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Just A Thought: Map Changes


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#1 Willard Phule

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Posted 30 June 2013 - 07:02 AM

Ok, I realize I'm new to MWO. Granted, I've been playing BT and all the other MW games since MW2, but that really doesn't equate or matter. Here's my thought:

I know that I'm just a PUG player and I know that my opinion really doesn't much matter, but I've really been getting frustrated at a situation that I'm sure everyone is aware of...capwarriors.

Before you flame me, and I'm sure you will, please let me just say my piece and give it a little thought before you start bashing.

I 'get' that capping is an important dynamic...that's why the Conquest maps were designed the way they were. I also 'get' that I don't play light mechs, so I'll never truly understand the skill it takes to do whatever it is they're doing. God knows I've had my backside torn out by any number of little bugs as they run circles around me blasting me with everything they've got. Doesn't bother me...that shows a lot of skill. Especially when a single light mech can run about a Conquest map keeping his team on top of the board for resources.

But...Assault maps are a completely different matter. Maybe it's just me...I'm old and inflexible in my way of thinking....but, having a 'base' that is capturable by simply sitting on it seems to fly in the face of the mission objective. Us 'big boys' generally see that we've got a couple of lights on the team and hope that we've got some useful scouts available to us...TAGging, NARCing, calling out positions..letting us know where the enemy is. Then, we find out, we've got a couple of people not interested in helping the team at all....they just want to run around the outside of the map so they can cap. Not sure what they get out of it, but I'm reasonably certain that capping in an Assault map is far easier than doing it in a Conquest. Maybe they're doing it because they can't hang with the 'real' Capwarriors on a Conquest map. Who knows?

Here's my thought....what would happen if you changed the 'base' from a 'sit there and win' sort of thing to a hard target that needs to be destroyed? Something like a dropship, maybe. Sure, the little guys that rush over there can certainly win...but there's a good chance the enemy will be able to bring enough firepower to bear on you before you accomplish the task. Alternatively, if there's one little guy beating on the target...the other team, the one that stayed together and used teamwork, has a good chance of destroying his base long before he gets it done solo.

Ok, I'm done. Sorry about the novel. I'll shut up now.

#2 soarra

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Posted 30 June 2013 - 07:05 AM

yeah sitting in a square does not make a lot of sense, i wish they had some cannons or something that needs to be destroyed there.

#3 AnnoyingCat

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Posted 30 June 2013 - 07:45 AM

all your base are belong to us

#4 Willard Phule

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Posted 30 June 2013 - 08:08 AM

I guess what really gets my goat is when you've totally destroyed the other team but lose because some little guy sat on your base long enough...and then gets all cocky and says something like 'you should learn to defend your base better.' As if his superior skill (read that as: abandoned his team for personal glory) is what won the game.

Sure, I know, we could all by airstrikes and artillery barrages and set them up on the base or something...but that seems a little counter-productive for a PUG game.

Oh, how I hope the developers release either Arrow IV or Thunder Munitions for LRM launchers. I'd be putting a minefield around my base and moving to assist the team. Let some little cockroach walk into that.

#5 DocBach

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Posted 30 June 2013 - 08:45 AM

scoreboard 7-0: base gets capped

"OK guys, I know we just got done destroying most of the enemy, but since that Spider there is standing next to that.... thingy for too long, we better pack up and travel the 40,000 lightyears back home."

"but LT, what if we just, you know, killed that Spider and took it back?"

"I SAID NO *********! THAT'S AN ORDER! PACK YOUR BAGS - WE'RE GOING BACK HOME!"

#6 Appogee

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Posted 30 June 2013 - 08:52 AM

Lots of us would like to see at least auto turrets at bases, that issued a warning when firing.

(Even better if dead players could man them for additional fun.)

But I like even more your idea of Dropships with defences that need to be taken out.

#7 Angel of Annihilation

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Posted 30 June 2013 - 09:02 AM

This actually makes alot of sense but extended it to Conquest as well. The resource points should actually be supply cashes that have to be destroyed to prevent the enemy from capturing them.

Honestly the problem is there is just no depth to the missions. They need scenerios like a convoy escort on a map like Apline or have it so team has to destroy the drop ship on the city map, while the other defends. How about a meeting engagment with just one base in the middle of the map that both have to capture? How about a conquest mode where one team has to defend the cashes and the other destroy them all?

This would be a nice change because, right now the current Assault and Conquest modes are immersion breaking as hell. I mean it is hard to feel like I am really in a battle with the silly game modes they have because it feels more like a Solaris tournment.





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