Plasma Shields
#1
Posted 29 June 2013 - 09:19 AM
#2
Posted 29 June 2013 - 09:21 AM
#4
Posted 29 June 2013 - 09:30 AM
/shrudders
#5
Posted 29 June 2013 - 09:31 AM
Damascas, on 29 June 2013 - 09:22 AM, said:
ok, so it comes out in a year... still I don't think it sees widespread use honestly, though it might if the PPC meta continues for a year [or this game makes it that long]
Edited by Jade Kitsune, 29 June 2013 - 09:32 AM.
#6
Posted 29 June 2013 - 09:47 AM
#8
Posted 29 June 2013 - 10:01 AM
Jade Kitsune, on 29 June 2013 - 09:31 AM, said:
actually 3 years...they started development in '51...prototype built in '53...so enjoy getting sniped lol
#9
Posted 29 June 2013 - 10:05 AM
#10
Posted 29 June 2013 - 10:13 AM
Edited by Volthorne, 29 June 2013 - 10:13 AM.
#11
Posted 29 June 2013 - 10:24 AM
#12
Posted 29 June 2013 - 01:21 PM
#13
Posted 29 June 2013 - 01:30 PM
Robot Legs, on 29 June 2013 - 01:21 PM, said:
As far as I know energy shield do not exist in the battletech/mechwarrior universe so they should not exist in this game.
#15
Posted 29 June 2013 - 01:33 PM
#16
Posted 29 June 2013 - 01:34 PM
#17
Posted 29 June 2013 - 01:59 PM
One of the main things that sets MechWarrior aside from almost anything like it; E.G. Starsiege and Cyberstorm, is that we don't have shields.
I personally have nothing against shielding technology; it worked really well in Cyberstorm and gave rise to a whole raft of weapons to counter it, including one of my personal favourites, the Electro-Flechet cannon.
MechWarrior is set in simpler times, we have armour which can be upgraded and several devices to help counter the enemy such as AMS, ECM and Skill.
What I personally like about MechWarrior, and have done since I first fought in the MW3 Demo (Software Mode) is that when you get hit, you get hit; it's sort of like an adult version of anything that feature's energy shielding. It also makes for a more serious simulation.
#18
Posted 29 June 2013 - 02:12 PM
#19
Posted 29 June 2013 - 02:25 PM
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