Pht, on 17 July 2013 - 04:47 PM, said:
i don't want the computer to play the game for me.
Amazing how this:
your 'Mech's ability to make the shot;
is now somehow distorted by you into a description of babysitting an aimbot?
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You appear to have a very abnormal definition of what an aimbot is. Aimbots mean you have to interact less. The above makes you interact MORE.
we already have most of those same interactions EXCEPT with this game we get to actually have direct control over the aiming of weapons. the computer calculates range and sets convergence (i do wish they would bring back the convergence time instead of this immediate convergence mess).
the only things your system adds is weapon modes and ammo types. plenty of other games have those things WITHOUT stripping the ability to aim from the player S.T.A.L.K.E.R. is a perfect example.
aimbots mean the aiming part of the game gets taken out of the hands of the player. they press a button and 'Mech's ability to make the shot; is all that matters. do you know why aim bots are so common? because it is incredibly easy to design a basic program that calculates motion and lead on a known target, most modern weapons do this easily, but that makes for generally boring gameplay.
Now if only you'd bother to argue against something other than a strawman in your mind. Maybe, say, honestly interact with what I've posted.
so when you hand ALL aiming over to the mech and everything is based on 'Mech's ability to make the shot; that ISN'T an aim bot?
Or will you still let your grudge against me for agreeing with you and asking you to do what you said should be done distort everything I post?
Lie.
Denial
So, if I dare to ask you what and why, exactly, about transferring them, gets lost in the translation... will you actually answer?
what gets lost when you take away dice and turns in a turn based game that relies on dice for almost everything? damn i guess i just lose this one.
Which is why in the conversion to first-person realtime you add in most all of the advanced rules that make things more complex.
on this point i agree, BUT that is not an excuse to strip things away from the player.
... and can you list these things that the mechwarrior directly controls in the lore that are left out in converting the tt combat mechanic into first-person realtime? Is there something more here than just a claim?
AIMING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i would like to aim my guns and you want to take that away. you want lore? how about the series of mechwarrior games that have been around for years. you don't just get to use the word "lore" to mean the stuff you like. stackpole is part of the lore as well and we have clearly defined that you don't like engine explosions (despite the fact that they are in TT rules as well as many other sources).
engine explosions and direct aiming are both well established portions of the lore.