CutterWolf, on 30 June 2013 - 06:33 PM, said:
"Everyone" here is missing the one most important factor about the Seismic Sensor. And that is, it some how can "like magic" tell friend from foe. I would love to hear from the dev's or even a player that can tell me "how does or can that work at all?" In fact I dare them. There is no way in hell a seismic sensor can or could do that. Plus, your seismic sensor would also go off anytime "anyone" around you moved, friend or foe. Now lets say your moving too, just how is that seismic sensor going to weed out your seismic signature from anything else moving?? Again it can't. So here is some food for thought, this "magic" it uses to tell friend from foe must be some kind of signal right? If so then could we not draw a reasonable conclusion that ECM could then jam that info?
Think about it, a friendly Atlas and a enemy Atlas with the same load-outs both at 100 tons, how does the seismic sensor tell who is who?? The only answer is "magic"
This is the argument you take to PGI to have it removed from the game, this is Mechwarrior not World of Warcraft..........
When you have an earthquake, it sends out a P Wave and S wave. The two waves move at different speed, and the lag between the two allows you to calculate distance. Triangulation allows you to then calculate the exact location. As far as differentiating between friend and foe, it would be a simple matter of ignoring all seismic activity from friendly tags. You could also ignore seismic activity every time you put your mech foot down. These sorts of calculations could be accomplished with a 4 ounce cell phone, so I think a 100 ton mech could handle it.
Look ultimately this doesn't really matter because it's science fiction. The answer is Space Magic. There are much more implausible things in the battle tech universe than equipping a mech with a futuristic seismograph.
The only thing that matters is fun and balance. Seismic, as it stands now, fails both requirements. Any other reason is fluff.
Edited by Jman5, 30 June 2013 - 07:08 PM.