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The "new" Sound Effects ...


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#61 Rubidiy

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Posted 03 July 2013 - 01:34 AM

I also agree that positioning is almost absent.

#62 armyof1

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Posted 03 July 2013 - 01:47 AM

Played a few more games and the sound effects are just too overbearing. You can't discern where the shots are coming from at all because the sounds are all echoing as if constantly in a cave. And the loudness and tinny clanky noises gets annoying really fast, so much they've become a factor in how many games I want to play before I log out. Did you guys bring in some intern for the summer to do this? Because it's really low quality and I have no doubt the sounds are clipping constantly with the harsh side-effects to the sounds due to that. I really hope you're either going to revert to previous sound effects or have it in the options so we can choose either. So for those that enjoy this kind of out of control cacophony can keep it if they want to, as long as I don't have to suffer it.

#63 utzelbrutz

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Posted 03 July 2013 - 02:28 AM

PPC now sounds like a big wiplash. And it feels much more dangerous and angry. Plus the new heat system, you run around watch the heat level and lash the **** out of your enemies. Great Job!!!

#64 Darius Deadeye

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Posted 03 July 2013 - 03:49 AM

I like the new sounds.

Two of the complaints I see repeated again and again in this thread is the "too loud" and "positioning is off" complaint. Well, has anyone ever actually heard a cannon fire?

It's extremely loud, almost mindnumbingly painful to listen to. The cannons we are using are substantially bigger and more powerful than the ones I've heard, and loud is what war is.

Loud and confusing. Seems to me the sound guy got it right.

Edited by Darius Deadeye, 03 July 2013 - 03:50 AM.


#65 L A V A

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Posted 03 July 2013 - 04:51 AM

First game with the patch and ... WOW...I can't hear my teammates on TS3. Immediately turned the sound down to one click from off.

Dunno if the new sounds are good or bad to be quite honest with you, but first comes communication.

Dial down the big booming sound effects, please. I like hearing the shooting, my mech running and all the different effects. But first I need to know what target I am firing on.

#66 L A V A

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Posted 03 July 2013 - 05:03 AM

View PostDarius Deadeye, on 03 July 2013 - 03:49 AM, said:

I like the new sounds.

Two of the complaints I see repeated again and again in this thread is the "too loud" and "positioning is off" complaint. Well, has anyone ever actually heard a cannon fire?

It's extremely loud, almost mindnumbingly painful to listen to. The cannons we are using are substantially bigger and more powerful than the ones I've heard, and loud is what war is.

Loud and confusing. Seems to me the sound guy got it right.


Yep, war is loud.

Except of course, if you are in a cockpit, which should offer sound suppression. You are also wearing a helmet designed to allow radio communications between machines. In a cockpit... war is not loud. It's noticeable, but not "mind numbingly painful to listen to."

Please back down on the volume so I can chat with my mates on TS3 and enjoy the sound effects at the same time.

#67 Edson Drake

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Posted 03 July 2013 - 05:57 AM

Quote

I like the new sounds.

Two of the complaints I see repeated again and again in this thread is the "too loud" and "positioning is off" complaint. Well, has anyone ever actually heard a cannon fire?

It's extremely loud, almost mindnumbingly painful to listen to. The cannons we are using are substantially bigger and more powerful than the ones I've heard, and loud is what war is.

Loud and confusing. Seems to me the sound guy got it right.


This. However, it seems that the positional effect on some weapons are off.

Also for those complaining about priorities: aren't those programming sectors separate? I mean the ones responsible for sound FX aren't the same guys messing around with netcode.

#68 Grrzoot

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Posted 03 July 2013 - 06:16 AM

The sounds themselves are ok, but OMG are ppc's loud. I have my effects sound bar at 1 tick up from mute and had to completely redo al my teamspeak setting because i couldn't hear a dam thing. Turn the volume down please.

#69 Gothikk

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Posted 03 July 2013 - 06:28 AM

I want the old sounds, this new sounds are SO BAD!

#70 Moofi

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Posted 03 July 2013 - 06:36 AM

View PostDarius Deadeye, on 03 July 2013 - 03:49 AM, said:

I like the new sounds.

Two of the complaints I see repeated again and again in this thread is the "too loud" and "positioning is off" complaint. Well, has anyone ever actually heard a cannon fire?

It's extremely loud, almost mindnumbingly painful to listen to. The cannons we are using are substantially bigger and more powerful than the ones I've heard, and loud is what war is.

Loud and confusing. Seems to me the sound guy got it right.


So if you listened to a canon, did you actually hear a cavy reverb? Besides the fact you could still tell from what side the shot was fired. Something just not possible anymore with the new spaceemulation. The confusion was there before aswell resulting from different overlapping shots from different directions. That´s what is confusing in a realworld situation, not an undistinguishable allcovering convolution reverb or possible Haas-Effect. And like said before once, it´s not about simulating 100% real conditions but a playable, gamecontributing sound. Who wants to get hurt by sounds anyway?

Edited by Moofi, 03 July 2013 - 06:38 AM.


#71 Koniving

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Posted 03 July 2013 - 06:42 AM

View PostTaron, on 02 July 2013 - 11:19 AM, said:

... are absolutely bad. I want the old ones back. Reason: now it sounds like speakers in a metall canister, and it's more hard to hear out of what the direction a sound (and the enemy fire) comes.


The game seems to have added an echo akin to closed beta which was removed at the time more because of the toll it added to low-end systems when at the time the optimization was so bad very high specs were completely unplayable at 50 FPS while stationary, and 15 when torso twisting. The echo is putting more emphasis on that we are, in fact, in a giant armored canister.

I haven't had any trouble locating sounds, I have a stereo headset and when the echo plays it bounces off the opposite side. If you made out the first sound it's in that direction. If you made out the echo, look the opposite direction.

But as far as the actual sound effects go, we (everyone in Zhizhu but Waybad whose beef is more with the fact that all his sounds now come out of the two rear speakers in his surround-sound headset rather than all of the speakers in the 5.1 setup) actually like the sound effects. AC/2s and AC/5s sound a tad too similar, but the actual sound is great. AC/10s, LB-10s sound better. PPCs sound deadlier -- though I think that's only going to encourage PPC boats.


We said we wanted the new AC/2 sounds in the Firebrand video. Now we have them.

But since we're changing sounds... I miss the old medium laser sounds; the originals. There were several from the october build of closed beta, but this one overall is my favorite.

I'm glad it's easier to hear the reloading sounds of the missiles -- but the firing sound now sounds like someone blowing into the mic as all we hear is the initial launch and not the missile travelling.

The vid above has two interesting things; the sound after the missile launches... and a different sound we could use for either our AMS or our MG. o.O;

Here.. 33 seconds in is my favorite. A second one fires after, then a third.


For streaks, I am hoping for something that sounds like they shriek; there's a type of old fashion Russian MLRS where the rockets literally sound as if they are shrieking or screaming in terror as the fly through the air. With the new echo that should be an interesting psychological experience.

Edited by Koniving, 03 July 2013 - 06:46 AM.


#72 Sneaky B

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Posted 03 July 2013 - 06:43 AM

Maybe something closer to this?



#73 armyof1

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Posted 03 July 2013 - 06:57 AM

View PostDarius Deadeye, on 03 July 2013 - 03:49 AM, said:

I like the new sounds.

Two of the complaints I see repeated again and again in this thread is the "too loud" and "positioning is off" complaint. Well, has anyone ever actually heard a cannon fire?

It's extremely loud, almost mindnumbingly painful to listen to. The cannons we are using are substantially bigger and more powerful than the ones I've heard, and loud is what war is.

Loud and confusing. Seems to me the sound guy got it right.


I dunno about you, but I'm trying to play a game, not ruining my hearing and develop PTSD. Just put the original sound effects in too so we can choose through the options. Then you can enjoy your mind-numbing noise and I can enjoy my game too.

#74 TheStrider

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Posted 03 July 2013 - 07:00 AM

I do not care for the new sound effects. The AC fire sounds silly. The PPCs are a bit over the top, but not as bad as the ACs...

#75 Butane9000

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Posted 03 July 2013 - 07:16 AM

The only changes I've heard are some of the Auto-cannons, PPCs and Missiles. I'm 50-50 on the PPC sound change but I really like the Auto-cannon and Missile sound changes they made.

#76 Cylence

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Posted 03 July 2013 - 07:39 AM

I only played two games last night, so haven't heard many of the weapons. But missile impacts are far too high pitched.. sound like a light hail storm on a tin roof. They're so inappropriate that it took me a while to figure out that was what I was hearing.

#77 Grendel408

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Posted 03 July 2013 - 07:47 AM

I had to lower my ingame sound settings by half so I wouldn't go deaf with my Corsair headset... really really bad Devs... plz fix. It sounds like the initial sound effects were layered over too many times to amplify their sound. My ears still hurt from last night lol...

#78 Black Templar

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Posted 03 July 2013 - 07:48 AM

View PostChemie, on 02 July 2013 - 11:27 AM, said:

What? I can't hear you. i fired my PPC or AC20 and it is SOOOO loud I can;t not tell what you are saying. (I do like the new sounds...not the VOLUME)


yup, the sounds are great but the volume needs some fine tuning.

#79 BlackBeltJones

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Posted 03 July 2013 - 08:13 AM

The AC/2 is especially loud and tinny. The PPC seems to lack some bass or oomph in some manner, otherwise PPC is cool, just too loud. The AC/2 is a super annoyance though and I ended up not using audio for half my games last night. I hope an adjustment is planned as this would be a sad thing to put me off the game. I do appreciate the changes and the effects you are trying to achieve but some tweaking is needed.

#80 Drakari

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Posted 03 July 2013 - 08:29 AM

The ACs in general are way too loud (at least the AC/2 is, I haven't had extensive experience with some of the others but considering the firing rate and how many you can fit on a single mech it gets pretty crazy). They also have absurd echoing after the shot, that needs to be toned down or completely removed if you're not going to actually make it realistic.

The new PPC sound is pretty cool, though it glitched and didn't play anything except the recharge whine the first time I fired. Worked as intended since then.

Overall pretty decent, though I don't think sound really needed a change and I wouldn't call this a marked improvement.





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