Kazzamo, on 09 June 2012 - 08:56 PM, said:
In the TT one of the penalties for heat is it can set off your ammo. But in your example you mentioned a pure energy weapon mech. So yes, aside from the point that you're completely helpless and at the mercy of any enemy that might be near you nope no penalty at all.
But explain how core nukes are a balance thing? What do they balance. If anything they break balance. All short ranged weapons become a worthless crapshoot since you could end up killing yourself for using any of them. It'd make the entire game switch into everybody purely using long range weapons.
Ill try to explain, basing this off my MW4 experience... mech explosions had a few effects on the game... 1, if you were piloting your mech so close to your enemy that you got splashed when they blew up, it was a sign of poor piloting skill, and you learned from it, It encourged cautious play in a league match, where kill whoring would sometimes cause your teamate to die or take damage if you 'just had to get the killshot' over a teamate. Another sign of poor team skills, and you learned to work with your team to win without causeing friendly splash damage, plus it gave you negative points in after game scores... All things that would promote better piloting skills and a high level skilled play, stemmed from splash damage being in the game. I could really go more in depth on this alone but it would take forever there are so many minor effects on teamplay and personal piloting skill...
Core explosions also raised your awareness of heat managment, because not only could you shutdown, and be a prone target for a short time, but you could blow yourself up if you really pushed the envelope. This pushes players to be even more cautious, and raises the skill bar even higher. Without splash, you are dumbing down the skill factor of the game.
Now, on to suiciding.... In MW4, it was a legitimate tactic, it was never considered a way to grief, as just running around suiciding just made you look stupid. Players would just start legging you, and laughing as you limped to the nearst mech trying to suicide. How was it a legit tactic though? In a game of no respawn, a suicide served no purpose unless you were going to die anyway, and you wanted to do as much damage as possible to the enemy before you went out to help your team. It wasnt all that common, because most players were skilled enough pilots to keep their distance from enemy mechs to avoid splash, something they learned early on....
Now... in a game without splash damage... what do you think will happen... alot of players are going to end up clustered in a bunch ramming into each other and shooting away, tell me how this teaches people to pilot better? inb4...Im dubbing it the "noob cluster ****"
Earlier I said I would grief if there was no splash damage... here is how. I take a light mech, my friends take a light mech, we go up to enemy assault mech, and make a sandwich out of him. One in front, one in back, essentially trapping them. They cant move... you know what happens next? Team mates kill easy target assault who cant move and who cant fire at the 2 light mechs because they are underneath him. Assault mech goes down, 2 lights get away without a scratch except maybe some bump damage. Rinse and repeat. That is just off the top of my head.... I will come up with more ways later.
Another way to grief in a light mech, vs assaults, is to run up behind them, and and just keep ramming into their rear, and shooting them in back. Assault mech goes down, I move on to the next... no skill involved in this tactics, any noob can do it, and I can bet you dollars to donuts it will get old fast to those poor noob assault pilots, and the forums will light up the skies... there is little they could ever do agaisnt this tactic. Now.. add in splash damage... and light mechs wont be doing this anymore cuz they wont want to die. Cures that exploit in a hurry....
Edited by Teralitha, 09 June 2012 - 09:29 PM.