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Final See Why People Complain About Seismic Sensors


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#21 Damascas

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Posted 30 June 2013 - 10:50 AM

Nerfing it so it just registered a larger area I think would be a good nerf and also making the range vary by the size of the enemy. An assault would be detected running a good distance away but a 20 ton light mech you would not see until it was right on top of you.

#22 Jonny Taco

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Posted 30 June 2013 - 10:55 AM

View PostWarrax the Chaos Warrior, on 30 June 2013 - 10:47 AM, said:

Seismic is due to get some adjustments, and while it does need some tuning, it's really not that bad.


Nope, seismic really is THAT BAD.

People are complaining about it because it's simply a bad game mechanic. This is not cod, we don't need a permanent uav.

#23 Kunae

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Posted 30 June 2013 - 10:58 AM

View Postjakucha, on 30 June 2013 - 10:15 AM, said:


If you're really good you'll still get by without it. It helps a lot, but in the end turning around every once in a while is at least half as effective.

View Postjakucha, on 30 June 2013 - 10:24 AM, said:


I know, and I also think it should be nerfed. However, you don't need it. If you need it, you're likely not a good player in general.

You go right ahead, and play by your own imaginary "code" there, bud. Everyone else will have seismic, and use it to full advantage.

#24 DodgerH2O

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Posted 30 June 2013 - 11:00 AM

View PostWarrax the Chaos Warrior, on 30 June 2013 - 10:47 AM, said:

Seismic is due to get some adjustments, and while it does need some tuning, it's really not that bad. It has just become a scapegoat for people to blame when they lose.

I've killed many light mechs that go on to claim that seismic is OP and resposible for their deaths when the truth is that they were spotted with regular eyeballs before they ever got in to seismic range, and then proceeded to actually play badly once the fighting started. Blame a piece of equipment and you aren't learning from your mistakes.


There are many pilots out there who say nothing about seismic but feel that it needs serious adjustment. The fact that we don't say much doesn't mean we don't exist. Have you ever tried to stay at least 400m away from enemy mechs AND out of LOS of them while trying to scout? Doing just one or the other is difficult enough, but doing both, consistently, especially when enemy fast movers are likely to have the module as well is all but impossible most of the time.

I could get the module and use it, but first, that takes GXP which comes very slowly unless you convert with MC and secondly I don't want to rely on a piece of equipment to gloss over my mistakes. I'd rather not develop poor habits long-term no matter the short-term advantages.

#25 Warrax the Chaos Warrior

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Posted 30 June 2013 - 11:03 AM

View Postlartfor, on 30 June 2013 - 10:55 AM, said:


Nope, seismic really is THAT BAD.

People are complaining about it because it's simply a bad game mechanic. This is not cod, we don't need a permanent uav.

View PostDodgerH2O, on 30 June 2013 - 11:00 AM, said:


There are many pilots out there who say nothing about seismic but feel that it needs serious adjustment. The fact that we don't say much doesn't mean we don't exist. Have you ever tried to stay at least 400m away from enemy mechs AND out of LOS of them while trying to scout? Doing just one or the other is difficult enough, but doing both, consistently, especially when enemy fast movers are likely to have the module as well is all but impossible most of the time.

I could get the module and use it, but first, that takes GXP which comes very slowly unless you convert with MC and secondly I don't want to rely on a piece of equipment to gloss over my mistakes. I'd rather not develop poor habits long-term no matter the short-term advantages.


Just to be clear, I'm not saying that it doesn't need a nerf (it does). Just pointing out that a significant number of the complaints against it are the result of bad piloting. Many of the complaints are valid, but it's human nature to assume that things aren't your own fault.

#26 PostalPatriot

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Posted 30 June 2013 - 11:09 AM

View PostAppogee, on 30 June 2013 - 10:20 AM, said:


As I've posted before, I think it is OP and unbalances the game, especially against Lights performing a Scouting role. I would nerf it by reducing its range and also making not work while the user is moving. That would be logical while also rebalancing the impact of the module a bit.

No joke playing a light mech has become a death sentence (okay it should be any way) But i have lost count of the times i've flanked an enemy or come at them from a direction that just shouldn't be notice, only to find two or three Assaults or heavys facing me, despite the battle being in the other direction. We need a counter modual, or lights to be very difficult to pick up on the sensor.
That aside, it is actually making the game a lot less fun, Prime example cursing through tunnels on my atlas, there is no worry about coming around a corner and eating an alpha cause hey, i'll know they are there. Mechanics should never triumph player skill or surprise tactics. This one does

And for you purest out there wasn't the sensor a deploy-able in the table top? one you could destroy.

Its a bad Mechanic, and i think people overwhelming are for once in agreement on that. It removes far to much from the match for what it adds. No longer do we have those panic induced moments on mumble where some one is shouting about a mech coming up behind us, why because seismec sensor makes any thing but a frontal assault almost pointless.

Edited by PostalPatriot, 30 June 2013 - 11:13 AM.


#27 Kunae

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Posted 30 June 2013 - 11:14 AM

View PostPostalPatriot, on 30 June 2013 - 11:09 AM, said:

No joke playing a light mech has become a death sentence (okay it should be any way) But i have lost count of the times i've flanked an enemy or come at them from a direction that just shouldn't be notice, only to find two or three Assaults or heavys facing me, despite the battle being in the other direction. We need a counter modual, or lights to be very difficult to pick up on the sensor.
That aside, it is actually making the game a lot less fun, Prime example cursing through tunnels on my atlas, there is no worry about coming around a corner and eating an alpha cause hey, i'll know they are there. Mechanics should never triumph player skill or surprise tactics. This one does

And for you purest out there wasn't the sensor a deploy-able in the table top? one you could destroy.

Its a bad Mechanic, and i think people overwhelming are for once in agreement on that. It removes far to much from the match for what it adds. No longer do we have those panic induced moments on mumble where some one is shouting about a mech coming up behind us, why because seismec sensor makes any thing but a frontal assault almost pointless.

It should never have been added, and should be removed immediately.

#28 jeffsw6

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Posted 30 June 2013 - 11:14 AM

View PostPostalPatriot, on 30 June 2013 - 11:09 AM, said:

We need a counter modual, or lights to be very difficult to pick up on the sensor.

No.

Just remove Seismic Sensor from the game. It is idiotic. Since we know Paul & crew are far too stubborn for that, at least they should nerf it.

#29 El Bandito

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Posted 30 June 2013 - 11:15 AM

Yeah, Seismic is kinda broken like that. :P

My Streakcat loves it though.

Edited by El Bandito, 30 June 2013 - 11:16 AM.


#30 wolf74

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Posted 30 June 2013 - 11:16 AM

It is op in it's current setup yes.
I personally (just my thoughts) would make the follow changes.
1. You & the enemy mech must be on the ground for it to work.
2. Your speed: 0-15kph current max range; 16-30kph ¾ current range;30-45kph ½ range; 46kph-60 ¼ current range; 61kph and up no reading.

3. Some kind of weight/speed from target mechs aka 100ton going 20kph would have the same reading as a 50ton going 45kph. But this also effect max range reading. I'm thinking the base bar should be 100ton going 55kph for max range effective reading.



edit: Spelling correction.

Edited by wolf74, 30 June 2013 - 12:23 PM.


#31 Warrax the Chaos Warrior

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Posted 30 June 2013 - 11:20 AM

View Postwolf74, on 30 June 2013 - 11:16 AM, said:

It is op in it's current setup yes.
I personally (just my thoughts) would mike the follow changes.
1. You & the enemy mech must be on the ground for it to work.
2. Your speed: 0-15kph current max range; 16-30kph ¾ current range;30-45kph ½ range; 46kph-60 ¼ current range; 61kph and up no reading.

3. Some kind of weight/speed from target mechs aka 100ton going 20kph would have the same reading as a 50ton going 45kph. But this also effect max range reading. I'm thinking the base bar should be 100ton going 55kph for max range effective reading.


I'm not sure I agree with your exact numbers, but I do agree that this is the direction they should take it in.

I think it's a neat mechanic, and it should still be useful, just not so much of a wall-hack like it is now.

#32 Escef

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Posted 30 June 2013 - 11:23 AM

View Postjeffsw6, on 30 June 2013 - 10:23 AM, said:

I said this I think the first day Seismic Sensor existed. It is hugely over-powered and a massive nerf to brawlers / strikers, who depend on surprise. Inventing that sensor exemplifies PGI's total inability to understand how the game is played.


When I run around in my 733C brawler, I don't find I'm being nerfed by it at all. In fact, it helps me greatly. There have been several times I have stopped before turning a blind corner, and approached an area from a different angle or waited for circumstances to change, because seismic let me know I was about to run face first into the hornets' nest.

#33 megoblocks

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Posted 30 June 2013 - 11:34 AM

View Postjeffsw6, on 30 June 2013 - 10:32 AM, said:

I haven't used a UAV yet though.


Improved UAV is really handy as a scout. Either set it up when no one is looking nearby, or run in, cause some chaos and let one fly before bugging out. Either way, LRMs soon follow :P

#34 MechGorilla

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Posted 30 June 2013 - 11:53 AM

View Postjakucha, on 30 June 2013 - 10:15 AM, said:


If you're really good you'll still get by without it. It helps a lot, but in the end turning around every once in a while is at least half as effective.


So apparently you have the capability to turn around and look through walls? Hmmm... PGI listening? :P

#35 Alex Warden

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Posted 30 June 2013 - 12:00 PM

remove it... UAV is a good enough scout tool to reveal the enemy positions...

#36 Hellcat420

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Posted 30 June 2013 - 12:06 PM

the only problem with seismic is that its range is too large. it should be 150 normal 250 advanced imo.

Edited by Hellcat420, 30 June 2013 - 12:07 PM.


#37 Kunae

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Posted 30 June 2013 - 12:08 PM

View PostHellcat420, on 30 June 2013 - 12:06 PM, said:

the only problem with seismic is that its range is too large. it should be 150 normal 250 advanced imo.

No, the problem with seismic is that it's a wall-hack. It's the "360 radar" that PGI said they would never put in the game.

#38 Hellcat420

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Posted 30 June 2013 - 12:15 PM

View PostKunae, on 30 June 2013 - 12:08 PM, said:

No, the problem with seismic is that it's a wall-hack. It's the "360 radar" that PGI said they would never put in the game.

well 360 target retention is the same thing as 360 radar, you want to remove that too?

#39 Kunae

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Posted 30 June 2013 - 12:18 PM

View PostHellcat420, on 30 June 2013 - 12:15 PM, said:

well 360 target retention is the same thing as 360 radar, you want to remove that too?

Have you ever actually used that module?

All it does is let you retain your target on one enemy, if it's out of your normal view. And that's only if you don't switch to another target. It doesn't show you his 3 buddies that have snuck around that hill, behind you.

#40 von Pilsner

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Posted 30 June 2013 - 12:18 PM

View PostHellcat420, on 30 June 2013 - 12:15 PM, said:

well 360 target retention is the same thing as 360 radar, you want to remove that too?


No, it is not. It does not give new contacts, it simply allows you to keep your lock when someone circles you.





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