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Getting People To Stop Boating The "best" Weapon System


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#21 Victor Morson

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Posted 30 June 2013 - 01:04 AM

View PostHans Von Lohman, on 29 June 2013 - 06:30 PM, said:

The problem isn't the weapon systems per say. It is the fact that if you can load up on the best damaging weapon, you will.


No, that is entirely the weapon systems fault. Because there shouldn't be a "best weapon." There should be different weapons that all do whatever the thing they do is exceedingly well and effectively, so that any one of them is a viable option for the right 'mech.

A medium laser should be balanced as just as useful for it's tonnage and crit as a PPC as a Gauss as an AC20. Everything should have a place, even if it is a niche place. Niche doesn't mean "crappy and once in a blue moon" by the way, niche means "very specific scenarios, but it's devastating in them."

#22 MustrumRidcully

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Posted 30 June 2013 - 02:51 AM

View PostJade Kitsune, on 29 June 2013 - 06:37 PM, said:

Convergence time just needs to be added back into the game.

Convergence used to be in the game but was removed due to bugs, it's yet to be re-introduced, and this is part of what's causing problems.

It also makes part of the pilot tree useless, as the items to lower convergence times do nothing, but you have to spend XP to unlock them to go to the next tier.

Convergence time does not really stop boating. The only thing it changes is that everyone - boater ornot - has to wait before he can get convergence for his weapons. But if you wait on it, it'S easier to wait on it only once every [whatever cycle time your favorite weapon has] then seperately for each different weapon that requires a different lead time.

Get rid of group-fire. Now the reason to boat is no longer having a single focal point where all your damage goes. There are still other reasons:
1) If the weapon is imbalanced and better than others, it is ideal to equip as many of it as is reasonable, since the advantage multiples with the number of weapons you care.
2) it's still easier to handle because every of your weapon will have the same flight characteristic and you don't to rethink between weapons.
3) Cycle times matchup and you have a known power rotation.

Advantage 1) is just a sign of poor balancing and can be fixed on a per weapon basis.
2 and 3 can be handled by standardizing more variables between weapons. Make more weapons have the same cycle time and the same flight characteristic (speed for projectiles mostly).

#23 Karazyr

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Posted 30 June 2013 - 12:48 PM

oh come on, i know IS tech sucks but they can sill create highly advanced war machines capable of reading the pilots brain waves and predicting movement ( yes thats a thing)

honestly i feel if your mech is on stable ground and your not moving you should have pinpoint accuracy, but if you wiggle your torso or move your mechs accuracy will be reflected with the movement of the mech, i meen we see that the mechs visibly move when they walk, but so far its not been implemented in the game...lets hope :P

Edited by Derrpy, 30 June 2013 - 12:48 PM.


#24 LastPaladin

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Posted 30 June 2013 - 03:06 PM

So much whining about players using a sensible tactic to win. You nerf these tactics, and what do you think will happen? Players will switch to the next best tactics, and everyone will whine that those are OP, and demand that those get nerfed. Pretty soon, we'll all be stuck chain firing small lasers at each other...

#25 keith

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Posted 30 June 2013 - 03:17 PM

let try thinking a different way. maybe its the TT wep values? the daul ac20 mechs are like 1 ac20 with the double armor, the 6 ppc stalker is like a stock awesome. none of those mechs are considered OP in TT, well mainly cause of no pinpoint, but even so. if the weps did not have so much dam to them. y do ppcs have to have 10 dam? to me there is no reason to follow TT wep dam makes bad game balance. pgi is talking about buffing armor, how about instead nerf the wep dam while keeping same heat. crazy ideas....

#26 Hans Von Lohman

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Posted 30 June 2013 - 03:52 PM

View PostLastPaladin, on 30 June 2013 - 03:06 PM, said:

So much whining about players using a sensible tactic to win. You nerf these tactics, and what do you think will happen? Players will switch to the next best tactics, and everyone will whine that those are OP, and demand that those get nerfed. Pretty soon, we'll all be stuck chain firing small lasers at each other...


I agree, but to be fair I actually think the game is pretty balance already, even if PPC's are now the favorite weapon in the game. I have done well using other builds and PPC boats are not king, but they do seem a bit too popular right now.

I'm just trying to get the game into a state where a mixed weapon build is nomal.

As for the Table Top rules, that actually plays into this idea of mine a bit as well. In the TT you cannot volley all of your weapons together to make a single hit to a single body location. There is a random dice roll for every weapon to hit or miss the target. You could have a 6 PPC assault mech, that was fine.

That irregular aiming of the TT game is sort of what I'm asking for. If you fire just 1 or 2 big weapons at the same time, you can aim the shot as you do already. If you fire everything, you get the MWO equivalent of rolling on a hit location table to see if one of your two AC-20's hits the CT, while the ohter hits the Left Leg or even a miss because of randomized off-set aiming when you fire too many weapons.

#27 Hans Von Lohman

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Posted 30 June 2013 - 03:58 PM

View PostDerrpy, on 30 June 2013 - 12:48 PM, said:

oh come on, i know IS tech sucks but they can sill create highly advanced war machines capable of reading the pilots brain waves and predicting movement ( yes thats a thing)

honestly i feel if your mech is on stable ground and your not moving you should have pinpoint accuracy, but if you wiggle your torso or move your mechs accuracy will be reflected with the movement of the mech, i meen we see that the mechs visibly move when they walk, but so far its not been implemented in the game...lets hope :)


First, you do realize that giant robots are already inherently silly. BattleTech is FULL of bizarre things that make no sense, such as how pathetic the ranges of these weapons are (there is now a caveat in the front of the new rule books that says to not take it seriously, it was done for gameplay and not realistic simulation).

I counter your argument and ask you how many other mulitiplayer shooters do silly things, like running faster with a pistol equiped, running at all when carrying a pistol, 2 shotguns, a minigun, a rocket launcher, and a BFG3000, and enough ammo for a platoon of men, or how heart attack defiberlator's seem to revive clinically dead soldiers who died from traumatic gunshot wounds and not years of high colesterol,?

Same thing goes here.

Now if you will excuse me I need to rest and take cover behind this thin sheetmetal, 55gal drum being hit by rockets while waiting for my health to regenerate just like it does in real life.

Edited by Hans Von Lohman, 30 June 2013 - 03:59 PM.


#28 Reported for Inappropriate Name

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Posted 30 June 2013 - 04:30 PM

the only reason the "best" weapons are getting boated is because the other weapons are grossly underpowered, a problem exacerbated by the large pools of armor points.


the only real solution is to give people reason to diversify their loadouts so that boats because less common.

I've got no objective issues with boats being present, except when they're the only thing around because it's the most efficient.

the sooner the developers realize this game's meta is nothing more than a glorified numbers race, the sooner they'll be able to actually balance the game. But until then it will be stack the most damage per ton and reach the enemy's total hitpoint number first

Edited by Battlecruiser, 30 June 2013 - 04:31 PM.






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