Deathlike, on 01 July 2013 - 07:56 AM, said:
Here's something to think about...
The Stock Primary Madcat is a shining example of how some people that hate boating would like a mech to look like:
2 Clan ER Large
2 Clan ER Med
1 Clan Med Pulse Laser (which have more range than the IS versions)
2 Clan Machine Guns
2 Clan LRM20s
Honestly, if we assume that Pulse and ER Lasers will be fixed to a usable status... that's probably really not all that unplayable, honestly. A bunch of beam weapons synchronize well, and the LRMs for the Clans have no minimum, so you'd basically be holding a lock over the target the whole time. The only odd man out (even if they made them good) is the MGs, quite honestly. Well, it depends if they take anyone's advice about front-loading MG damage and giving a cooldown - if they did, then yeah, these might even pair with the MPL.
Beam weapons always have good synergy with each other, and like Streaks, missile locks are easy to obtain while using them.
Again that build would be
God awful right now, but not because of a lack of synergy but instead only because the (IS versions) of those weapons are horrendous.
Deathlike, on 01 July 2013 - 07:56 AM, said:
Of course, you would never be able to have an IS equivalent loadout on a Catapult (you will fail just because of the requirements on the IS LRM20).
There's no contest if they maintain the no-mimimum range thing on the Clan version alone.
Deathlike, on 01 July 2013 - 07:56 AM, said:
For the purposes of MWO, this could be OK stock build. However, in practical play (and basic customization), you'd probably strip the MGs, and convert all the lasers to all Clan ER Meds or Clan Med Pulse and use the rest of the spare tonnage for more DHS.
Again, it really depends on what they do with the weapons. If ER Large could give a decent discharge of firepower in less than it's abysmal 1 second burn time (rendering it's range useless), I could easily see ER Large working along side Medium Pulse Lasers as good weapons with different range brackets - allowing the player to gain firepower (at the expense of heat) the closer he gets, for example.
Really it depends on what they do to the guns. The biggest reason really isn't the mix, it's the guns themselves have had no love and are terrible. I'd love to see that change.
Deathlike, on 01 July 2013 - 07:56 AM, said:
,
The great thing about customization is that you pretty much construct anything you desire. The practical problem is that you have to design them well or you simply will suffer. It's how MWO and most MW based games (to my knowledge) have been built.
This is true. Synergy has
always been important. However, if you improve the overall guns and then make them work well with others, then you fix
much of this.
For example in MW4:M you could get away with running LBX/20, 2 Large Lasers and a PPC and
it could work just fine. That's because all the weapons were great on their own, the Large Lasers were hitscan (I'm not advocating that here, just shorter burn) so they'd work fine with the rest, and the PPC/LBX traveled roughly at the same speed, meaning that they were actually a really brutal combo.
Again MW4 had a ton of bad guns, but it had a handful of good ones in each category, so a lot of designs clicked together fine. Sure you had 7 Large Laser Novacats out there as a very common, and effective, build - but even they saw viable alternatives, using anything from LBX/20s to Gauss in their line-up.
Hell even if you look at the energy boat Black Knight, there never did come a "standard config." My favorite was 5 Large, 5 Meds as the IS answer to the Novacat, but you could literally configure it with brawler weapons or missiles and it wouldn't
ruin the 'mech.
So while there were some high tier designs, there
really were way way way more viable alternatives to play. The only loadouts I ever saw that didn't change much was the previously mentioned Novacat, the 2 PPC 1 Light Gauss Uziel (even that had room to customize), the 4 ER Large jumping Ryoken, and the LBX/20, LBX/10, LL Bushwhacker. And even then, you could still run competitive alternative load outs.
Deathlike, on 01 July 2013 - 07:56 AM, said:
The sad part is, my frakenbuild of an Atlas-D was... more survivable than whatever I built for the Atlas-RS:
2 ERPPC
1 Large Pulse Laser
2 LBX10
2 SSRM2
Oofh. The biggest problem with this build is how bad LPLs and LBX/10 are. If LBX/10 were viable weapons, the only odd man out on the 'mech would be the LPL.. which could easily convert to a PPC. Yes, that'd be 3 PPCs.. but 3 PPC, 2 (if they were good) LBX10 and 2 Stream 2s would be a really awesome design, honestly.
Deathlike, on 01 July 2013 - 07:56 AM, said:
The only way I got through that was chaining the LBX+Streaks into the same group... it wasn't great, but it was "good enough" to get by.
I try to avoid putting streaks in the same group with weapons that have more than 270m range. So in other words I'd only group them with MGs (lol) or Small Lasers.
Deathlike, on 01 July 2013 - 07:56 AM, said:
I'm not sure if I could've built something better (at the time, that was the best I could come up with), but I'd probably less likely do that disaster again...
Really, trying to force that bum gun in the form of the LPL is where your first problem is; the LBX/10 is bad but it's not
that bad. It is however your second problem - your primary weapons are effectively horribly underpowered.
Honestly if you really wanted to run this thing right now, in the current meta, it would be a
little better if you swapped the LBX to regular AC, brought that LPL to a PPC (or the LPL and all the PPCs down to regular LL), and used the weight to buff your DHS. It would
not be a competitive Atlas because of how bad your main weapon system is, but it would do far, far better in pugs and allow you to manage your weapons far more effectively.