Heat in the TT was the ultimate play balance. It was the true risk vs reward system.
With that in mind I would love to see a conversion of the old 30 top heat scale over to the 100% system we use now.
My reasons for bringing this up is simple it was the overall checks and balance system and is what is lacking currently in MW:O. Every day there is a debate here or there on X vs Y however I never see the heat scale brought up. My Idea is rather simple you take :
![Posted Image](http://i.imgur.com/0ornNAd.png)
With this scale in mind it could be a simple addition with tweaks to make it work.
-1 Movement could be a 20% -50% movement decrease depending on heat level.
+1 to fire could be used in a few ways depending on ease for the programmers you could do a drop in convergence or you could add a long cool down to fire again or you could make it so the weapon takes longer to fire.
Now for the part players would hate but is essential Ammo explosions on + X save rolls and the shutdown on + X save rolls.
People dislike random and I am with you however to end large boats or those that stay at high heat all the time not using any true skill anymore the randomness is where the true risk vs reward system comes in.
The percentages would not have to be very high till you are near the end of the heat scale however shutdowns should start around 40% range on the heat scale we have now.
CASE would still protect from ammo explosions again this is a risk vs rewards, do you drop something so you have case or do you risk going boom.
With the way the game has headed and all the damage being done in the terms of balance I wish the true game balancer took place with the simple heat scale.
I would like to here opinions on this and discuss why this would or would not work or maybe you have your own idea to alter the heat scale.My last note on this is; Keep in mind in TT you had full customization (depending on friends and GM) and the only thing that kept mechs in check from going so far out in the deep end like we have in the game was the heat scale nothing else mattered.