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Project Phoenix: Start Plan Your Locust Lct-1V


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#21 BookWyrm

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Posted 18 July 2013 - 09:13 PM

I'm hoping it's shorter than the commando; don't see why it wouldn't be. If the profile is correct and speed cap is lifted I can see myself having a hell of a time with a 4MG 1ML setup.

#22 Koniving

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Posted 18 July 2013 - 09:54 PM

My first build. A fighter.
http://mwo.smurfy-ne...5893d469bea89bb

My second. A ninja.
http://mwo.smurfy-ne...6e606d0e71bddb0

The sniper. Trade one AC/2 ammo for a tag to be Recon.
http://mwo.smurfy-ne...fc6507070a8f0ec

#23 Varro Thaddeus

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Posted 18 July 2013 - 10:06 PM

This is what I'd like to try. Both builds are designed to be interchanable. Tho I highly doubt I'd even need that much MG Ammo!

First Build: http://mwo.smurfy-ne...9d783677c1c50d4
Second Build: http://mwo.smurfy-ne...9e41c479e6348f0

#24 Darwins Dog

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Posted 23 July 2013 - 08:45 AM

Yeah, my plan is to buy a large feather duster for it.

I will probably keep it with the 2xMG and ERLL build. Either that or one LPL.

I wish they had given it a cap of a 175 engine. It's 1.5 tons more (actually 0.5 because you get to drop a HS), but having the extra HS in the engine would mean 3 more crit spaces, and that would open up one or two more possibilities.

#25 mailin

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Posted 23 July 2013 - 09:23 AM

I like the idea of running shs in it. Mine has 5 shs, 4 mg with 2 tons of ammo, mplas and an XL170.

#26 Elizander

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Posted 24 July 2013 - 01:51 AM

Here's what I might try out:

1xERLL 2xMG 170XL

I want the ability to force entrenched enemy mechs to turn around after an ERLL shot to the back or two from long range. The MGs are for backup.

Sadly you will have to run pretty slow if you want a Large Pulse Laser

1xLPL 145XL :)

#27 Sh4dow78

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Posted 24 July 2013 - 01:57 AM

this mech will be so useless...

#28 Biplane

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Posted 25 July 2013 - 08:49 AM

Counterpoint: this Mech will be so awesome.

#29 Fraktur

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Posted 25 July 2013 - 11:45 AM

It will be interesting once a skilled pilot starts tweaking it after launch. Paper vs. Reality is the deciding factor...

#30 Fred013

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Posted 26 July 2013 - 11:36 PM

http://mwo.smurfy-ne...a4f03212511721b

#31 juxstapo

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Posted 28 July 2013 - 12:22 PM

View PostBookWyrm, on 18 July 2013 - 09:13 PM, said:

I'm hoping it's shorter than the commando; don't see why it wouldn't be. If the profile is correct and speed cap is lifted I can see myself having a hell of a time with a 4MG 1ML setup.

Agreed.

The Commando is reasonably scaled for it's weight. I very very much hope the Locust, being five tons lighter still, is miniscule.

Like, cockpit underwater in River City small. Tiny.

Edited by juxstapo, 28 July 2013 - 12:24 PM.


#32 Kevin Harxen

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Posted 02 September 2013 - 07:13 PM

My take on it.

#33 Linkin

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Posted 02 September 2013 - 10:30 PM

View PostKoniving, on 18 July 2013 - 09:54 PM, said:

My first build. A fighter.
http://mwo.smurfy-ne...5893d469bea89bb

My second. A ninja.
http://mwo.smurfy-ne...6e606d0e71bddb0

The sniper. Trade one AC/2 ammo for a tag to be Recon.
http://mwo.smurfy-ne...fc6507070a8f0ec


Quite like the AC 2 one, was debating that myself with the TAG as you mentioned. Can't wait to try it out :) It's either that or go opposite and harass with MGs I'm thinking.

Hopefully it is short/scaled like Jux and book said, and the most maneuverable thing out there... that would make it twenty tons of terrifyingly awesome fun to pilot, instead of just 20 tons of 'terrifying please no one even think of looking at me just got stepped on by my own team's atlas' to pilot. :)

#34 Brenden

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Posted 07 September 2013 - 01:43 PM

I was thinking of something along the lines of four machine guns and a small pulse laser, adding in a BAP, ECM, AMS or AFCS

#35 IllCaesar

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Posted 08 September 2013 - 04:44 PM

I got a build that isn't too different from a lot of others here. I think its crazy to go out with only one weapon, but with the Locust you kind of have to if you want anything with some punch. I went with the Large Pulse Laser simply because there's so many heatsinks in the mech and only one weapon meaning the heat produced is relatively meaningless. My strength at the moment doesn't lie in outpiloting the enemy, being relatively new to MWO, so one weapon with a lot of punch means more to me than a bunch of smaller weapons which actually have a higher DPS.

Otherwise, my build would be the same as Kevin Harxen's. I tried quoting and copy-pasting it in, but the MWO forum seems to be about twenty years behind the curve.

#36 RLBell

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Posted 10 September 2013 - 08:00 PM

We will probably see the Locust in the tonnage limited twelve man drops, as five locusts and a Spider leave enough tonnage for the other six mechs to be Atlases.

#37 PawPaWuFF

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Posted 26 September 2013 - 01:14 AM

no builds here involve a tag laser :P your meta-fu insults me
:whistle: yo catapult :psst: OVER THERE!!

http://mwo.smurfy-ne...19ac999d41cfcf9

Edited by user5318, 26 September 2013 - 05:19 AM.


#38 Anti ARMD

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Posted 26 September 2013 - 04:37 AM

After running the cadet's 25 games, I am really at a loss what to do... I might save all the CBill's so far and just play trial mechs more until the Locust drops then snap up all 3 CBill variants and deck them out.

What will be the best builds overall? I know the 1V will be 4 MG and a LL (of some type), but will a light energy boat and streak boat be entirely possible from the other variants?

#39 Vassago Rain

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Posted 26 September 2013 - 05:12 AM

View PostAnti ARMD, on 26 September 2013 - 04:37 AM, said:

After running the cadet's 25 games, I am really at a loss what to do... I might save all the CBill's so far and just play trial mechs more until the Locust drops then snap up all 3 CBill variants and deck them out.

What will be the best builds overall? I know the 1V will be 4 MG and a LL (of some type), but will a light energy boat and streak boat be entirely possible from the other variants?


Not a single one of them will be good. There's a dual AMS/laserboat variant, I think. The tonnage limits it to carrying small lasers, so it won't have any range, but that's the best you can do.

#40 Arnold J Rimmer

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Posted 26 September 2013 - 06:03 AM

View Postuser5318, on 26 September 2013 - 01:14 AM, said:



Why would you need double heatsinks in this?! That's a 1.5mil c-bill tax you don't need.





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