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#21 ChapeL

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Posted 02 July 2013 - 01:23 PM

Yes, obviously the programming and netcode teams are doing the sounds on the side... :)

I for one, love them, The AC 20 sounds deeper and you can almost feel it going down range. The PPCs sound good even though the change is less spectacular than the ACs. LRMs sounds are a bith higher pitched and really bring home the fact that a swarm of rockets just took off.

#22 Kamies

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Posted 02 July 2013 - 01:27 PM

PPCs and LB X 10s gives me a b0ner, AC2s makes me laugh out loud. The first match was hilarious. The chat was full of "Aaaah my ears! Too loud!"

Edited by Kamies, 02 July 2013 - 01:28 PM.


#23 Taron

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Posted 02 July 2013 - 01:48 PM

Yeah, but what about the detection from WHERE one shots at you?

#24 Emo Duck

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Posted 02 July 2013 - 02:19 PM

Love the new missile launch sound effects.

The PPCs sound like they have more of a kick now, but I actually prefer the previous sound effect - it had more character, whereas the new one is almost a bit too reminiscent of a ballistic cannon.

The AC/2 has a better sound now, I think, but it could be better. It seems to me that there are two components to it - the percussion of the shell being fired and some sort of reverberation that's either the metal clanging hollowly or the mechanism sliding a new shell into the barrel. It's this reverberation that I don't particularly like, but it was also a component in the old AC/2 sound. The rest of the autocannons have great sounds now, but as many people are saying, they miiiiight just be a bit loud...

#25 Quadrone

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Posted 02 July 2013 - 02:59 PM

Really, there's people who want the old lackluster sounds back?
I love the new sounds, weapons now sound like what the are, huge, powerful and noisy.
Never felt so good shooting Quad AC2s.

#26 Taron

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Posted 02 July 2013 - 03:10 PM

Quote

Really, there's people who want the old lackluster sounds back?

Sure, the old sounds were WAY better.

#27 tredmeister

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Posted 02 July 2013 - 03:12 PM

There is waaaayyy too much reverb on the sounds now... Makes everything sound similar. Seems like an amateur did the mixing and/or mastering. ( its the #1 "noobie" mistake)

Edited by tredmeister, 02 July 2013 - 03:13 PM.


#28 tulip

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Posted 02 July 2013 - 03:29 PM

PPC's sound great in my opinion.

#29 Loc Nar

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Posted 02 July 2013 - 03:48 PM

The glitched audio that makes everything pop/crackle and distort makes playing the game pretty miserable in general, but the snaredrum AC2, asthmatic PPC sound badly designed and poorly implemented.

edit: tone

Edited by Loc Nar, 02 July 2013 - 05:34 PM.


#30 Arcturious

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Posted 02 July 2013 - 04:26 PM

I actually think there is something odd going on with the sounds which explains why some like them and not others.

I run a X-Fi Titanium HD and the new sounds are horrible. I can kind of tell what they were intending, but something is broken and its obviously not just me.

For example, the PPC sounds a little like a whip crack, but the reverb and tinny metallic echo makes it sound very average.

The AC's sound completely different to what others here are describing. The best way I can describe them is 'fhoop'. Kind of a hollow, air gun / spud cannon type noise. Not at all exciting or powerful. Major backwards change from my end.

However others here are describing completely different sound. While yet more seem to be having similar issues to me.

Perhaps it's a tech thing - I also run with I believe Dolby enabled. Are those without issues running onboard sound perhaps?

My system normally sounds great, these sounds are really sub par so something weird is going on.

#31 Rottbot

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Posted 02 July 2013 - 04:34 PM

You're strapped inside a multi-ton armored vehicle, you're not going to hear the breeze in the trees, even powered down. Having all that armor is also going to limit the transmission of sound, especially high frequencies, from impacts. Projectile impacts should make a "whump" sound, not a "whang" sound, unless we are armored with used cookie sheets. If you applied real audio physics, you likely wouldn't hear any impacts on your arms or legs from within the cockpit either.

#32 Corvus Antaka

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Posted 02 July 2013 - 04:52 PM

I love the sound effects. ac/2 is a bit too loud.

ppc i miss the previous traoff sound, a merging of the old and new sound might be cool?

overall the game sounds much better.

#33 armyof1

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Posted 02 July 2013 - 04:58 PM

The new weapon sounds overall is simply worse, too much reverb, too much volume and so many tinny clink-clank noises that distracts more than emerges you in the game. Especially the PPC sound reminds me of someone trying to jumpstart their lawnmover. Bring down the volume and the banging of pots and pans effects and dial down the reverb a lot. Otherwise the previous sound effects are clearly better.

Edited by armyof1, 02 July 2013 - 05:01 PM.


#34 Arctu

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Posted 02 July 2013 - 05:08 PM

New sounds are terrible. Sounds like being in a tin can all the time (I do not consider mech to be a tin can btw.). Its a lot harder to distinguish the weapon types (maybe this just takes some getting used too) and the direction of the sound. A lot of them just sound like recordings of hitting some kind of drum ... especially the AC2.

Give me the old sounds back please ... maybe add an option for it in the menu.

#35 Arkus Bethla

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Posted 02 July 2013 - 05:38 PM

Problem:

Run 4 AC2 on same mech as MGs or Medium lasers. If you turn the sound down enough it doesn't blow the speakers with the 4xAC2's firing at once you will not hear the MGS or lasers at all.

If I fire the 4xACs chain fire its still louder than it was (still too much) but its closer to tolerable so it is some kind of multiplier effect.


Hot fix please?

I tested this on the Testing Grounds River City (day) if it matters.

#36 Columbo

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Posted 02 July 2013 - 05:41 PM

The LRM launching sound is an improvement. Everything else (including terrain hits) sounds like hail on a tin roof. Nice try, but I hope this gets improved. Given a choice, I prefer the former sounds to the latest.

I miss the PPC's screech sound from the older games, but that's just me.

#37 cmdr_scotty

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Posted 02 July 2013 - 05:58 PM

View PostArcturious, on 02 July 2013 - 04:26 PM, said:

I actually think there is something odd going on with the sounds which explains why some like them and not others.

I run a X-Fi Titanium HD and the new sounds are horrible. I can kind of tell what they were intending, but something is broken and its obviously not just me.

For example, the PPC sounds a little like a whip crack, but the reverb and tinny metallic echo makes it sound very average.

The AC's sound completely different to what others here are describing. The best way I can describe them is 'fhoop'. Kind of a hollow, air gun / spud cannon type noise. Not at all exciting or powerful. Major backwards change from my end.

However others here are describing completely different sound. While yet more seem to be having similar issues to me.

Perhaps it's a tech thing - I also run with I believe Dolby enabled. Are those without issues running onboard sound perhaps?

My system normally sounds great, these sounds are really sub par so something weird is going on.

Could also be something to do with the speaker set up that people are using as well.

The audio setup i have is onboard supreme x-fi soundcard with razer blackshark headphones. Not running any sound enhancement software either. So i think there may be a connection with the new sounds, people's like/dislike of the, and the setup they are using.

#38 MoonUnitBeta

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Posted 02 July 2013 - 06:25 PM

It sounds like the sounds are actually too loud, not for my ears but for the sound meter in the engine. They crackle like someone is screaming into the microphone and it's going over the threshold. The AC/20 just sounds like a puff of bass-y white noise the moment it's shot, then followed by everything else.
And it's not my speakers, and it's not my soundcard, or my systems sound level. Thanks for checking though.

Edited by MoonUnitBeta, 02 July 2013 - 06:28 PM.


#39 Selfish

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Posted 02 July 2013 - 06:52 PM

View PostWayBadMojo, on 02 July 2013 - 11:23 AM, said:

Agreed, cheapo tin-can sounds are now prevalent with all weapon fire sounding like it is coming from behind me... Is anybody else actually seeing an improvement with these sounds?

I am running a SB Recon 3D sounds card with Earforce Z6A amplified 5.1 headphones and the game sounds _terrible_ after today's patch.

I'm running a Xonar DG card with Sennheiser HD598s (amped). I run without 5.1 to make the game work so I can't comment on any positionals issues. I can, however, agree with you on how tinny/flat the new sound effects are. I'm not looking for a damn concert, but the sounds are lacking any kind of depth. If they want to keep them, they need to improve them so they're not just a kid banging trash can lids on an analog.

#40 Arcturious

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Posted 02 July 2013 - 06:58 PM

99% of the time when troubleshooting sound issues, it is never he speakers / headphones at fault. These are mechanical devices that simply drive air with magnets (drastic simplification).

The only time it is ever related to speakers / headphones is if volumes are too loud and create clipping or feedback. Or if the input exceeds the frequency response of the device (such as very low bass etc). In this game that is not likely to be the culprit.

In this instance it is 99% likely to be software related as it was introduced in a patch.

Therefore basic scientific theory is to gather the variables and look for commonality.

So no need to list headphones or speakers. What is relevant is items like the following:

What sound device do you use - Dedicated or Onboard? Creative or Realtek etc

Configuration - 5.1, 7.1, Stereo etc

Processing - Digital effects such as Dolby, EAX etc.

Software - Drivers? 64bit, 32bit? Operating system?

The key being to find something the people with issues have in common with each other, as this will tell PGI where it all went wrong. There are some items we have no control over such as software channels in the game, I'm hoping PGI can look at these in conjunction with any answers we give.

For my part I'm at work and don't want to use guesswork for my answers. I'll put up my details when I get home.





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