BUT according to my testing and research of late, its not completely PGI's fault.
Recently one of the awesome devs (Karl) posted that he believes that the issues with HSR we are experiencing currently are due to oversensitivity in the HSR implementation to ping jitter.
After reading this, and remembering the day in closed beta that caustic was the only map available because the air conditioning died at the server farm causing 2/3rds of the servers to overheat. I decided to do some network
snooping in order to try and figure out what the deal was and ran a bunch of traceroutes.
Lo and behold, the 2 routers that sit right before PGI's IP have horrible jitter issues, normally pinging around 50ms to me, yet every 30-90 seconds, i get a response in the 150-200ms range.
After seeing this, I went and had several friends do the same thing from different locations around the world, same issue every time.
So, IMHO the gateway/border routers to whomever the server provider are being run very close to network saturation and the packet shaping equipment is incurring a LOT of jitter to MWO trafficdue to this.
No matter how good PGI makes their netcode, there will be no good way to deal with random 150ms ping jitter that lasts for 1-2 ticks. I'm willing to bet that most every time in the past
that I have noticed shots not registering has coincides with one of these transient pingspikes.
The following two images are screencaps of traceroutes being done over time to the MWO servers, top link is to the traces I did from missouri, the bottom link is to one i had SmokinDave73 do from Australia.
I've also had other clanmates do the same test, with similar results, unusually high amounts of jitter from the last 2 routers before the MWO servers.
So, PGI please for the love of god, move your servers to a REAL data center that doesn't have bandwidth issues...
TLDR:
The pipes to PGI's servers are too small and full of crap, causing random lag that ***** hitreg.
PGI needs better server hosts.
PS:
I intended to post this at the beginning of the week, but with the supposed hotfix in the pipeline, I was going to see if said fix was going to do anything, it didn't, so this post was made.
Edit:
Just wanted to note, the hotfix did help, but it has not resolved the underlying issue, which is connection quality related.
Shots are regging more often, but those with high pings, such as euro and aussie players are still having hitreg issues.
Edited by Fragger56, 21 June 2013 - 01:49 AM.