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Project Phoenix: Start Plan Your Locust Lct-1V


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#41 Nehkrosis

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Posted 28 September 2013 - 04:35 AM

This is SERIOUSLY going to need MASC.

A stray ac10 round will cripple this thing!

though i would say that maybe if they keep the profile small it could be nice and inconspicuous.

#42 Tom Sawyer

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Posted 01 October 2013 - 11:31 AM

Death by a thousand pin ******. Max out the engine say a 400xl, demand MASC, slap what ever laser it can handle, and then run around at 200 kph going zzt zzt zzt

#43 Training Instructor

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Posted 01 October 2013 - 11:37 AM

If they can't increase the speed, they need to not make you waste tonnage with the whole minimum 10 heatsink law, which makes zero sense. A 100 ton mech has a minimum of 10 heat sinks, and a 20 ton mech has a minimum of 10 heatsinks.... WHY?

It's like saying every economy car needs a 900 pound radiator because a super-huge industrial caterpillar bulldozer needs one.

#44 stjobe

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Posted 02 October 2013 - 12:59 PM

For everyone that like me have been a bit worried about the size of the Locust - worry no more. Russ just posted a screenie of one, and it's TINY:

Posted Image

Yes, that's a Spider it's looking UP at :ph34r:

Edited by stjobe, 02 October 2013 - 01:00 PM.


#45 Bront

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Posted 02 October 2013 - 01:20 PM

View PostTraining Instructor, on 01 October 2013 - 11:37 AM, said:

If they can't increase the speed, they need to not make you waste tonnage with the whole minimum 10 heatsink law, which makes zero sense. A 100 ton mech has a minimum of 10 heat sinks, and a 20 ton mech has a minimum of 10 heatsinks.... WHY?

It's like saying every economy car needs a 900 pound radiator because a super-huge industrial caterpillar bulldozer needs one.

It's a stock BT rule, not some MWO oddity.

Is the engine max size a guess or did they post that?



Edit: They posted it. Darn.

Edited by Bront, 02 October 2013 - 01:20 PM.


#46 Amsro

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Posted 02 October 2013 - 01:20 PM

View Poststjobe, on 02 October 2013 - 12:59 PM, said:

For everyone that like me have been a bit worried about the size of the Locust - worry no more. Russ just posted a screenie of one, and it's TINY:

Posted Image

Yes, that's a Spider it's looking UP at :D


All my spider piloting might be needed to make that locust work!. Going to be a rough leveling process. :P

#47 Darwins Dog

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Posted 02 October 2013 - 01:20 PM

View PostTraining Instructor, on 01 October 2013 - 11:37 AM, said:

If they can't increase the speed, they need to not make you waste tonnage with the whole minimum 10 heatsink law, which makes zero sense. A 100 ton mech has a minimum of 10 heat sinks, and a 20 ton mech has a minimum of 10 heatsinks.... WHY?

It's like saying every economy car needs a 900 pound radiator because a super-huge industrial caterpillar bulldozer needs one.


They could at least increase the max engine to 175 so you only need 3 externals. The crit space needed for 4 is a little ridiculous.

#48 Johnny Marek Summers

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Posted 02 October 2013 - 01:27 PM

Oh yeah, according to Smurfy max engine for the Locust is 170, ick.

#49 Xeno Phalcon

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Posted 02 October 2013 - 01:31 PM

View Poststjobe, on 02 October 2013 - 12:59 PM, said:

For everyone that like me have been a bit worried about the size of the Locust - worry no more. Russ just posted a screenie of one, and it's TINY:

Posted Image

Yes, that's a Spider it's looking UP at :P


Oh wow thats adorable lol

#50 Bront

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Posted 02 October 2013 - 01:48 PM

[url="https://twitter.com/bryanekman/statuses/385132486809751552"]Oooh...[/url]

[quote name='Bryan on Twitter]According to David the heat sink min is not relaxed' date=' however the max engine rating is up 190. Also We have adjusted engine weight.[/quote']

So this thing will move FAST!

#51 Bront

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Posted 02 October 2013 - 01:56 PM

Ok, not I'm suddently more interested. 1 MPL, 4 MGs with 2 tons of ammo, and an XL190 sounds fun. 177kph of pure annoyance.

#52 Asyres

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Posted 02 October 2013 - 02:18 PM

So it's going to be a mech the size of a(n atlas') shoe moving at the highest top speed in the game (unless other mechs get updated top speeds at the same time, of course).

I have to say that this moves the locust up my list of priorities a bit -- previously it was the bottom of the bin for Phoenix mechs.

#53 Amsro

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Posted 02 October 2013 - 02:46 PM

crossing my fingers the spider and all mechs that have been gimped get at least the same amount of cap increase!

#54 Bront

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Posted 02 October 2013 - 02:58 PM

View PostAmsro, on 02 October 2013 - 02:46 PM, said:

crossing my fingers the spider and all mechs that have been gimped get at least the same amount of cap increase!

I think for now, I'm hoping it's only the Locust. Otherwise Jenners and Spiders get a speed increase, and the locust is less special.

#55 Amsro

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Posted 02 October 2013 - 07:56 PM

View PostBront, on 02 October 2013 - 02:58 PM, said:

I think for now, I'm hoping it's only the Locust. Otherwise Jenners and Spiders get a speed increase, and the locust is less special.

True, but we've been all waiting patiently for a speed increase.

The Locust being small and fast will still be a bonus compared to larger mechs. As well current load-outs would become weaker once spiders and jenners increase their engines.! firepower for speed. Can't have both! :P

#56 Spheroid

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Posted 02 October 2013 - 10:15 PM

What is the best one ton energy weapon for use inside machine gun range? I can't decide between mlas, splas or flamer.

Edited by Spheroid, 02 October 2013 - 10:15 PM.


#57 Darwins Dog

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Posted 03 October 2013 - 02:40 AM

View PostBront, on 02 October 2013 - 02:58 PM, said:

I think for now, I'm hoping it's only the Locust. Otherwise Jenners and Spiders get a speed increase, and the locust is less special.

The commando should get a bit of a bump imo. Maybe to 220 or 225? The other lights are fine where they are (except maybe the raven 2X and 4X).

#58 Amsro

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Posted 03 October 2013 - 06:08 AM

View PostDarwins Dog, on 03 October 2013 - 02:40 AM, said:

The commando should get a bit of a bump imo. Maybe to 220 or 225? The other lights are fine where they are (except maybe the raven 2X and 4X).


The raven 2x and 4x need speed desperately!! If they increase the engine maximum from stock 160 (locust) to 190 max, thats roughly 1.2X stock engine. If you use the same for all lights;

Spider 240 = 285 max engine (currently 255) Using a 1.07x multiplier; heavily nerfed should be 330 (1.4x) max option.
Commando 150 = 180 max engine (currently 210) Using a 1.4x multiplier; already maxed
Jenner 245 = 290 max engine (currently 300) Using 1.23x multiplier; also nerfed should be 340 (1.4x) max option.
Raven 210 = 250 max engine (currently 295) using 1.4x multiplier; already max speed

Only the Jenner and the Spider should be getting any speed boost based on 1.4x engine multiplier.

Side note; All ravens should go 3L speed. No idea whats going on there!

Still a little ways to go before we get to see the difference in lights strenths, weaknesses and playing style.

#59 Bront

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Posted 03 October 2013 - 09:41 AM

View PostDarwins Dog, on 03 October 2013 - 02:40 AM, said:

The commando should get a bit of a bump imo. Maybe to 220 or 225? The other lights are fine where they are (except maybe the raven 2X and 4X).

While the commando could use it, canon wise the commando was slower than the Jenner, so it doesn't seem likely.

#60 Win Ott

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Posted 05 October 2013 - 06:13 AM

View PostBront, on 02 October 2013 - 01:56 PM, said:

Ok, not I'm suddently more interested. 1 MPL, 4 MGs with 2 tons of ammo, and an XL190 sounds fun. 177kph of pure annoyance.


...and a cap accelerator. Just tuck in under the base structure and ride out the lrm-storm. :)





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