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Mw:ll Project Phoenix Down


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#61 Terran123rd

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Posted 13 July 2013 - 06:41 PM

I'd try it out if it were stand-alone. I probably couldn't afford the game it's a mod of and I don't feel comfortable messing around with the guts a game any way (not that I ever understood why people are so infatuated with potentially breaking their copy of a game [or worse] in the first place).

#62 Mister Blastman

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Posted 14 July 2013 - 10:55 AM

View PostStarch1ld, on 13 July 2013 - 12:37 AM, said:

I saw you on the Official #1 yesterday, but you didn't connect to Funbox servers...why? Ping issues?


Yeah. My ping is 150 on there and I get all sorts of warping. :D

#63 Jesoo_Creesto

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Posted 14 July 2013 - 12:37 PM

View PostTerran123rd, on 13 July 2013 - 06:41 PM, said:

I'd try it out if it were stand-alone. I probably couldn't afford the game it's a mod of and I don't feel comfortable messing around with the guts a game any way (not that I ever understood why people are so infatuated with potentially breaking their copy of a game [or worse] in the first place).

This doesn't make sense...
True, it's a mod, but first is a total conversion one. So actually is a true stand-alone, because it only uses the engine of the original game...And if you don't want to buy the game, you can use the demo version.
Second, there is no risk to breaking your game, because it does NOT modify anything. It just add new stuff.
I have this installed, but i can play also Crysis Wars without any problems...

View PostMister Blastman, on 14 July 2013 - 10:55 AM, said:


Yeah. My ping is 150 on there and I get all sorts of warping. :)


Same for me, on the Official... :)
But most of the players who play this game now are European, where the CJW server is located, so that's why we always play there...

#64 Pinselborste

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Posted 14 July 2013 - 01:53 PM

wish PGI would do something for balance like MW:LL devs did, instead of trying to use stats of a TT game.

#65 Gouty

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Posted 15 July 2013 - 10:36 PM

View PostPinselborste, on 14 July 2013 - 01:53 PM, said:

wish PGI would do something for balance like MW:LL devs did, instead of trying to use stats of a TT game.

There are a few key differences in terms of balancing between MWO and MWLL, as you rightly pointed out, MWO has tried to stay as true to the TT as possible and MWLL had no allusions to being close to the table top, but it also must be taken into account that because MWLL has no mechlab it does not have the variability of MWO and the devs could tweak individual mech variants to better balance them. Now, one might also argue that that despite the mechlab MWLL has more viable/competative mech builds, i think probably due to the current balancing problems in MWO.

But it is worth saying, in prepertion for their own mechlab, all mechs were made to obey MWLLs own build rules

One of the big things that I took away from playing MWLL again was the pacing. The mechs would not stop on a dime, even if you held the brakes there was still a fair bit of interia, also weapons take a serious time to reload. In MWO you are heat limited and in MWLL you are more reload limited in terms of rate of fire. I think this works well on matches that can last in excess of an hour on MWLL, and the fast pacing, slightly more "twitch" style suits the current "hot drop" gameplay of MWO (see 20/20 cricket), however I really would like to see longer games with more objectives and perhaps the ability to repair in MWO.

View PostTerran123rd, on 13 July 2013 - 06:41 PM, said:

I'd try it out if it were stand-alone. I probably couldn't afford the game it's a mod of and I don't feel comfortable messing around with the guts a game any way (not that I ever understood why people are so infatuated with potentially breaking their copy of a game [or worse] in the first place).


You didn't read my first post did you? I have created an installer that will install a trial of Crysis Wars and MWLL all in one go, no full game required. Get it here

Edited by Gouty, 15 July 2013 - 10:39 PM.


#66 Lord of All

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Posted 16 July 2013 - 12:20 PM

View PostGouty, on 15 July 2013 - 10:36 PM, said:

...You didn't read my first post did you? I have created an installer that will install a trial of Crysis Wars and MWLL all in one go, no full game required. Get it here


Crashes everytime I try to run the launcher.

#67 Jesoo_Creesto

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Posted 16 July 2013 - 03:19 PM

View PostLord of All, on 16 July 2013 - 12:20 PM, said:


Crashes everytime I try to run the launcher.


When the window saying "Crysis Wars stopped working" pops up, just close it, and it will work...

#68 Pinselborste

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Posted 16 July 2013 - 03:48 PM

if launcher doesnt work, you can Launch crysis wars and select the mod in the main menu.

#69 Terran123rd

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Posted 16 July 2013 - 05:33 PM

View PostGouty, on 15 July 2013 - 10:36 PM, said:

You didn't read my first post did you? I have created an installer that will install a trial of Crysis Wars and MWLL all in one go, no full game required. Get it here


You didn't read MY post, did you?

View PostTerran123rd, on 13 July 2013 - 06:41 PM, said:

I don't feel comfortable messing around with the guts a game any way (not that I ever understood why people are so infatuated with potentially breaking their copy of a game [or worse] in the first place).


#70 Lord of All

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Posted 16 July 2013 - 06:34 PM

View PostPinselborste, on 16 July 2013 - 03:48 PM, said:

if launcher doesnt work, you can Launch crysis wars and select the mod in the main menu.

Yes, This is what I have been having to do but a launcher that works would be nice. I think it's because I changed the default directory and even after a uninstall and reinstall to the default dir it still crashes. Bad Reg entry maybe? I'm not going to waste the time to debug it.

View PostStarch1ld, on 16 July 2013 - 03:19 PM, said:

When the window saying "Crysis Wars stopped working" pops up, just close it, and it will work...


Negatory Jo-Hanson.

#71 Jesoo_Creesto

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Posted 17 July 2013 - 04:31 AM

View PostTerran123rd, on 13 July 2013 - 06:41 PM, said:

I don't feel comfortable messing around with the guts a game any way (not that I ever understood why people are so infatuated with potentially breaking their copy of a game [or worse] in the first place).


That's your problem!
Anyway, may be you didn't read my post.
This doesn't make sense, because Gouty packed up CW trial version and MWLL 0.7.1 in one simple install package.
Very simple. You run it, and you are ready to play.
If you simply don't want to download it because it is a "mod", that's your problem. I don't care.

View PostLord of All, on 16 July 2013 - 06:34 PM, said:

Yes, This is what I have been having to do but a launcher that works would be nice. I think it's because I changed the default directory and even after a uninstall and reinstall to the default dir it still crashes. Bad Reg entry maybe? I'm not going to waste the time to debug it.


I think this is the wrong place to talk about this (tip: try to go here)
BTW, try to run it with Admin rights...

#72 Lord of All

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Posted 17 July 2013 - 07:34 AM

View PostStarch1ld, on 17 July 2013 - 04:31 AM, said:

...I think this is the wrong place to talk about this (tip: try to go here)
BTW, try to run it with Admin rights...

Nada (I already run it as admin and forced it anyway), I may sign up to their site but I just don't have the time to deal with it. I've read that thread and alot of the site already.

Edited by Lord of All, 17 July 2013 - 07:35 AM.


#73 GingerBang

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Posted 17 July 2013 - 09:39 AM

I really do need to re-install. Living Legends. MWO is just such a let-down, and i was super sad to learn earlier today that PGI was in fact the reason Living Legends had to stop production. They forced Wandering Samurai out of the rights to the IP.

#74 Jesoo_Creesto

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Posted 18 July 2013 - 03:09 AM

View PostLord of All, on 17 July 2013 - 07:34 AM, said:

Nada (I already run it as admin and forced it anyway), I may sign up to their site but I just don't have the time to deal with it. I've read that thread and alot of the site already.

Sorry, at this point I don't know how to help...sometimes I got crashes too, but I simply restart the game and then it works...
And don't forget that, because this mod is so big, the game takes time to load it...10-30 seconds, depending on your hardware...

View PostGingerBang, on 17 July 2013 - 09:39 AM, said:

I really do need to re-install. Living Legends. MWO is just such a let-down, and i was super sad to learn earlier today that PGI was in fact the reason Living Legends had to stop production. They forced Wandering Samurai out of the rights to the IP.

This is not the only reason...AFAIK, Criminal and Kamikaze (the founders of Wandering Samurai) worked for Crytek...PGI is a Crytek customer, so I think that also Crytek *asked* them to stop...Conflict of interests, it's simple...

#75 PanzerMagier

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Posted 18 July 2013 - 04:43 AM

Gonna give it a try. I just don't like Paul's ideas of how to "balance" MWO.

#76 B0oN

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Posted 19 July 2013 - 05:42 AM

HOLLER !!!!

Anyone down for another set of rounds around this weekend ???

Need some pause from A3Beta/MW:O/Stalker whoring Ive done lately and would really love to see more of y´all on MW:LL !

Gimme a shout or two, will ya ?

#77 Jesoo_Creesto

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Posted 19 July 2013 - 05:47 PM

New post on the official MWLL page! See it here!

#78 nancys201315

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Posted 19 July 2013 - 08:01 PM

Nice pictures.

#79 Jesoo_Creesto

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Posted 21 July 2013 - 09:28 PM

Funny things you can do in MWLL ^_^ ...and bump!






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