AndyHill, on 20 July 2013 - 03:50 PM, said:
Ok, so at about 540m The CePCoF of the PPC would be a couple of meters, which is pretty bad for a modern weapon, but pretty consistent with the BTech idea of warfare. In practice this means that at a few hundred meters chances of you hitting the CT of a 'mech are pretty high - so at least for PPCs it would maintain a measure of pinpoint ability.so basically by group firing gauss or PPC you would be able to smack a lot of damage to a single location in one blow, a bit like what we have now?
One thing I'm apparently not following is the advantage of burst fire / dps over time weapons vs. single shot guns in close combat. Already in the current system digital hit scale weapons are markedly superior to time-on-target variants, which explains some of the popularity of gauss, AC/20 and PPC guns. It is probably true that if the vastly overheated balance of the MWO was brought closer to the tabletop figures, the weight and size of gauss and AC/20 would be more formidable balancing factors. However, if I understand correctly, in your system we would still be able to fire quite a lot of hurt into single locations at modest ranges (at least when using certain types of weapons)?
The main advantage is in sustainable fire, that's the primary difference between DPS and the single shot high alpha builds. I'll use the stalker as an example. I can actually get quite a bit more damage from it by not outfitting it with PPC's. It will hit harder with a mixture of 4 SRM6's 4 MLS and 2 LLS for an 86pt alpha. However that's not the full DPS story, heat is also a factor. I can hit that hard however I'll overheat quickly leaving me with no damage for the time I'm shut down plus in need to cool down afterward, more lost damage. The 6 PPC stalker suffers from the same problem.
A true DPS build is more like the currently popular Victor builds because it can sustain it's full damage or most of it over a long period of time. I am not even a good pilot, perhaps OK but I can attest that once u close range that build is a wrecking ball even against high alpha builds. It's mainly due to it's ability to sustain fire over time. It's armor and maneuverability help keep it in the fight long enough for it's fire power to matter. The only time you'll have a serious problem is if u get a crack shot pilot and then that is as it should be, the pilot is OP, not the build.
Burst fire weapons, I'm not sure to what your referring here but I will assume it's the autocannon change. If I'm in error please disregard. The auto cannon change helps to balance the weight/firepower issue somewhat as well as add diversity to the entire weapons line. It's not really even a change as the current types will still be available just additional options. With the standard AC's as we use them now it's either hit or miss nothing else. I shot at a mech with an AC/20 I hit it's a bad day for him, I miss I lose 20 pts of potential damage plus the 4 or 5 sec reload time. For mechs like the wang it means you'd better be damned accurate.
With an AC/20 with a 10 shot clip for example I get a little leeway I can cut the burst short saving part of my damage or I can use the previous shells to "track" the target like tracer rounds allowing me to get some of my damage at least to target. For larger easier to track mechs it doesn't mean alot other than they get rattled around a bit more. We might have to adjust cockpit shake somewhat to compensate. For light targets it can be a big difference maker. It might swing things to far against the little guys which is why each cannon type needs to have a different ROF for it's cassette. Larger gun slower ROF. There is still a reload time between cassettes so that MG's don't lose what bit of a niche they have.
As an aside I've seen some suggest a continuously firing AC. I don't think that's a good idea for two reasons.
One yes MG's are more or less a niche weapon, but they were put on mechs for anti personnel and soft targets, think Savannah Master and APC's. None of which are currently in the game. They are last ditch weapons for anti armor or usable once the armor is stripped. That said they put them in the game, they deserve their place and we shouldn't go stepping on toes. Not a great reason but not my primary one either.
Two if you make a normal AC behave in this fashion your basically creating the RAC AC line. We don't have that yet. We'll get there all in good time patience. You guys may not like it as much as u think it is well known to blow thru ammo like no tomorrow, a ton in 20 secs or something close to that.
Either way I'm not in favor of that option at this point. The others however I can only hope Santa is good to me this year.
Edited by Jack Lowe, 21 July 2013 - 07:28 AM.