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Tonnage Wins? Bwahaha! Qq Lies Fill My Coolant Flush.


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#21 Syllogy

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Posted 30 June 2013 - 04:22 PM

View PostBattlecruiser, on 30 June 2013 - 04:20 PM, said:


because you won a game with your well built mechs against a bunch of scrubs who clearly did not understand what they were doing, tonnage/= win suddenly becomes an absolute?

what actually happened here is you got surprised by a steamroll, took a screenshot of an abnormal event, and tried to pass it off like you're the ultimate player at the game.

it's a lot like the history channel saying the abrams is the best mbt in the world because it faced off against some cold war trash and obviously won.


What evidence do you have that they were noobs? Run the names, find the profiles. The evidence speaks against you.

Look at the scoreboard. The damage done is pretty clearly spread out across each team. This wasn't a group of noobs, trials, or derps. This was a match that illustrated that superior tactics beats out superior firepower and tonnage.

#22 Reported for Inappropriate Name

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Posted 30 June 2013 - 04:24 PM

View PostSyllogy, on 30 June 2013 - 04:22 PM, said:


What evidence do you have that they were noobs? Run the names, find the profiles. The evidence speaks against you.

Look at the scoreboard. The damage done is pretty clearly spread out across each team. This wasn't a group of noobs, trials, or derps. This was a match that illustrated that superior tactics beats out superior firepower and tonnage.



wow it's like if diarrhea could appear as text.

keep living in your ***** bubble, it's clear at this point you're only in it for the ego tugjob

#23 Syllogy

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Posted 30 June 2013 - 04:26 PM

View PostBattlecruiser, on 30 June 2013 - 04:24 PM, said:

wow it's like if diarrhea could appear as text.

keep living in your ***** bubble, it's clear at this point you're only in it for the ego tugjob


Or I'm in it because you continue to challenge the legitimacy of the match. You seem sad because this contradicts what you believe is a broken game.

#24 Soy

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Posted 30 June 2013 - 05:07 PM

On the run with a handgun
Blast bioforms, I am warned
That a planet-wide man hunt with cannons
Will make me, abandon
My foolish plan, of uprising
**** dyin - I hijack a mech
Control it with my magical chance
So battle advance
Through centuries of forumwarrior legacy
Mega speed

Yo it's 30350

#25 kaffeangst

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Posted 30 June 2013 - 05:10 PM

I don't recognize a single name among those Atlas pilots, let alone an Assault pilot of notable skill. The Atlas pilots averaged 125 damage per mech for the match - that's poor for an Assault pilot. In comparison, I average 640 damage-per-match in my Brawler Atlas D-DC. If your hundred-ton mech is being dropped before you can land a few alphas, you're doing something wrong.

#26 Kaspirikay

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Posted 30 June 2013 - 05:43 PM

I don't remember anyone agreeing to the consensus that tonnage wins.


View Postkaffeangst, on 30 June 2013 - 05:10 PM, said:

I don't recognize a single name among those Atlas pilots, let alone an Assault pilot of notable skill. The Atlas pilots averaged 125 damage per mech for the match - that's poor for an Assault pilot. In comparison, I average 640 damage-per-match in my Brawler Atlas D-DC. If your hundred-ton mech is being dropped before you can land a few alphas, you're doing something wrong.


Posted Image



Do you recognise me?

Edited by Kaspirikay, 30 June 2013 - 05:45 PM.


#27 InRev

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Posted 30 June 2013 - 05:48 PM

Wigan Athletic won the 2013 FA Cup. Clearly Wigan are the best team in England!

#28 Homeless Bill

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Posted 30 June 2013 - 05:59 PM

So you pulled off a win against not-great odds... You want a cookie or something? Show me something impressive. You weren't short on tonnage by much, Atlases are inferior to Stalkers right now, and it doesn't really matter since one good pilot matters more than half of that team.

Try some real tonnage imbalance. Even then, it's not like the magical underdog comeback happens all the time; most of the time, you start getting rolled by beef and there's not a lot you can do to stop it. I appreciate the extra challenge, but most people just want a fair fight.

If you're going to wave your e-peen, bring better screenshots =P

#29 Wildstreak

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Posted 30 June 2013 - 06:17 PM

OK, let's review.

The first 4 are a Davion 4 man.
First player has been in the community since Aug 1, 2012.
Second has been in the community since Jun 24 2012.
Third and final Atlas DC has been in the community since May 10, 2012.
Last guy in the first lance LOOKS to be running a Trial Mech but he has been in the community since Aug 1, 2012.

In the enemy second lance, first player has been in the community since Sep 13, 2012.
The K2 player I cannot find his profile.
Second to last player has been in the community since Nov 18, 2012.
The last player has been in the community since Sep 19, 2012.

So all enemy RS players have been around long enough to buy their own RS and outfit it as have the DC players. Don't think they were Trial Mechs.

That said, all respect to the OP but I have screenshots of mismatches where my team was the undertonned such as:
395 vs 495
450 vs 555

Still won though it is easier in Conquest than Assault but so long as you pay attention to team composition and handle details correctly, it can be done. Plus it is known Assault has a lot of Assault Mechs in it and seemingly most of the Lights while Conquest has most of the Mediums.

Doesn't mean there is nothing wrong with Matchmaker though.

#30 Rippthrough

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Posted 30 June 2013 - 06:20 PM

I took out 4 mechs with a MG spider in a game yesterday, I didn't put a thread up about MG's and Spiders being overpowered.

Show me another 30 games in a row and we'll see what the stats say.

#31 aniviron

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Posted 30 June 2013 - 06:43 PM

View PostVictor Morson, on 30 June 2013 - 03:49 PM, said:


:) Pssst... trial Atlas are worse than a properly fitted medium 'mech.


Don't I know it! I run a line of HBKs. But I make a point of running trials for giggles not infrequently, and as bad as the AS7-RS stock is, you live long enough it in that 200 should be the bare minimum.

#32 CancR

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Posted 30 June 2013 - 07:34 PM

The few of us who are actually savvy to MW and BT argue that Its not that more tonnage makes you auto win, but it is a massive handicap in your favor(handicap in sports in videogame terms where in as an example take Soul Cali 2. In that game when you took a handicap, it means you can start off with more health, or decrease your health so it goes either way, or think of golf, where women have a handicap of having a closer tee off area.)

Having the handicap as such while not automatically a win, detracts from the game being skilled based at all. Nerfing ppc while might be needed, It's a dumb band-aid on the problem. Nerf ppcs and all people will do is switch to either Gauss/missiles or Gauss/ac/2 combo which will still be heat effective and still easily crush mechs in seconds.

The terribads hate it but MWO really needs restrictive tonnage limits, it's the only way you are going to start seeing any real balance in the game. Scrublords cry two objections where are equals parts wrong, and lacking any understanding of Mech Warrior or Battle tech.

1) Waaa! heavy/assault mastr raic!

NOPE. Ive been charging heavy and assaults since MW4 in a jenner, with the s words MWO newcomer hate so much; Skill. It honestly doesn't even take much to skill to do this. Once you get some basic movement down you can be a huge threat that causes assaults to flock to the forums and cry about lights being ez because they just get behind you and you can never shoot them. In both BT and MW this is what lights are meant to do in battle. A light up against a heavy or assault is a bad prospect for the heavier mech as it means they have a tough propitiation of getting a facing on them, or ignoring them and letting them alpha up 30 damage. Ive even see it say that a medium cant stand up to assaults, which is blatenly dumb and false. With the right skill set (there's that s word again) and a smart loadout most meds can quickly pick off the weapons the bigger mechs and crush em. Sadly, no one but a small few are interested in any sort of application of skill.

The second untenable argument is restrictive tonnage limits force people to play ****** mechs/Mechs people dont want to play. Both are false. No mech execpt the Spider 5v with it's two torso hardpoints are really bad, just different with different mechs they are better suited to counter other mechs. (a truth the waa warriors also don't want to face) there are alot of people who WANT to play mediums and lights, and while some do, more will come back since you just simply stack the handicap in your favor with forward+m1 super alphas.

The other thing that Needs to happen is bigger maps. As I mentioned in the post pgi feared so much might inspire people to think about training and becoming better they deleted it, I talked about how pgi tested maps internally and because they ended maps with out shots fired, they made the game less about what mechwarrior should be, things they promised like role and information warfare which existed in other MW games because on large maps instead of running in a blob you had to go look for your information and send it down the line, which also allowed you to set up more effective pincer traps and have movement be a factor, where all pgi clearly wants in their game is for players to press foward+m1.

But since this is what PGI has shown to be interested all I have to say is
Spoiler


#33 Victor Morson

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Posted 30 June 2013 - 11:28 PM

View PostSyllogy, on 30 June 2013 - 04:22 PM, said:

What evidence do you have that they were noobs? Run the names, find the profiles. The evidence speaks against you.


Dude.

Trial 'mechs.

I'm surprised you even came back to this thread, as everyone, their grandmother and their dog has laughed about the OP at this point.

Edited by Victor Morson, 30 June 2013 - 11:29 PM.


#34 Appogee

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Posted 30 June 2013 - 11:46 PM

One cannot derive any specific learning from one match result. So many variables all come into play, many of them not visible on the final scoreboard.

But I certainly don't subscribe to the idea that ''tonnage wins''. I'd back a Light to beat an Assault every time.

If anything, it's really ''mix of classes, if piloted well, wins''.





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