will use and abuse whatever is available until it gets to a point where even they say the game has no variety, despite it was them that caused it, by being only "FOTM to Win" players...
Wrong.
MaddMaxx, on 29 June 2013 - 06:20 AM, said:
Then explain to everyone why, if that is true, it doesn't exist right now? Why do the High Elo players currently not use a "variety" of Mechs and weapons? We have a great variety of both.
Because the PPC and Gauss Rifle are so over-powered that every other weapon in the game is trash by comparison!
There has to be a variety of weapons that are viable for competitive players to use them. If those players do, everyone else will benefit from a more enjoyable game. This is basic stuff you should be able to understand.
Imagine we are racing. You can choose a car, a bicycle, or you can walk. I'm going to pick the car every time, because it gives me the greatest chance to win. PGI basically says, wow, that must be boring! It's idiotic. If you pick the bike or walking you will lose every time you enter a race where someone has a car. Your only hope is to get matched against a crew of window-lickers who haven't learned the car is the fastest available mode of transportation so your bike stands a chance.
Stat1cVoiD, on 29 June 2013 - 06:31 AM, said:
You cannot fix this "in a heart beat". This is a very long and very difficult process, for which you are in need of a good community communication.
There will always be a FotM, but the question is how dominating it really is. And currently PPCs are not only the FotM, they are THE ONLY WAY TO GO in high ELO games.
They could get a lot closer "in a heart beat." The point is, they aren't trying, and I think I finally understand the reason they aren't. It goes way beyond myopia into wishing the players would just customize and play their mechs the way PGI envisions, not the way that is the most effective.
Stat1cVoiD, on 29 June 2013 - 06:39 AM, said:
Worst thing is: The current balancing is so retardedly easy to fix, at least from my point of view....
If PGI offers me flights, lodging, food and one programmer, i'd take the next plane to canada and bring that game up to par within one week, balancing wise.
2 days for analyzing the currently most pressing problems, 3 days for implementing the fixes, 2 days for party.
Dude i can fix it in ******* 3 minutes.
Delete PPC, ERPPC, and Gauss Rifle from the game. Roll back all other changes to how they were in April (except keep the HUD fix.) Done.
Should PPCs and Gauss Rifles be erased? No, of course not. Just adjust their ******* heat, range, ammo, etc. properties. That's simple. It might not be exactly right on the first pass, but you can tune them until the other weapons, and play-styles, are no longer pointless. Same thing with SRMs. Same thing with everything else.
This is not rocket science. World of Warcraft is incredibly complex compared to MW:O, and it has exceptional balance. Here is a list of difficulties faced by Blizzard when balancing WoW, which PGI doesn't have to deal with:
- healing
- crowd-control
- stuns
- AoE
- buffs and debuffs
- thousands of consumable potions including more buffs
- tens of thousands of armaments and equipments
- mixture of PvE and PvP content
- variety of player energy-sources: "energy," rage, mana
- millions of players who actually pay for a subscription every month, and expect this stuff to work
- new content patches/releases which introduce a staggering amount of new equipment and opponents
You see, MW:O is totally simple. There is only three things that matter: damage, damage, and damage. Balancing MW:O correctly is so simple that there are literally 100 active posters on this forum who would do a significantly better job than PGI without having access to the statistics, because they play the game and know that hugely over-powered things exist, and those things aren't being fixed or adjusted in the slightest bit.