I think the module is fine as is. I read (most of) this thread and saw a lot (most) of unimaginative people gripping about it.
There are 5 main attack aspects to this module that can be used as psychological warfare on the battle field, and not one person has made any use of it in this thread.
1.) Assume the enemy has it (the beginning of psychological warfare).
2.) Stop and go movement has an affect (as seen below, but can also hide you when in a fast 'Mech as the next position after a hard stop is automatically calculated subconsciously by us humans, causing the other to move where he thinks you are going, only to realize you are not where he thought).
3.) staggered stop and go movement can move 4 mechs and make them look like 2 mechs (I once witness a team staggering three mechs, one would move a little, stop, second one move up, stop, third, and so forth sneaking 3 heavies into a flanking position).
4.) a scout can pull people away without ever getting close.
5.) I will leave this one for the imagination and not reveal all my tricks (forget it, fine: have 4 high alphas in one place, close to a breach in terrain like the drop ship on frozen while the other half of the team plays staggered movement in an area not too far away to make it look like more than 3-4 'Mechs there; the four in one place alternate movement to simulate one 'Mech is there as they get in position (can be made to look like he is moving forward to peek); this can draw one or two 'Mechs over the ridge expecting a quick kill, you can image how the rest of the story goes).
yeah, your right, the module is over powered; over-powered your imagination into a seemingly endless rant of discontent!
Edited by Aphoticus, 01 July 2013 - 08:48 AM.