Laser Weight Variations
#1
Posted 29 June 2013 - 06:57 AM
#2
Posted 29 June 2013 - 07:03 AM
#3
Posted 29 June 2013 - 07:04 AM
#4
Posted 29 June 2013 - 07:05 AM
#5
Posted 29 June 2013 - 07:51 AM
They're also inefficient next to PPCs. PPCs generate the same amount of heat (after accounting for the dissipation not starting until a laser finishes firing) in exchange for 1 more damage, a .25 second shorter cooldown, a 2000 m/s projectile instead of a hitscan projectile, and 0 duration.
Needless to say, I have zero faith in PGI's balancing priorities after seeing this laughable situation.
Edit: I should mention, however, that even medium lasers look terrible next to ballistics due to the number of heat sinks required to become heat stable with even a moderate number of lasers (say, 4) and the 1-second duration. Awful, awful balance work here.
Edited by Zyrusticae, 29 June 2013 - 07:53 AM.
#6
Posted 29 June 2013 - 09:50 AM
Anyways, generally speaking in Battletech tonnage/heat generation scales a LOT faster than damage/range.
Edited by Wintersdark, 29 June 2013 - 09:50 AM.
#7
Posted 29 June 2013 - 11:48 AM
It also does more concentrated damage (in table-top all weapon systems are like shotguns apparently - so your multiple medium lasers wouldn't hit the same point - whereas the large laser would concentrate that damage)
#8
Posted 30 June 2013 - 11:44 AM
Needs to be changed.
#9
Posted 30 June 2013 - 12:29 PM
This is why it weighs five tons. The math of "2x damage 2x weight" be damned, it is actually pretty decent balance.
#10
Posted 30 June 2013 - 01:28 PM
beep beep! pew pew!
#11
Posted 30 June 2013 - 08:27 PM
By your logic PPC's should weight like 3-4 tons.
Edited by Keisuke Nagisa, 30 June 2013 - 08:33 PM.
#12
Posted 01 July 2013 - 06:48 AM
It weighs 5 tons but when you've gotta have a Large Laser you've gotta have a Large Laser.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users