

Final See Why People Complain About Seismic Sensors
#1
Posted 30 June 2013 - 09:45 AM
I was on the Frozen City Map and half our team decided to sweep through ice caves to flank the enemy to the far left while the rest of our team when the traditional route over the downed dropship.
Well just as we were exiting the caves we walked into the "fishbowl". The entire enemy team was just sitting there lined up in a pretty line shoulder to shoulder and the slaughter begain. I was the first out and got time to fire one alpha that half missed before being disintegrated, the rest of my lance soon followed (total of about 30 seconds to take out 4 of us.)
Then they just turned around and all walked the other way to roll the rest of our team. Honestly I think the entire match lasted less than 3 mins.
Obviously someone picked us up on Seismic and with unusual coordination, the enemy managed to capitalize on it but for the first time I realized just how much tactical flexibility is lost because of the use of seismic sensors.
On the other hand, if someone in my lance had had seismic, we would have noticed the enemy waiting for us and not walked into that total and completely ambush so in some ways I guess it offers a more realistic battlefield with lots of unaccounted pitfalls for the unwary.
So what do you all think. OPed or more realistic?
#2
Posted 30 June 2013 - 09:48 AM
and probably a longer 'bloop' (definitely the proper word) time.
Edited by superteds, 30 June 2013 - 09:56 AM.
#3
Posted 30 June 2013 - 09:48 AM
#4
Posted 30 June 2013 - 09:48 AM
Viktor Drake, on 30 June 2013 - 09:45 AM, said:
I was on the Frozen City Map and half our team decided to sweep through ice caves to flank the enemy to the far left while the rest of our team when the traditional route over the downed dropship.
Well just as we were exiting the caves we walked into the "fishbowl". The entire enemy team was just sitting there lined up in a pretty line shoulder to shoulder and the slaughter begain. I was the first out and got time to fire one alpha that half missed before being disintegrated, the rest of my lance soon followed (total of about 30 seconds to take out 4 of us.)
Then they just turned around and all walked the other way to roll the rest of our team. Honestly I think the entire match lasted less than 3 mins.
Obviously someone picked us up on Seismic and with unusual coordination, the enemy managed to capitalize on it but for the first time I realized just how much tactical flexibility is lost because of the use of seismic sensors.
On the other hand, if someone in my lance had had seismic, we would have noticed the enemy waiting for us and not walked into that total and completely ambush so in some ways I guess it offers a more realistic battlefield with lots of unaccounted pitfalls for the unwary.
So what do you all think. OPed or more realistic?
So how did the seismic sensors 200m range allow them to know you where going tunnel from across the map? :S
#6
Posted 30 June 2013 - 10:14 AM
#7
Posted 30 June 2013 - 10:15 AM
operator0, on 30 June 2013 - 10:14 AM, said:
If you're really good you'll still get by without it. It helps a lot, but in the end turning around every once in a while is at least half as effective.
#8
Posted 30 June 2013 - 10:20 AM
I have it, I benefit significantly from its use - and I wish it didn't exist.
As I've posted before, I think it is OP and unbalances the game, especially against Lights performing a Scouting role. I would nerf it by reducing its range and also making not work while the user is moving. That would be logical while also rebalancing the impact of the module a bit.
#9
Posted 30 June 2013 - 10:23 AM
jakucha, on 30 June 2013 - 10:15 AM, said:
If you're really good you'll still get by without it. It helps a lot, but in the end turning around every once in a while is at least half as effective.
If you're really good you'd still get a huge benefit from using it. Turning around doesn't tell you exactly how many mechs are on the other side of that hill.
#10
Posted 30 June 2013 - 10:23 AM
#11
Posted 30 June 2013 - 10:24 AM
FunkyFritter, on 30 June 2013 - 10:23 AM, said:
I know, and I also think it should be nerfed. However, you don't need it. If you need it, you're likely not a good player in general.
#12
Posted 30 June 2013 - 10:32 AM
jakucha, on 30 June 2013 - 10:24 AM, said:
What other modules would you rather have? I mean, if you were playing an LRM or SSRM mech with limited module slots, I can see how you might want 360 Target Retention and/or Adv Target Decay instead of Seismic, but that's about the only situation. Outside of LRM/SSRM, I think Coolant Flush is the only module that is as useful as Seismic.
I haven't used a UAV yet though.
#13
Posted 30 June 2013 - 10:33 AM
Appogee, on 30 June 2013 - 10:20 AM, said:
I have it, I benefit significantly from its use - and I wish it didn't exist.
As I've posted before, I think it is OP and unbalances the game, especially against Lights performing a Scouting role. I would nerf it by reducing its range and also making not work while the user is moving. That would be logical while also rebalancing the impact of the module a bit.
Only 2 out of my roster of 15 mechs have a seismic installed, and they are the slowest of my build.
Making it work while immobile will not affect them as they function like a support fire turret.
The rest depends on speed and battlefield awareness, but I still sometime walk into ambush and get obliterated.
Make it function only when the user is at fullstop, also that it cannot detect enemy that are at fullspot as well.
#14
Posted 30 June 2013 - 10:38 AM
As pgi is extremely pig headed, there is 100% 0 chance that it will be removed, so our best bet is to settle for a heavy handed nerf. Something along th lines of 100m per level in the skill up as well as increasing the "blip" time by a factor of 2 to 3.
We don't need a permanent cod uav... Implementation of such a module screams ammatuer hour yet again. It's pretty obvious that pgi is bad, and should feel bad.
#15
Posted 30 June 2013 - 10:39 AM
It really need to be removed completely. Just take it the hell out. It ruins any prayer of Lights or Mediums do surprise flanks. Or just surprise in general. Even if they add some kind of 'you must sit still' rule. The Assaults will still get the full benefit of never being surprised ever while they unless PCC alpha after alpha.
Terrible almost pay2win module. Or at the least unreasonably rewarding long time players or those who buy GXP and premium to afford it.
#17
Posted 30 June 2013 - 10:40 AM
Still would be pretty powerful, imagine ploping one on the ground in frozen city tunnel and it would alert you when anyone came near it but not give indicators of numbers of units or if it was friend or foe. I would think it wouldnt have a duration, but could be destroyed ALA UAV style.
#18
Posted 30 June 2013 - 10:47 AM
Case in point; the OP's example. Flanking through the tunnel on FC has always been an all-or-nothing gamble, not an unstoppable maneuver of pure tactical genius. You can be spotted at the midpoint, or the fact that most of your team is absent from the other side of the field can be spotted by a scout. Truth is, tunnel rushes were a losing proposition 80% of the time even before seismic.
I've killed many light mechs that go on to claim that seismic is OP and resposible for their deaths when the truth is that they were spotted with regular eyeballs before they ever got in to seismic range, and then proceeded to actually play badly once the fighting started. Blame a piece of equipment and you aren't learning from your mistakes.
#19
Posted 30 June 2013 - 10:47 AM
I've said before, it needs to give a direction, not a location, and it needs to ONLY work while you're sitting still.
#20
Posted 30 June 2013 - 10:49 AM
I always assume an enemy has seismic when I plan my attack pattern unless they have shown they do not.
When running faster mechs, I never engage an enemy until the long range assets have them engaged.
Any mech I run either needs a long range weapon, or I running close support for assualts.
With seismic on the field I need to stay conscious of not being overly aggressive.
Cave/tunnel I avoid until mid game.
Does seismic make old tactics futile? Yes
Did it ruin the game for me? Not at all. Changes like these keep the game fresh for me.
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