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Elo 8 - 0


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#1 BlackIC

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Posted 30 June 2013 - 04:31 PM

The overwhelming number of matches I play end up being 6-8 survivors to 0 shutouts. Sometimes I am on the winning side and sometimes not. The rare match is one which finishes with a total of 2-3 mechs alive and a close fight. It seems that whatever elo does to setup teams is not working. I cant really suggest a fix because I don't know what it considers currently. To me matchups should be based on tonnage considerations, and skill rating with the mech the player is dropping with. It should also use a median, not an average, and at certain skill levels it should lock out players that are to high or low from being on a team.

#2 PEEFsmash

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Posted 30 June 2013 - 04:55 PM

View PostBlackIC, on 30 June 2013 - 04:31 PM, said:

The overwhelming number of matches I play end up being 6-8 survivors to 0 shutouts. Sometimes I am on the winning side and sometimes not. The rare match is one which finishes with a total of 2-3 mechs alive and a close fight. It seems that whatever elo does to setup teams is not working. I cant really suggest a fix because I don't know what it considers currently. To me matchups should be based on tonnage considerations, and skill rating with the mech the player is dropping with. It should also use a median, not an average, and at certain skill levels it should lock out players that are to high or low from being on a team.


Stop. Stop. Stop posting these kinds of things.
Matches that end 7-8 or 6-8 are so rare because the team that gets the first kill has a higher % to get the next, and if they get the next, they have an even higher % chance to get the next. It is a stacking of statistical probability that results in most matches ending with one team losing 0-3 mechs. Matches that end 8-2 can sometimes be very close games.

Even if every mech was identical and every mech was equally piloted, the team that loses the first mech will usually lose the whole match. They have more mechs they need to kill but less mechs to do the killing.

Comebacks do happen, however.

#3 superteds

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Posted 30 June 2013 - 05:28 PM

this isn't even something unique to mwo, and not a hard idea to grasp in general.

you start 8v8

you lose a guy, now you have 8 guys shooting your 7 - odds are in the 8's favour

you lose another, now the odds are really sliding.


hence lots of 8-0.

#4 Roland

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Posted 30 June 2013 - 05:38 PM

What they need to do is reduce the standard deviation with Elo ranking, rather than just trying to match up the totals or whatever the hell they do now.

Cause in most games I'll see folks I recognize who are competent players, but there will generally be a few folks who obviously have never played before and are in trial mechs.

Those games tend not to be fun much of the time, because the new players have no idea what's going on, and are frustrated.. and the competent players get frustrated if they kill half the enemy team alone, but still lose because their teammates did nothing.

#5 jakucha

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Posted 30 June 2013 - 05:41 PM

Making sure matches have better weight matching will ease this a bit, but yeah, the nature of the game is losing a guy or two before the enemy can easily lead to a domino effect.

#6 Homeless Bill

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Posted 30 June 2013 - 05:42 PM

8-3 is usually a pretty damn close game that could have gone either way at some point in the battle. Anything closer than that, I'm extremely happy with. As PEEF said, it's the nature of the game: as you kill, it becomes easier to kill again.

#7 KAT Ayanami

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Posted 30 June 2013 - 05:52 PM

View PostBlackIC, on 30 June 2013 - 04:31 PM, said:

The overwhelming number of matches I play end up being 6-8 survivors to 0 shutouts. Sometimes I am on the winning side and sometimes not. The rare match is one which finishes with a total of 2-3 mechs alive and a close fight. It seems that whatever elo does to setup teams is not working. I cant really suggest a fix because I don't know what it considers currently. To me matchups should be based on tonnage considerations, and skill rating with the mech the player is dropping with. It should also use a median, not an average, and at certain skill levels it should lock out players that are to high or low from being on a team.



I see that you are new here..... we are aware of the issue and we are working on it (I mean, we are bitching about it until changed).

#8 Angel of Annihilation

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Posted 30 June 2013 - 06:01 PM

View PostBlackIC, on 30 June 2013 - 04:31 PM, said:

The overwhelming number of matches I play end up being 6-8 survivors to 0 shutouts. Sometimes I am on the winning side and sometimes not. The rare match is one which finishes with a total of 2-3 mechs alive and a close fight. It seems that whatever elo does to setup teams is not working. I cant really suggest a fix because I don't know what it considers currently. To me matchups should be based on tonnage considerations, and skill rating with the mech the player is dropping with. It should also use a median, not an average, and at certain skill levels it should lock out players that are to high or low from being on a team.



Most of these aren't sweeps because MM, rather they are sweeps because the losing team makes huge mistakes that just compound on themselves.

I had a match on Frozen City where the team split. 4 went caves, 4 went dropship. Enemy must have picked us up on seismic because the entire team was waiting for us when we exited the cave one at a time right into 8 enemy mechs alpha. Needless to say we 4 didn't last more than 15-20 seconds. Then they turned around and cleared the last four hidding behind the dropship just as fast. We got swept not because of MM, but because of bad luck and poor execution.

#9 Hexenhammer

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Posted 30 June 2013 - 06:47 PM

ELO isn't about making matches 1 for 1 kills. And while its nice to have 6-8, 7-8 its not realistic to expect them or to expect PGI to make it a reality. Which ever team works the best together wins and there is a certain amount of luck involved.

And if 0-8, 1-8, 2-8 is an issue stay away from 8 man drops. Some of the 8 man teams are beyond organized. They review every match, and talk about the next match in order to get better and better means going 8-0 faster than last time.





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