I try to avoid hyperbole when it comes to balance, but fully upgraded Seismic is ridiculously overpowered. As if mediums and lights weren't struggling enough already, it has severely gimped them. Ironically, the mechs which need the least help, stationary sniper platforms, are best able to avoid detection. The best you can hope for is to put yourself on an even playing field so you at least know that he knows you're coming. If you don't use advanced Seismic, you are at a huge disadvantage. Several attack paths have been made virtually inaccessible because they are within 400 meters of common staging points. You don't even have to scout that well on several maps because you'll just pick up anything inbound on seismic.
The funny thing is that in the same patch, PGI released the UAV which is a wonderful example of how to do a scouting module right. It's powerful, but not some passive system, so you have to consciously figure out when and where to place it. It also runs out eventually, can be shot down, and must be repurchased giving it just the right amount of drawback.
My suggestion for Seismic is to base detection on Chassis Type and Throttle:
- Light: Detected above 90% throttle
- Medium: Detected above 80% throttle
- Heavy: Detected above 70% throttle
- Assault: Detected above 60% throttle
You can set throttle by percentage using the num-keys so it's pretty easy to gauge whether you're detectable or not. With this set up, it allows player to sneak past defenses at a slower but undetectable pace giving your counterplay some downside. This also prevents mechs from triggering seismic every time they shuffle their feet slightly
Another good suggestion I read elsewhere is to reduce the seismic ping rate to make it more difficult to judge the direction they are moving. Right now, there is practically no delay between pings.
Edited by Jman5, 30 June 2013 - 02:36 PM.