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This Game Is Garbage


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#41 Valore

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Posted 01 July 2013 - 10:59 PM

View PostR Razor, on 01 July 2013 - 10:52 PM, said:

I've seen plenty of posts on here wherein people provided logical and well reasoned explanations as to why they believed something was in need of repair, the OP in this thread most certainly does NOT fall into that category.


And the response from PGI has been just OVERWHELMING hasn't it...

#42 Victor Morson

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Posted 01 July 2013 - 11:03 PM

View PostValore, on 01 July 2013 - 10:23 PM, said:

2. Games like Star Citizen which are on the horizon look to be kicking the snot out of MWO for those of us who want a 'community' game to play with our clan/friends whatever. If this isn't addressed soon, anything PGI manages to throw out before then will be too little too late, because frankly speaking most people only have time to invest in one game which has that much immersion.


True story: I don't own Project Phoenix yet because I blew all my money on Star Citizen.

Please take note that the Star Citizen crew is very active with the community, and takes feedback and even responds with official statements. They are open to advice, but have what seems to be a far more thought handle on how they are balancing the game, so are using that to temper things and not drastically change them.

On other words they are zigging, where PGI is zagging.

EDIT: I would dare say the audience for that game includes many "franchise" fans - primarily of the Wing Commander franchise - despite the fact Star Citizen is not set in the same universe. It's clearly the spiritual successor, however. So really, comparing it to MW:O is not too far off.

There is a reason both projects had huge "kickstarter" / "founder" results.

Edited by Victor Morson, 01 July 2013 - 11:04 PM.


#43 Funkadelic Mayhem

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Posted 01 July 2013 - 11:04 PM

View PostR Razor, on 01 July 2013 - 10:52 PM, said:


In a business environment I find it extremely unlikely that your customers call you up or send you an email that says "YOU SUCK, YOUR SERVICE SUCKS, YOU'RE GARBAGE" that you respond to in any sort of meaningful or helpful manner.

Have you been unemployed your entire life?

#44 DragunSlayer

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Posted 01 July 2013 - 11:09 PM

View PostVictor Morson, on 01 July 2013 - 11:03 PM, said:


True story: I don't own Project Phoenix yet because I blew all my money on Star Citizen.

Please take note that the Star Citizen crew is very active with the community, and takes feedback and even responds with official statements. They are open to advice, but have what seems to be a far more thought handle on how they are balancing the game, so are using that to temper things and not drastically change them.

On other words they are zigging, where PGI is zagging.

EDIT: I would dare say the audience for that game includes many "franchise" fans - primarily of the Wing Commander franchise - despite the fact Star Citizen is not set in the same universe. It's clearly the spiritual successor, however. So really, comparing it to MW:O is not too far off.

There is a reason both projects had huge "kickstarter" / "founder" results.



Well... we all drooled about MWO... Star Citizen isnt' Zigging or Zagging... the MWO community was ALL over us until we started turning into Arses. You just wait. Once Star Citizen is out, and kiddie ***** start playing it, and the SC devs start repeating themselves... "No... the Corsair is not a better...the lasers will hit well, what we intended by that was... y'know what? We will give you monthly updates, Jesus!"

#45 R Razor

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Posted 01 July 2013 - 11:20 PM

View PostFunkadelic Mayhem, on 01 July 2013 - 11:04 PM, said:

Have you been unemployed your entire life?



Obviously you're incapable of intelligent conversation or you're so fixated on defending your position (that it's okay to be an ***** when you have a potentially valid complaint) that you feel it necessary to hurl insults. I was in fact unemployed for approximately 3 months back in late 2001, it wasn't because I told morons that whine to pound sand though.........I did exactly what PGI does, I ignored them, works well.

Keep on whining, keep on insulting the developers and the business, let me know how that works out for you.............I'll keep playing the game and watching it grow and improve, enjoy a life with lower blood pressure, and not look like a jackass on an internet forum.

#46 Funkadelic Mayhem

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Posted 01 July 2013 - 11:30 PM

View PostR Razor, on 01 July 2013 - 11:20 PM, said:



Obviously you're incapable of intelligent conversation or you're so fixated on defending your position (that it's okay to be an ***** when you have a potentially valid complaint) that you feel it necessary to hurl insults. I was in fact unemployed for approximately 3 months back in late 2001, it wasn't because I told morons that whine to pound sand though.........I did exactly what PGI does, I ignored them, works well.

Keep on whining, keep on insulting the developers and the business, let me know how that works out for you.............I'll keep playing the game and watching it grow and improve, enjoy a life with lower blood pressure, and not look like a jackass on an internet forum.

in my left hand I have a grain. In my right hand I have salt. Do you want one or both hands?

#47 Rengakun

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Posted 01 July 2013 - 11:50 PM

Looks like we have a Flame War going on here... The Moderators might move this thread to K-Town.

Anyway, the Devs are probably out of budget (Hence Project Phoenix) and are planing to fix the game properly by September (Probably). The best we could do is wait and see while providing actual feedback.

#48 Victor Morson

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Posted 02 July 2013 - 01:02 AM

View PostDragunSlayer, on 01 July 2013 - 11:09 PM, said:

Well... we all drooled about MWO... Star Citizen isnt' Zigging or Zagging... the MWO community was ALL over us until we started turning into Arses. You just wait. Once Star Citizen is out, and kiddie ***** start playing it, and the SC devs start repeating themselves... "No... the Corsair is not a better...the lasers will hit well, what we intended by that was... y'know what? We will give you monthly updates, Jesus!"


The major difference is with MW:O, they told us all kinds of awesome things as vague ideas using marketing terms like "Information Warfare" and "Role warfare" that didn't mean a thing. We've yet to see "Community Warfare" which I'm starting to fear will just be faction-organized quick matches and some kind of automated MechWarrior league complete with scheduling for merc units. Which sounds neat and all, but every time I hear this will save the game (instead of game balance) I cringe.

With Star Citizen, so far we've gotten highly detailed, practical and useful design document information with exact specifics of what they're going to do, and how they're doing to do it.

There's a lot less "We're doing this cool thing that'll change the game you love!" and a lot more "This is our plan, and how we plan to accomplish both the technical and gameplay aspects." There is a reason it has so much hype, and that would be it.

I cannot even begin to explain the difference.

EDIT: Actually yes I can, in one word. Transparency. Roberts company has brought us live feeds FROM the company, right down into the down and dirty development aspects and taken us through every work in progress aspect happening at the moment. There's no real attempts seemingly to pretty it up or sell it; what's selling it is what is there. We know what they're doing, and they explain why they're doing it, every step of the way thus far.

Meanwhile PGI won't respond to like 80 pages of ranting after the Alpha nerf thing, to any thread desperate about the situation and proceeds to tweet crap like this if you complain about it:

Posted Image

RSI is easily one of the most transparent dev teams I've seen, which is impressive with a project this impressive. PGI, meanwhile, has pretty much dropped the community like a rock and leaving the game in shambles while many of us question if they even understand that it's in shambles, or why; let alone know how to fix it.

Edited by Victor Morson, 02 July 2013 - 01:09 AM.


#49 Applecrow

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Posted 02 July 2013 - 01:14 AM

Pretty much our entire guild has given up on the game.

I wont spend more on the game, and because I'm not spending money, PGI will ignore my ideas on how to get people to come back.

Which is fine, since they ignored those ideas when we were spending money and decided to add 3pv to the game to get in a bunch of console kiddies who only play games for a month then drop them.

Somehow I'm not convinced a horde of casual gamers is going to spend more money on this game than a dedicated clan of competitive players.

Then again, I'm also convinced most of the design decisions come from M$ secretly using their control of the IP to turn MWO into a launch title for the Xbone 180.

#50 DragunSlayer

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Posted 02 July 2013 - 01:38 AM

View PostVictor Morson, on 02 July 2013 - 01:02 AM, said:


The major difference is with MW:O, they told us all kinds of awesome things as vague ideas using marketing terms like "Information Warfare" and "Role warfare" that didn't mean a thing. We've yet to see "Community Warfare" which I'm starting to fear will just be faction-organized quick matches and some kind of automated MechWarrior league complete with scheduling for merc units. Which sounds neat and all, but every time I hear this will save the game (instead of game balance) I cringe.

With Star Citizen, so far we've gotten highly detailed, practical and useful design document information with exact specifics of what they're going to do, and how they're doing to do it.

There's a lot less "We're doing this cool thing that'll change the game you love!" and a lot more "This is our plan, and how we plan to accomplish both the technical and gameplay aspects." There is a reason it has so much hype, and that would be it.

I cannot even begin to explain the difference.

EDIT: Actually yes I can, in one word. Transparency. Roberts company has brought us live feeds FROM the company, right down into the down and dirty development aspects and taken us through every work in progress aspect happening at the moment. There's no real attempts seemingly to pretty it up or sell it; what's selling it is what is there. We know what they're doing, and they explain why they're doing it, every step of the way thus far.

Meanwhile PGI won't respond to like 80 pages of ranting after the Alpha nerf thing, to any thread desperate about the situation and proceeds to tweet crap like this if you complain about it:

RSI is easily one of the most transparent dev teams I've seen, which is impressive with a project this impressive. PGI, meanwhile, has pretty much dropped the community like a rock and leaving the game in shambles while many of us question if they even understand that it's in shambles, or why; let alone know how to fix it.


I will concede that RSI are transparent Devs (I trust ya!) , if you take a look at the forums though, it looks like it did early on in the founders day. What a friendly, hopeful fun community! Easily managed expectations, for now. <_<

As far as balance vs community warfare... I dunno, I've been playing MW since number 2, and I love it, but if they don't give me a reason to team up for a win... balance won't be enough, for me. :D

#51 Oderint dum Metuant

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Posted 02 July 2013 - 01:53 AM

View PostApplecrow, on 02 July 2013 - 01:14 AM, said:

Pretty much our entire guild has given up on the game.

I wont spend more on the game, and because I'm not spending money, PGI will ignore my ideas on how to get people to come back.

Which is fine, since they ignored those ideas when we were spending money and decided to add 3pv to the game to get in a bunch of console kiddies who only play games for a month then drop them.

Somehow I'm not convinced a horde of casual gamers is going to spend more money on this game than a dedicated clan of competitive players.

Then again, I'm also convinced most of the design decisions come from M$ secretly using their control of the IP to turn MWO into a launch title for the Xbone 180.


If your not spending money, your not the target demographic.

I said in another thread, SC is rewarding and caring for it's playerbase before the game is even remotely done.

The fact, you can pledge, scrap your pledge upgrade it change it, gift it to people who missed out and it keeps all founders bonuses...and then your still allowed to buy it at the cheaper prices from months ago says it all.

There thoughts are on there players, not on how can we milk the next amount of cash see the PP here, and soon to be powerful hero victor.
MWO is just an expanding cash shop, it's the only thing IGP/PGI care about.

Community Warfare will be terrible, the house vs house stuff, is purely a sphere of influence meta, and the MM will drop you into matches with just other housemates,lonewolves,mercs against a team of the opposite makeup....that's not mega.
You won't have any actual impact on anything, because all story content is locked out from battle.
Given how little they have cared about merc corps playing merc corps to date, i can't see much of excitement on that front.

Edited by DV McKenna, 02 July 2013 - 01:55 AM.


#52 R Razor

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Posted 02 July 2013 - 02:02 AM

View PostDV McKenna, on 02 July 2013 - 01:53 AM, said:

Community Warfare will be terrible, the house vs house stuff, is purely a sphere of influence meta, and the MM will drop you into matches with just other housemates,lonewolves,mercs against a team of the opposite makeup....that's not mega.
You won't have any actual impact on anything, because all story content is locked out from battle.




This is the only concern I have at this point and really about the only thing that would make me give up on the game. I understand the need to manage the timeline however I want to see some kind of effect on the overall galaxy based on battle outcomes.

#53 Ph30nix

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Posted 02 July 2013 - 02:11 AM

View PostDamocles69, on 01 July 2013 - 09:15 PM, said:

there is no balance at all. and yet PGI refuses to address any of it. They don't even give us a heads up on what they are working on (the last gamplay balance topic in the command chair was that stupid "boating penalty" post that will solve nothing). FIX YOUR ****

People are screaming and whinning for "BALANCE" when aside from streaks nothing is truely game breakingly broken even streaks are just light killers.
PPC boating isnt even a game breaking issue if you actually use some strategy.

But the real thing is THEY CAN'T BALANCE THINGS PERFECTLY TODAY because the main cause of "balance" issues isnt fixed yet. Which it wont be fixed until community warfare comes out. Im sure part of them releasing CW is going to introduce some balancing effects but they cant do much until they see how the PLAYERS change with CW introduction.

If you can't understand WHY that matters then explaining anything to you will make no difference.

#54 EvilCow

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Posted 02 July 2013 - 02:17 AM

The game is excellent and has a great potential.

The problem is not there.

#55 Valore

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Posted 02 July 2013 - 02:19 AM

View PostPh30nix, on 02 July 2013 - 02:11 AM, said:

PPC boating isnt even a game breaking issue if you actually use some strategy.


Posted Image

#56 superbob

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Posted 02 July 2013 - 11:10 AM

I recently strapped gauss where my jager had AC2, I was shocked and appaled by how easy the game became. I mean, I honestly wanted to believe PGI fixed the gauss-is-the-easy-button bug that lingered since start of closed beta.

Now I do 4x as much damage and have about 1/8 as much fun while doing it. I love dakka but feel stupid driving a mech that is fun to play but worthless on the battlefield. That kind of balance sucks.



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