RickySpanish, on 12 July 2013 - 01:26 PM, said:
You don't have to dig deep:
* A mouse and keyboard allow for incredibly accurate dispersal of damage to specific locations on Mechs.
* Each Mech is controlled by an individual pilot
* The game is an FPS
* The game is not turn based
* New content is continuously being added
Each of these aspects require the game to be balanced in a different manner to TT, meaning that traditional TT values and balancing simply don't apply. PGI has a heck of a job keeping the feel and balance of the game as close to "true TT" as possible, but unfortunately it can never be like TT, because it is not TT.
You didn't read the OP did you?
1) I addressed convergence (your first point) by applying a slight cone of fire. The cone of fire isn't enough to cause you to miss within optimal range, but it forces damage to be spread out.
2) And?
3) So?
4) FPSes generally are not.
5) What bearing does this have on implementing a system that draws from previously balanced rules? Especially when the new content being added exists in the other system in a balanced state?
Your argument still offers no proof, it's simply "10 second turns can't be converted to 10 second of live play!" which is untrue.
3rdworld, on 12 July 2013 - 01:29 PM, said:
Doesn't TT have a heat capacity of 30?
No, you have a (technically) infinite heat scale in TT, but heat capacity is your heat sinks. What I mean by capacity is the amount of heat you can generate before you begin suffering penalties.
In TT, a PPC generates 10 heat. All mechs have 10 heat sinks, so they have 10 heat capacity. A stationary mech usually generates no heat, so firing that PPC would not put you onto the heat scale, you would still be within your heat cap. If you were walking (2/3 your max speed) you would generate heat at a rate of .1 per second, so walking and firing that PPC on the same 10 heat sink mech would now generate heat in excess of the capacity, so you would begin to suffer penalties as per the scale.
Edited by DarkJaguar, 12 July 2013 - 01:33 PM.