Ammo Changes
Autocannons need more ammunition to stay competitive throughout the match, especially when 12 vs. 12 gets implemented into the game. The ammo changes are shown below…
AC/2: Ammo is increased from 75 to 100 shots/ton.
AC/5: Ammo is increased from 30 to 40 shots/ton.
ULTRA AC/5: Ammo is increased from 25 to 40 shots/ton.
AC/10: Ammo is increased from 15 to 20 shots/ton.
LB 10-X: Ammo is increased from 15 to 20 shots/ton.
AC/20: Ammo is increased from 7 to 10 shots/ton.
MG: Players can now purchase machine gun ammo in one ton or half ton increments.
Weapon Changes
Machine Gun: The damage is increased from 0.10 to 0.16/bullet and cone of fire is removed.
Reason: This change makes it a viable weapon on the battlefield.
AC/2: The heat is decreased from 1.0 to 0.80.
Reason: This weapon could use a slight reduction in heat.
AC/5: The recycle is decreased from 1.5 to 1.25 seconds.
Reason: This weapon has the lowest DPS for ballistics aside from MG and brings it up to par.
AC/10: The range is increased from 450 to 500 m.
Reason: This weapon needs a range boost to prevent it from being overshadowed by AC/20.
LB 10-X AC: The damage is increased from 1.0 to 1.5/pellet.
Reason: This weapon severely needs a damage boost.
SRM 2/4/6: The damage is increased from 1.5 to 2.0/missile.
Reason: It’s painfully obvious that a damage buff is all that is required to make SRM viable.
PPC: The heat is increased from 8 to 10.
PPC(ER): The heat is increased from 11 to 13.
Reason: Both of these weapons are simply too dominant. Increasing heat should do the trick.
Flamer: The range is increased from 64 to 90 m.
Reason: This weapon currently suffers from a severe lack of range.
Small Pulse Laser: The beam duration is decreased from 0.50 to 0.25.
Medium Pulse Laser: The beam duration is decreased from 0.75 to 0.50.
Large Pulse Laser: The beam duration is decreased from 0.75 to 0.50.
Reason: Reducing pulse laser beam duration makes them better brawling weapons overall.
Pilot Lab Changes
The efficiencies shown below are now prorated by weight class, such as:
Kinetic Burst: Increases BattleMech acceleration by:
22.5% for Light Mechs
20.0% for Medium Mechs
17.5% for Heavy Mechs
15.0% for Assault Mechs
Hard Brake: Increases BattleMech deceleration by:
25.0% for Light Mechs
21.5% for Medium Mechs
18.0% for Heavy Mechs
14.5% for Assault Mechs
Speed Tweak: Increases top speed by:
10.0% for Light Mechs
8.5% for Medium Mechs
7.0% for Heavy Mechs
5.5% for Assault Mechs
Reason: These three efficiency changes would increase the number of light and medium BattleMechs on the battlefield, drastically improving the metagame.
0
Maverick's Major Balance Overhaul
Started by Phoenix Branson, Jul 01 2013 08:20 PM
2 replies to this topic
#1
Posted 01 July 2013 - 08:20 PM
#2
Posted 01 July 2013 - 08:28 PM
I don't think this would fix everything, and I'd like to see more velocity changes involved.. and I'd rather see PPCs on a longer recycle than more heat..
..but I wouldn't complain about any of the above changes even if I think they, themselves, are not enough. i.e. Pulse Lasers need your duration decrease and a damage buff in the LPL range, etc.
But again, I also don't hate any of the changes and think most are a good step in the right direction, so +1!
..but I wouldn't complain about any of the above changes even if I think they, themselves, are not enough. i.e. Pulse Lasers need your duration decrease and a damage buff in the LPL range, etc.
But again, I also don't hate any of the changes and think most are a good step in the right direction, so +1!
#3
Posted 02 July 2013 - 04:19 PM
Victor Morson, on 01 July 2013 - 08:28 PM, said:
I don't think this would fix everything, and I'd like to see more velocity changes involved.. and I'd rather see PPCs on a longer recycle than more heat..
..but I wouldn't complain about any of the above changes even if I think they, themselves, are not enough. i.e. Pulse Lasers need your duration decrease and a damage buff in the LPL range, etc.
But again, I also don't hate any of the changes and think most are a good step in the right direction, so +1!
..but I wouldn't complain about any of the above changes even if I think they, themselves, are not enough. i.e. Pulse Lasers need your duration decrease and a damage buff in the LPL range, etc.
But again, I also don't hate any of the changes and think most are a good step in the right direction, so +1!
Thanks. I think these changes would improve the metagame tenfold.
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