The few of us who are actually savvy to MW and BT argue that Its not that more tonnage makes you auto win, but it is a massive handicap in your favor(handicap in sports in videogame terms where in as an example take Soul Cali 2. In that game when you took a handicap, it means you can start off with more health, or decrease your health so it goes either way, or think of golf, where women have a handicap of having a closer tee off area.)
Having the handicap as such while not automatically a win, detracts from the game being skilled based at all. Nerfing ppc while might be needed, It's a dumb band-aid on the problem. Nerf ppcs and all people will do is switch to either Gauss/missiles or Gauss/ac/2 combo which will still be heat effective and still easily crush mechs in seconds.
The terribads hate it but MWO really needs restrictive tonnage limits, it's the only way you are going to start seeing any real balance in the game. Scrublords cry two objections where are equals parts wrong, and lacking any understanding of Mech Warrior or Battle tech.
1) Waaa! heavy/assault mastr raic!
NOPE. Ive been charging heavy and assaults since MW4 in a jenner, with the s words MWO newcomer hate so much; Skill. It honestly doesn't even take much to skill to do this. Once you get some basic movement down you can be a huge threat that causes assaults to flock to the forums and cry about lights being ez because they just get behind you and you can never shoot them. In both BT and MW this is what lights are meant to do in battle. A light up against a heavy or assault is a bad prospect for the heavier mech as it means they have a tough propitiation of getting a facing on them, or ignoring them and letting them alpha up 30 damage. Ive even see it say that a medium cant stand up to assaults, which is blatenly dumb and false. With the right skill set (there's that s word again) and a smart loadout most meds can quickly pick off the weapons the bigger mechs and crush em. Sadly, no one but a small few are interested in any sort of application of skill.
The second untenable argument is restrictive tonnage limits force people to play ****** mechs/Mechs people dont want to play. Both are false. No mech execpt the Spider 5v with it's two torso hardpoints are really bad, just different with different mechs they are better suited to counter other mechs. (a truth the waa warriors also don't want to face) there are alot of people who WANT to play mediums and lights, and while some do, more will come back since you just simply stack the handicap in your favor with forward+m1 super alphas.
The other thing that Needs to happen is bigger maps. As I mentioned in the post pgi feared so much might inspire people to think about training and becoming better they deleted it, I talked about how pgi tested maps internally and because they ended maps with out shots fired, they made the game less about what mechwarrior should be, things they promised like role and information warfare which existed in other MW games because on large maps instead of running in a blob you had to go look for your information and send it down the line, which also allowed you to set up more effective pincer traps and have movement be a factor, where all pgi clearly wants in their game is for players to press foward+m1.
But since this is what PGI has shown to be interested all I have to say is