So how could you implement this into an online world where players will and do exploit any mechanic they can in order to win an encounter. Firstly i feel that that once a clan mech is fired apon by an IS mech it can only target that mech until it is destroyed or another IS mech fires apon them until Zellbrigen is broken.
If IS mech fires on multiple targets then all the clan mechs can target them.
If clan mech player does not follow Zellbrigen then they receive a warning failure to follow it makes them an enemy mech of other clans players. And must be destroyed in order for the clans to win the battle. Even if the IS breaks the rules of zellbrigen and makes it a free for all at a later stage in the fight.
This i feel would encourage clan mechs to have to obey Zellbrigen and thus give the IS mechs only advantage they had vs superior tech of the clans.
So clan vs IS battles would come down to
- Clans declare challenges or are challenged by an IS mech firing on them.
- They can only target the mechs that challenged them with their targeting key.
- If Zellbrigen is broken then Clans can target whoever they wish.
- If a clan mech engages or breaks Zellbrigen before the IS mechs have broken it then it must be destroy for the clans to win the fight.