Good post. It will probably not be understood by those that need to understand it, but anyway.
Ways to improve "Frankenmechs"/mixed loadouts/versatile loadouts.
- Standardize cycle times.
- Standardize weapon velocities
- Standardize beam durations (beam duration is part of cycle time, of course. But there is a benefit to having a small beam duration, but it's lost if you are forced to mix it with a weapon with a longer beam duration. It's a minor issue).
Standardizing doesn't have to mean all weapons have exactly the same values. You just need to be sure there are very few categories, and ideally, there is some synergy even between weapons in different categories. For example, cycle times:
- Category Fast: 1 second (or maybe 1.25 seconds) (Small laser, Small Pulse Laser, AC/2?)
- Category Medium: 2 seconds (or maybe 2.5 seconds) (Medium Pulse Laser, Large Pulse Laser, AC/5, LBX-10, AC/10?)
- Category Slow: 4 seconds (or maybe 5 seconds) (Medium Laser, (ER) Large Laser, AC/20, (ER) PPC, Gauss, (S)SRM, LRM?)
Each higher category is multiple of the next higher. This means you can build a mech that has a weapon rotation of [all weapons] [all fast weapons] [all slow and fast weapons] [all fast weapons] [all weapons].
Similar with beam durations:
- Short: 0.5 seconds (pulse lasers and ER Large Laser?)
- Long: 1 second (standard lasers?)
Similar with velocity:
- Very Slow: 150 (LRM)
- Slow: 400 (SRM, SSRM, NARC)
- Medium: 1200 (Gauss, AC/20, AC/10)
- Fast: 2000 (PPC, AC/5, AC/2, LBX-10)
(The Very Slow category only contains LRMs, which don't need to synergy in terms of velocity with other weapons, since you don't lead them. I raised the velocity of a lot of weapons)
--
And a potential further step
4) Remove group fire and enforce cooldowns between each shot. (Or rather, change group fire to fire all weapons with a short delay between each other automatically, while chain-fire fires only one per key press, but still observes the delay).
This will remove the final advantage pure boats would have - by forcing people to split up shots, weapons that are 100 % identical in every regard still need to be just as spaced out as mixed weapon loadouts.
Edited by MustrumRidcully, 01 July 2013 - 02:25 AM.