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Uhhhhh......


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#1 Nomonames2

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Posted 02 July 2013 - 10:31 AM

so the locust..... is going to be gimped as hell

the max engine it can run requires 4 tons of heatsinks... thats a quater of the mechs total wieght

and even if you run a lower engine you need even more heatsinks/tonnage

yeah its only for mgs and lasers but still 4mgs 1 med laser and 2 tons of ammo comes to 5 tons plus the 4tons of heatsinks is 9 then the engine theres nothing for armor almost

just saying pgi you might want to like change the required heatsinks based on tonnage/size/wieghtclass of the mech

Edited by Nomonames2, 02 July 2013 - 10:32 AM.


#2 Black Templar

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Posted 02 July 2013 - 10:33 AM

this doesn't belong here...just sayin'

#3 JudgeDeathCZ

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Posted 02 July 2013 - 10:40 AM

You can get max armor -2 points.Medlas+4MG(2t of ammo)+AMS(1t of ammo)/BAP.Max engine and 10 DHS.

Or you can get missile/energy variant :) .

#4 Nomonames2

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Posted 02 July 2013 - 10:44 AM

View PostJudgeDeathCZ, on 02 July 2013 - 10:40 AM, said:

You can get max armor -2 points.Medlas+4MG(2t of ammo)+AMS(1t of ammo)/BAP.Max engine and 10 DHS.

Or you can get missile/energy variant :) .

okay but it still stands that i dont need 4-6 "required heatsinks" for mgs and a single laser

if i were running an atlas yeah i could understand that there would be a much higher strain on the engine but on a lightmech that wieghs next to nothing its just rediculous

Edited by Nomonames2, 02 July 2013 - 10:45 AM.


#5 Kraven Kor

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Posted 02 July 2013 - 12:25 PM

But it's the rules.

I might not need seat belts in the back seat, since nobody ever rides back there (me being the lonely cretin that I am,) but I can't order a car without them.

Or try convincing Best Buy to sell you a Compaq Laptop without Windows Installed so you can install Linux.

The Engine of a Battlemech requires a minimum of 10 Heat Sinks, period. This is, actually, reflected by what happens when you take an engine crit in tabletop, which is not reflected here that I am aware of.

#6 Kissamies

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Posted 02 July 2013 - 02:47 PM

Hmm, this has been bothering me for a while and I must ask. Is it really so that the heat sinks you must place will take tonnage as well as space? If I remember my TT rules correctly, it would be a rather big departure from them. In TT, if the engine is too small, you must place the heat sinks that go over the engine rating, but the first 10 heat sinks never weigh anything. They may take space, but never tons. Hard to believe that MWO would be different, because it would make some canon designs impossible.

#7 Lord Ikka

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Posted 02 July 2013 - 03:23 PM

View PostNomonames2, on 02 July 2013 - 10:31 AM, said:

the max engine it can run requires 4 tons of heatsinks... thats a quater of the mechs total wieght

Actually, that's one-fifth of the Mech's tonnage: 20 divided by 4= 5.

Math- it is useful.

#8 Ronan

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Posted 03 July 2013 - 05:32 AM

View PostKissamies, on 02 July 2013 - 02:47 PM, said:

Hmm, this has been bothering me for a while and I must ask. Is it really so that the heat sinks you must place will take tonnage as well as space? If I remember my TT rules correctly, it would be a rather big departure from them. In TT, if the engine is too small, you must place the heat sinks that go over the engine rating, but the first 10 heat sinks never weigh anything. They may take space, but never tons. Hard to believe that MWO would be different, because it would make some canon designs impossible.


That bit of mess is why PGI implemented "required heatsinks." The smaller engines weigh less than TT rules, but require the heatsinks, which makes it even. BIG engines conversely have space inside them to add extra heatsinks that add weight but don't take up space. IIRC, it does in the end work the same as TT, but it is implemented in a funky way.

#9 Kissamies

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Posted 03 July 2013 - 06:12 AM

Oh, I understand it now. Thanks.

#10 Sable Dove

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Posted 04 July 2013 - 06:46 PM

8 tons Engine (XL) and HS.
1 ton Structure (ES)
4 tons armour (stock)

Leaving 7 tons for weapons.

Best build possible?
Probably Large laser, 2MG+1ton ammo.
For luls, strip some armour, use an AC/2.


But really, the Locust (at least the variant they show) is shaping up to be the worst mech they've ever made.

Edited by Sable Dove, 04 July 2013 - 06:48 PM.


#11 Sephlock

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Posted 04 July 2013 - 07:00 PM

Don't even bother with the MGs + ammo, it's a waste.

#12 Sable Dove

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Posted 04 July 2013 - 07:20 PM

View PostSephlock, on 04 July 2013 - 07:00 PM, said:

Don't even bother with the MGs + ammo, it's a waste.

Nothing else to use it on other than AMS. It's already basically heat-neutral, and AMS isn't going to prevent it from exploding horribly in one volley anyways.

Nothing else for the tonnage to do.

#13 Mcgral18

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Posted 04 July 2013 - 09:43 PM

1 MPL, 4 MGs, 3 tons of ammo, nearly maxed armor. It sounds like good fun, like a smaller spider, without the arms or JJs. Sure, not the best out there, but it sure sounds fun. I'll be trying it out without a doubt.

Who knows, maybe the MGs will get another buff before it comes out.


http://mwo.smurfy-ne...a6fff7cd74d4061

Edited by Mcgral18, 04 July 2013 - 09:44 PM.


#14 627

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Posted 04 July 2013 - 10:37 PM

Ok, just played around

1xLL, 2xMG

1x ERLL

1xLPL

Let's see how MGs will evolve till launch, who knows if they become a bit better. 4 MGs are always fun :)

I think i will run with a ER-LL or LPL, both seems to be quite useful and heat seems to be not that issue. But damn, even max armor is a joke, this will be a one shot for nearly every build. i hope it will be tiny.

Edited by 627, 04 July 2013 - 10:39 PM.


#15 Sephlock

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Posted 04 July 2013 - 10:40 PM

I really think they should just give it more ballistic slots (read; MG slots) so it can at least be lulzy.





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