soarra, on 01 July 2013 - 05:07 PM, said:
superior builds that should not be possible to fit on a mech, with pinpoint accuracy..sigh
btw i enjoy running up to the super elite ppc stalkers and crippling them in my light
1. But they are possible and PGI has done nothing to change it. So why should I not use them.
2. Unless you are a super elite light pilot, you will be legged quickly and dead shortly after.
Nicholas Carlyle, on 01 July 2013 - 05:10 PM, said:
Well there are multiple parts to this.
First things first it's human nature.
But the real question is should there be "superior builds", I'm fine with there being some what better builds. Or builds that are suited better to a role.
Right now what we have is a function of terrible balancing.
So no, people shouldn't complain when they lose to cheese, that is a decision they make not to be cheese.
But people CAN complain about the cheese being a result of a game that is poorly balanced.
Most complain more about the "Cheese" than they do about game balance. Most have no clue what balance truly is in this game. They just know what they feel is unfair to them.
Hotthedd, on 01 July 2013 - 05:12 PM, said:
A build can be cheese and still be smart, I believe that was the OP's point.
The problem is one-click kills due to builds that take best advantage of a broken mechanic. If you want to be competitive at the top brackets, you HAVE to run those builds because the OpFor will be running those builds. Therefore it is smart to take those builds.
The mechanic that forces the meta needs to be addressed. Simultaneously fired multiple weapons should not all magically hit one spot. It is breaking the game. It is driving off players.
There is no such thing as a Cheese build. Only builds that certain players don't like or feels gives the opfor an advantage over them. And it's a self imposed disadvantage because they have the opportunity to take the same builds as the opfor.
Taking advantage of a broken mechanic??? I don't think so. Alpha strikes are synonymous with Mechwarrior. So how are they a broken mechanic.
Honestly, I see no problem with 3 plus of a weapon converging on the same location. It means you need to be smarter about exposing your damaged panel. Remember, a solid AC20 hit should be instant death for most lights. So how is a high alpha much different. Just my opinion on that one.
Sorry for side tracking you thread Victor.